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Action Heroes Vanilla Overhaul

by BOWLCUTICUS
Action Heroes Vanilla Overhaul

Summary

Better Conflict, default role-oriented spawn-in loadouts, supply changes, magazine changes, tracer changes, spawnable AI and FIA overhaul and more! All significantly affect the metagame!

Description

Updated for the new v1.3 Update!!!

Overhauled Everon Conflict Scenario:
I added a lot more points and spawns, the usual supply depots, and new hidden supply caches; the only thing that this currently lacks is FIA-guarded checkpoints! Both teams start with 2 FIA Bukhanka Transport Vans at their HQ to give a motorized feel so that there's incentive to spawn or acquire Transport/Cargo trucks and Helis.

More efficient starting Loadouts; the Default Rifleman spawns with:
- 2 more mags
- backpack
- flashlight
- shovel
- no binoculars
- no watch
- no morphine (this gives Medics more purpose)

Supply Cost Overhaul:
Basically-everything costs something; most things are meaningless in supply costs (many things are cheaper) but where you will notice the supply cost overhaul the most is with 250-500rd MMG belts and HMG belts. Also, supply builds at double the rate until it hits 1500 with an increased cap of 3000 outside of the M.O.B.

Supply Overhaul (this is subject to change due to newly-introduced game mechanics):
All bases outside of MOB can generate up to 5000 supply instead of 1500 supply.

Vehicle Rank Requirement Overhaul:
To create incentive for using a wider variety of vehicles rather than only spawning .50 cal turret Humvees as the on the US side.

Magazine & Belt Overhaul:
I modified the default Rifle magazines and default LMG belts into 4:1 Mix with the last 3 rounds as tracers to let you know to reload, this should be helpful for cohesion and especially helpful for newbies; MMG belts have that same change applied and now also have Armor-Piercing mixed into the belts (the PKM, PKT, & UK59 get Armor-Piercing Incendiary mixed into the belts), so MMGs are now nearly as scary as HMGs. Marksman Rifles are the only weapons which do not have tracers. At the rank of Sergeant, when you can unlock suppressors in my mod, you can opt for mags without any tracers.

Vehicle Depot Restrictions:
I removed some vehicles which were arguably useless when compared to other variants. Also, we have Big Chungus's motorbike at Light Vehicle Depots for the US & USSR!

Building Mode Overhaul:
Anyone can place and build unless it is a weapon system such as mortars, roadblocks with machinegun emplacements, or a standalone machinegun emplacement.

AI Overhaul:
Heirarchy is indicative of skill when it comes to the AI, weapons Specialists are slightly more-skilled, Squad Leaders are slightly more-skilled than Specialists, and Platoon Leaders and Marksmen are highly-skilled!

FIA Overhaul:
The FIA spawn with their typical uniforms and Type 56 vests and M70 Backpacks but also have Soviet armor, RPG packs, and painted camoflauge helmets available to them. Also you will see more of their Specialists present!

RPG7 Initial-Use Rework:
The RPG7 now spawns without a rocket in the tube which makes it easier to remain stealthy while being a RPG7 Specialist. Also, this will reduce the chance of the FIA instantly switching to a loaded RPG7 upon seeing a vehicle and killing that vehicle while the driver tries to avert; survivability is fun and this is a realistic modification from what I have gathered due to safety concerns with reloadable launchers.

Modified Tracers:
7.62x54mmR 7T2 tracers & 7.62x39mm 57N231P tracers are now green instead of red for historical accuracy. If I did not know the color of the tracers in reality, I did not make a change. I was surprised that the 5.45x39mm 7T3 tracers were actually red in reality upon researching this.


A huge thanks goes out to:
- my bro Jesse Ventura for showing me the ropes back in the day that allowed me to understand the Enfusion Workbench better
- Sven Martin and [FOR] Reason for the troubleshooting and guidance along the way
- CEO_of_Bacon for helping me set up the depencies and troubleshooting when I had panicked and thought that I deleted my entire project haha
- Jove Chiere for making a sweet new version of his ToH ReCharacters mod and teaching me some things as well
- Big Chungus, Degzii, TheOrangeDealer, YouAreBamboozled (WCS), Reforged Arms Studios, Your401kPlan, and Sorrry for granting me permission to utilize their awesome mods
- all of you for using my mod that I have put a lot of thought and hours into

If you use my mod and/or modify and reupload it, all I ask is that you give credit to me and the other modders who made it possible!

License

Arma Public License Share Alike (APL-SA)