Exodus Core
by Captn FreshIce
0.1.7
Changed Rebalanced all 17 Project Outbreak ambient-spawner zones. Reduced population to two zombies per player. Increased spawn distance to 130 metres. Zombies clean up beyond 275 metres with a 90-second linger. Enabled shared AI-budget participation. Standardized operating radius to 250 metres. Reduced the mix to 5% sprinters and 10% ferals.
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 18:34:38 GMT
- Last Modified
- Mon, 31 Aug 2026 18:34:56 GMT
0.1.6
Changed Replaced the former PO TEST and CMAI Test dependencies with the production Project Outbreak Zombies 1.0.0 and Creature Melee AI 1.0.0 releases. Kept all zombie dependencies external; no Project Outbreak or Creature Melee AI files are bundled with Exodus Core. Fixed Exodus Arland now disables Project Outbreak tackles, pins, and grab-bites at every authoritative mission start. The no-tackle setting persists across server restarts. Normal zombie strikes and corpse-feeding behavior remain enabled.
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 20:10:14 GMT
- Last Modified
- Sun, 30 Aug 2026 20:10:22 GMT
0.1.5
Removed exterior Arland wind while players are inside a quarantine bay. Restored normal world ambience after deploying into Arland. Increased the distant bay siren volume by approximately 6 dB. Improved multiplayer bay-audio startup for replicated dynamic bays. Preserved private audio isolation between squad bays. No bay geometry, lighting, weapon audio, chat, or gameplay rules were changed.
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 12:29:06 GMT
- Last Modified
- Sat, 29 Aug 2026 12:29:22 GMT
0.1.4
Fixed Restored quarantine bays in packaged and hosted releases. Included the required bay prefabs, models, materials, collision support, ambience, and audio. Prevented players from bypassing the bay and spawning directly into Arland when bay staging is unavailable. Preserved the previously approved bay appearance. Restored the distant siren and squad-ping audio resources.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 23:14:02 GMT
- Last Modified
- Fri, 28 Aug 2026 23:14:08 GMT
0.1.3
Added Dynamic squad-private quarantine bays supporting multiple squads and players. Quarantine restrictions disable shooting, melee, inventory-item use, mini-map, and tactical map. Progressive chat access: Squad chat after joining a squad. Fireteam chat while assigned to Alpha, Bravo, or Charlie. Global chat only after spawning into Arland. Improved Improved multiplayer bay loading, collision readiness, player placement, ambient audio, disconnect cleanup, and join-in-progress handling. Improved squad creation, public-squad joining, leaving, switching, invitations, and fireteam controls. Fixed misleading or unusable Group Menu actions. Standardized squad radio frequencies to 0.5 MHz spacing. Other squads’ frequencies now display as PRIVATE. Preserved one shared Arland spawn point while retaining separate dynamic bays for each squad.
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 20:06:47 GMT
- Last Modified
- Fri, 28 Aug 2026 20:07:06 GMT
0.1.2
Fixed map markers from other enabled mods appearing over the Random Spawn screen. Fixed the hidden map hover icon following the mouse on the Random Spawn screen. Improved deployment-screen map cleanup while preserving the vanilla Deployment Setup. No new dependencies added. Prepared for additional multiplayer and mod-compatibility testing on Nitrado.
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 19:19:21 GMT
- Last Modified
- Sat, 22 Aug 2026 19:19:40 GMT
0.1.1
Added native Group Menu fireteam controls for Unassigned, Alpha, Bravo, and Charlie. Added color-coded squad/fireteam pings with a 1,000 m range, 10-second duration, Fire-at-will icon, and custom ping sound. Improved public/private squad creation, standby squad availability, switching, and deployment readiness. Improved private waypoints: More accurate map-click placement Delete support Larger 44-pixel tactical-map icon Real-time distance displayed on the 3D HUD Refined squad synchronization, owner-only tactical information, deployment UI, input bindings, and squad markers. Removed the retired custom squad-management interface. Removed development-only test fixtures from the release package. Added additional reliability and release-validation improvements. This is an unlisted multiplayer test build. Dedicated multiplayer, JIP, rec
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 22:27:56 GMT
- Last Modified
- Fri, 21 Aug 2026 22:28:14 GMT
0.1.0
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 12:10:15 GMT
- Last Modified
- Sun, 16 Aug 2026 12:10:22 GMT