Exodus Core
by Captn FreshIce
0.1.38
Added military traders at Sandbank and NW Harbour with shopping-cart map icons. Added item previews, search, quantity selection and stable 24-item pages. Added 315 purchase choices and 442 sell-only weapon variants, including snipers, compatible attachments and the Building Kit Added a large shared, noncarryable trade chest. Added positive sell prices to inventory descriptions and cash-register audio. Shop payouts automatically stack with eligible carried cash. Fixed remote chest replication and loaded-weapon selling; loaded magazines earn no extra credit. Prevented searchable furniture from entering vehicle cargo. Added safeguards against overlapping shop, bank, cash and GM-grant operations.
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 23:25:01 GMT
- Last Modified
- Sun, 11 Oct 2026 23:25:41 GMT
0.1.37
Added - Exodus Bank ATMs at Arleville and Beauregard, with illuminated screens and small map icons. - Private player bank balances with native server persistence. - Deposits and withdrawals using an entered amount or the full available amount. - Physical cash showing its value in the item description, with combine/split actions and ordinary player-to-player transfer. - GM Give Cash action with an amount dialog. Changed - Refueling adds 2 percentage points per completed action: 2, 4, 6, 8, 10%, limited by available fuel and tank space. Fixed - Arland loads the native banking configuration, including Workbench Play. - Vehicle spawn persistence checks support the bank-only configuration.
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 14:55:54 GMT
- Last Modified
- Sun, 11 Oct 2026 14:56:11 GMT
0.1.36
Fixed same-squad passenger entry; other squads remain blocked from occupied vehicles. Corrected kill attribution: player kills show the killer’s name; AI kills show “AI.” Retained five-point refueling, wrench salvage effects and two-minute empty-vehicle shutdown.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 22:06:27 GMT
- Last Modified
- Fri, 09 Oct 2026 22:06:34 GMT
0.1.35
Fixed automatic engine shutdown after a remote driver exits. Fixed clients continuing to show the engine running. Monitoring now survives restarting the same vehicle. Shutdown remains two minutes empty and stationary; helicopters excluded.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 20:00:22 GMT
- Last Modified
- Fri, 09 Oct 2026 20:00:49 GMT
0.1.34
Refueling adds 5 percentage points per update. AI kills display “AI” instead of character names. Vehicle dismantling uses vanilla wrench animation and sounds. Empty, stationary ground vehicles shut off after two minutes; helicopters excluded.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 16:00:20 GMT
- Last Modified
- Fri, 09 Oct 2026 16:00:41 GMT
0.1.33
Fixed clouds appearing inside the Squad Bay. Restores server weather when leaving/deploying. Handles weather transitions while in the bay.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 02:42:42 GMT
- Last Modified
- Fri, 09 Oct 2026 02:43:08 GMT
0.1.32
Imported your latest loot and vehicle configs. Updated vehicle tiers: M151A2/UAZ452 in T1; Ural/M923A1 trucks in T2. Moved Beauregard_2 approximately 5.7 metres so all eligible vehicles fit.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 00:34:50 GMT
- Last Modified
- Fri, 09 Oct 2026 00:35:17 GMT
0.1.31
Changed daytime speed to 5× and nighttime to 12×—approximately 2 hours 48 minutes of daylight and 50 minutes of night. Improved nighttime visibility with a fuller-moon starting date and clearer nighttime weather. Previous weather returns at dawn. Reduced collision damage to vehicle occupants by 75%. Vehicle damage, gunfire, explosions and ejection rules remain unchanged. Deleting an unfinished, paid building plan now refunds 100% of its cost into a separate supply pallet. Completed structures dismantled with a shovel retain the existing 25% refund. Added New GMEventDirector Version - w/ new Construction Event
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 18:27:32 GMT
- Last Modified
- Tue, 06 Oct 2026 18:27:38 GMT
0.1.30
Added Oil Rig T4 searchable loot and updated furniture placements. Moved the North Bunker red-card encounter to the Oil Rig, with linked AI and a 3-minute door reset. Added guaranteed premium stash rewards Strengthened vehicle-controller vibration suppression throughout vehicle occupancy. Included saved Oil Rig layout changes.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 20:06:43 GMT
- Last Modified
- Mon, 05 Oct 2026 20:06:50 GMT
0.1.29
Fixed the arsenal’s missing network identity, which caused client disconnects and prevented rejoining. Loot contents, tiers, permissions and dependencies unchanged.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 00:47:36 GMT
- Last Modified
- Mon, 05 Oct 2026 00:48:04 GMT
0.1.28
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 22:28:21 GMT
- Last Modified
- Sun, 04 Oct 2026 22:29:46 GMT
0.1.27
Updated squad map tracking for distant teammates. Added a starter radio and corrected frequency assignment. Switched to the smaller M5 backpack. Prevented duplicate item types in newly generated polygon cabinet loot. Added Admin-prefixed restart warnings at 60, 30, 15, 5 and 1 minute.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 01:30:30 GMT
- Last Modified
- Sun, 04 Oct 2026 01:30:52 GMT
0.1.26
Removed the three Ammunition Supply building options. Disabled Rename on destroyed radars, including server-side rejection of pending requests.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 01:16:30 GMT
- Last Modified
- Sat, 03 Oct 2026 01:16:56 GMT
0.1.25
Fixed bay-door deployment repeatedly using the first spawn point. Normal deployment now reaches server-authoritative random selection. Fixed command-post Build lookup when linked components aren’t available through the server-only child list. Loot, keycard rewards, vehicle pools, starter gear and dependencies remain unchanged. All runtime configs are packed.
- Game Version
- 1.8.0.13
- Created
- Fri, 18 Sep 2026 17:40:24 GMT
- Last Modified
- Fri, 18 Sep 2026 17:40:48 GMT
0.1.24
LOOT • Imported the updated tiered loot configuration. • Tier entries: T1 99, T2 124, T3 620, T4 458. • Updated item selection, including fuel cans, equipped rifles, machine guns, ammunition and grenades. • Preserved supplied weights and quantities. • Wrenches remain in T1–T4; build kits remain in T1–T3. • Existing keycard rewards and starter gear remain unchanged. VEHICLES • Added the armed RHS M1025 ION (M2HB) to T4. • Equal selection weight with other T4 ground vehicles; 50% fuel. • Helicopter pools remain unchanged. • Preserved random 3–5-minute replacement timing after removal and existing base-area spawn exclusions.
- Game Version
- 1.8.0.13
- Created
- Fri, 18 Sep 2026 16:55:02 GMT
- Last Modified
- Fri, 18 Sep 2026 16:55:32 GMT
0.1.23
BUILDING • Command-post Build now appears first; duplicate child Build actions are suppressed. • Updated building interactions to resolve the current character after respawning. • Radar Rename and Dismantle now share a consistent interaction menu. • Added protection against a missing native squad-deletion queue. VEHICLES • Intact vehicles over parked within 100 m of a completed command post or radar are protected from cleanup. • Vehicle spawning is blocked within the base radius plus 50 m = 150 m total. • Replacement vehicles reroll 3–5 minutes after actual removal. • Tiered vehicle pools remain; tier-based respawn delays are removed.
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 20:38:43 GMT
- Last Modified
- Thu, 17 Sep 2026 20:39:09 GMT
0.1.22
Added Paper map in the starter backpack. Ten random build-kit stash locations: 50% spawn chance, one build kit per spawned stash. Changed Yellow/T2 keycard rewards now guarantee T3 armour, helmet, and an ALICE backpack alongside weapons, ammunition, and medical supplies. Updated loot placements. Fixed Build-kit pickup and dropping from inventory. Build-kit-only stash configuration loading. Blocked Beauregard vehicle spawn location. Missing vanilla radio manager. Changed squad-bay cleanup to reuse rooms, addressing stale objects behind squad-change loading hangs.
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 18:02:26 GMT
- Last Modified
- Thu, 17 Sep 2026 18:02:52 GMT
0.1.21
Added wrenches to T1–T4 loot and build kits to T1–T3. Added field building, command posts, squad radar respawns and base renaming. Added a starter shovel. Vehicles spawn with randomized supplies; salvage includes stored supplies. Improved Build/Dismantle interactions, sandbag stacking and supply-pallet physics. Fixed radar purchase errors, radar thumbnail and squad-change respawn loading.
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 18:49:02 GMT
- Last Modified
- Wed, 16 Sep 2026 18:49:28 GMT
0.1.20
Added Tier-based vehicle spawning at 13 ground locations and one dedicated T4 helicopter location. Ten ground-vehicle choices, plus unarmed UH-1H and Mi-8 transport helicopters. One tracked vehicle per marker—even after players drive or fly it away. Destruction restock timers: T1 10 minutes, T2 15, T3 20, T4 30, subject to spawn checks. Civilian starter kit: tan T-shirt, olive cargo pants, backpack, M9 with spare magazine, medical supplies, compass and flashlight. Random M16A2 or AK-74 complete kits for fresh T1 keycard stashes. Existing stashes do not reroll. Additional South T1 and Middle T2/T3 loot zones. Changed and fixed Vehicles spawn with half fuel and retain default medical supplies. Managed vehicles and restock timers reset each server restart. Resynchronized T3_Middle_2, preserving searchable IDs. Packaged startup verifies 598 unique searchables. All loot, keycard and vehicle configs are included in the package. Dependencies unchanged; built with Reforger 1.8.0.13.
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 00:13:02 GMT
- Last Modified
- Mon, 14 Sep 2026 00:13:07 GMT
0.1.19
Starter gear Replaced the military starter loadout with one Survivor kit for every player. Tan T-shirt, olive cargo pants, boots and small Veshmeshok backpack. M9 with loaded magazine and one spare. Two field dressings, one tourniquet, compass and flashlight. T1 keycard loot SW Lighthouse and Fishing Shack now share a randomized rifle-kit pool. Each fresh eligible stash selects M16A2 or AK-74, with two matching magazines. Includes medical supplies, a 25% Kolobok backpack chance and the normal T2 progression card. Existing stashes do not reroll. Random selections can repeat.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 16:04:01 GMT
- Last Modified
- Sun, 13 Sep 2026 16:04:09 GMT
0.1.18
ADDED - Squad-bay loading cover after selecting SQUAD BAY, with room, collision, preload and character-readiness checks. CHANGED - Expanded searchable loot to 1,035 approved prefabs across weighted T1–T4 pools. - Updated six loot polygons and their placement manifest. - Configured all five keycard stash reward kits. - T1 SW Lighthouse now offers an M16A2 with two matching magazines. - T1 Fishing Shack now offers an AK-74 with two matching magazines. - Retained medical supplies and automatic progression cards. - Included loot tables, placement manifest and keycard rewards in the package. - Updated the southern spawn-point layout. FIXED - Normalized overlapping searchable-placement identities at saved precision. - Corrected Exodus CIV faction references and loading-overlay sizing.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 14:24:08 GMT
- Last Modified
- Sun, 13 Sep 2026 14:24:16 GMT
0.1.17
Searchable furniture now waits for authoritative inventory insertion and confirms the loot exists before opening. Prevented empty or stale inventory displays during the first search. Fast reconnects now preserve the player’s squad, fireteam, and leadership assignment when restoration succeeds. Unresolved reconnect reservations grant no squad access and expire cleanly after the configured 180-second window.
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 00:59:28 GMT
- Last Modified
- Fri, 04 Sep 2026 00:59:34 GMT
0.1.16
Switched to Dependency Public GM Event Director
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 20:22:15 GMT
- Last Modified
- Thu, 03 Sep 2026 20:22:23 GMT
0.1.15
Added the Airfield Guard House Tier-1 Keycard Access setup. Linked the exterior Tier-1 door to KCA_Airfield_1. Configured the stash for three generated items, including an M249 and 200-round ammunition. Hard-locked the second exterior guardhouse door and disabled its alarm. Left all internal guardhouse doors unchanged. Updated squad privacy handling for Arma Reforger 1.8.0.13. Verified the linked stash spawns in Workbench. Verified identical PC and HEADLESS packages and successful packaged-world startup
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 17:20:09 GMT
- Last Modified
- Thu, 03 Sep 2026 17:20:14 GMT
0.1.13
Fixed searchable furniture sometimes showing blank, partial, or quantity-only loot on the first search. Improved multiplayer inventory synchronization so container contents finish replicating before the inventory opens. Preserved existing loot tables, item counts, tier priorities, refill rules, polygons, and searchable furniture configuration. No changes to squad bays, spawning, audio, dependencies, or Arland content. Verified with a second player: the first search successfully displayed five T4 items without inventory, RPC, or script errors
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 13:41:55 GMT
- Last Modified
- Thu, 03 Sep 2026 13:42:13 GMT
0.1.12
Fixed remote searchable furniture sometimes opening without displaying its loot. Fixed the first post-death Spawn to Squad Bay click sometimes doing nothing. Added PREPARING SQUAD BAY... and ENTERING SQUAD BAY... status feedback. Fixed players potentially falling or spawning with a broken waving pose when returning to the squad bay. Improved bay admission so each player receives the correct final squad-member position before ownership transfers. Verified with a real second client: T4 loot appeared on the first search. Post-death bay return worked with one click. Player spawned grounded with a normal pose.
- Game Version
- 1.8.0.10
- Created
- Thu, 03 Sep 2026 00:53:36 GMT
- Last Modified
- Thu, 03 Sep 2026 00:53:41 GMT
0.1.11
Fixed an intermittent issue where searchable furniture could appear empty the first time it was opened. Search now waits for replicated contents and the exact nearby storage entry before opening Inventory 2.0. Added bounded readiness checks, stale-request cancellation, and final player/range safety validation. No changes to loot tables, refill rules, searchable furniture placement, bay behavior, dependencies, or the stock inventory interface.
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 20:37:44 GMT
- Last Modified
- Wed, 02 Sep 2026 20:37:49 GMT
0.1.10
Fixed Fixed searchable furniture being disabled on hosted servers. Made loot-polygon validation consistent across Workbench, clients, and dedicated servers. Preserved all 18 Airfield searchables: 13 V3 cabinets, 2 V1 cabinets, and 3 dressers. Improved stale-polygon logging for easier server diagnosis. Removed redundant headless-server bay-siren attempts while preserving player bay ambience.
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 18:24:41 GMT
- Last Modified
- Wed, 02 Sep 2026 18:24:46 GMT
0.1.9
Added Server-authoritative searchable furniture loot on production Arland while retaining existing vanilla furniture. One Airfield T4 loot polygon with 18 searchable containers: 13 V3 metal cabinets 2 V1 metal cabinets 3 dressers Configurable weighted loot tables for T1–T4. Airfield T4 containers currently roll 3–4 items from morphine, saline, M856 tracer magazines, and compasses. Improved Search prompts automatically center on each furniture model, including rotated and nested furniture. Server validates search requests, loot rolls, container state, and stable searchable IDs. Overlap precedence: T4 → T3 → T2 → T1. Empty containers reset after: 10 minutes depleted 10 continuous minutes with no player within 150 metres Returning players reset only the clear timer. Restocking removes all contents—including player-deposited items—and generates fresh loot. Restocks are unlimited during a server session.
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 16:31:54 GMT
- Last Modified
- Wed, 02 Sep 2026 16:32:04 GMT
0.1.8
Switched to GM Event Deck - Test
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 19:20:04 GMT
- Last Modified
- Mon, 31 Aug 2026 19:20:24 GMT