Exodus Core

by Captn FreshIce
Exodus Core

Summary

Unlisted multiplayer test candidate for Exodus Core, a squad-versus-squad Arma Reforger scenario built on vanilla Arland with native-first deployment and repeated random redeployment.

Description

EXODUS CORE

Exodus Core is a squad-versus-squad survival sandbox for Arma Reforger, set on Arland. Gather supplies, explore tiered loot areas, unlock keycard locations, build a squad base, and survive encounters with rival squads and zombies.

Built around Reforger’s native systems, Exodus combines squad management, randomized deployment, scavenging, base building, vehicles, and Game Master tools.

SQUADS & COMMUNICATION

• Public and private squads supporting up to 12 players.
• Unassigned, Alpha, Bravo, and Charlie fireteams.
• Squad and fireteam chat and radio integration.
• Squadmate map markers and name tags using squad/fireteam colors.
• Local minimap, compass, Auto Run, tactical-map facing indicator, and private waypoints.

SURVIVAL & LOOT

• Random deployment across the scenario’s configured spawn points.
• A forgiving civilian starter loadout with essential equipment.
• Searchable containers with tiered loot and randomized rewards.
• Keycard-access locations with progressively stronger equipment.
• Build kits and tools available through the loot system.
• Reduced gear-weight movement and stamina penalties.

BUILDING & VEHICLES

• Field building with fortifications and functional base facilities.
• Squad command posts and squad-only radar deployment points.
• Squad ownership and dismantling rules for player-built structures.
• Vehicle salvaging to recover supplies.
• Tiered vehicle pools and dedicated helicopter spawn markers.
• Managed vehicle replacement and parked-vehicle retention rules.
• Vehicles and player-built structures reset when the server restarts.

WORLD & GAME MASTER

• The Arland scenario with an offshore Oil Rig.
• Zombie encounters powered by Project Outbreak and Creature Melee AI.
• GM Event Director integration.
• A GM-only Exodus Loot Arsenal with loot-tier labels.
• An Exodus content filter in the Game Master entity browser.

DEVELOPMENT STATUS

Exodus Core remains under active development and multiplayer testing. Features, balance, and configurations may change between updates.

Dedicated-server behavior, join-in-progress, reconnects, radio communications, controller/console presentation, performance, and long-session stability continue to receive testing. Please report issues with reproduction steps and relevant client or server logs when possible.

Scenario: Exodus Core – Arland
Author: Captn FreshIce

REQUIRED MODS & CREDITS

Exodus Core requires the Workshop dependencies listed with this addon. Thank you to the creators whose work supports the Exodus experience:

• OnlyBans21 — Loot Stashes, Keycard Access, BodyBags, Entity Spawner, and Round Count & Stack.

• Red Hammer Studios — RHS: Status Quo and RHS Content Packs 01 and 02, providing additional equipment, weapons, vehicles, and assets.
RHS license and usage terms:
https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula

• Project Outbreak — Project Outbreak Zombies and Creature Melee AI, providing zombie content and the creature AI framework. Their original contributors and incorporated third-party assets are credited in the respective Workshop listings.

• redleg123 / REDLEG — Redlegs OilRig. Exodus’s offshore rig composition is adapted from this work under the Arma Public License (APL), with placement and map presentation customized for Exodus.
Original addon:
https://reforger.armaplatform.com/workshop/692440D4D5F33F65

• Bohemia Interactive — Arma Reforger, Enfusion, the Arland terrain, and the underlying game assets and systems.

Required addons are obtained separately through their official Workshop listings. Third-party content remains credited to its original creators and subject to its respective licenses and usage terms. Inclusion does not imply endorsement of Exodus Core.

License

Arma Public License No Derivatives (APL-ND)