IPSK Arsenal

by CPT_Shr1ke
IPSK Arsenal

Summary

Persistent per-player economy with role-gated loadouts: earn a salary across operations, buy your kit, save loadouts per role.

Description

IPSK Arsenal replaces open-crate gearing with a persistent unit economy. Your money and completed operations follow you between missions; salaries scale with the operations you have attended.

The arsenal. A clean, dark corporate UI: browse what this arsenal offers, filtered by your role. Weapons and modular gear (GRS supported) are customised in a pop-out with a 3D preview — attachments, loaded magazine, GL ammunition, pouches on vests. One Inventory dialog fills every container you carry from a single screen, pouches and sub-inventories included.

Roles and loadouts. Roles gate equipment and carry their own saved loadout slots and default issue kit. Switching role returns disallowed gear automatically. Applying a loadout re-prices it honestly and refunds what you hand back.

Field resupply. A resupply crate tops your kit back up to your saved loadout as one 20-second action at a discount (default 50%), filling ammo, medical, and explosives first when money is short. The same crate can sell supplies directly at the discounted price. Nothing is ever taken from you, and the issue kit is always free to sustain.

For admins. Everything is config: prices per item, role definitions, salary curve, discounts, ranges, payouts. Persistent JSON records per player, chat commands (`/ipsk ...`), and one transaction log line per money movement.

Dependencies: Recondos IFAK - ACE Compat (dedicated IFAK slot support; pulls the ACE Medical suite).

Built for the IPS-Keystone unit. Author: Shrike. Questions and bug reports: Discord (TBC).

License

Arma Public License (APL)