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M4 MAAWS

by Searing Star
M4 MAAWS

Summary

84mm Carl Gustaf also known as the M4 MAAWS. Comes with HEAT 551, HEDP 502, HE 441D, SMOKE 469C.

WIP!

Description

This mod is WIP!

Assistance and moral support: Doolittle and Kanthier

M4 MAAWS model from giancarlo-biscotto on CGTrader https://www.cgtrader.com/designers/giancarlo-biscotti, model edits by me

FCS 4x30 600 model and textures by Akinaro on CGTrader https://www.cgtrader.com/designers/Akinaro

Most recent changes can be found below,

0.3.69 - Fixes to flip sight, changed backblast damage, added new round.
• Changed weight painting on flip sight till I finish animations (2.5 weeks™), this fixes it being weirdly placed.
• Changed backblast 
  - Angle reduced back to RPG/LAW standard
  - Range halved, still more than RPG/LAW
• Added HE 821 Round according to information from TC 3-22.84 -- M3 Multi-role, Anti-armor, Anti-personnel weapon system

To-do (May not be in order)

#Animations
• Work on animations, at least get standing reload animations

#Scopes
• Switch scope mount back to proprietary scope mount
 - Find scope mount that'll work with FLV 4x30
 - Also find and or model FLV 5.5x30
• Change AFCS-13RE to behave more like a collimator scope
• Figure out how to switch prefabs on a scope (IE, switch from FLV 4x30 HEDP to HEAT without having to take the scope off)
• Give FLV 4x30 (and potentially 5.5x30) a more video looking PIP screen, as they are not normal telescopic scopes. This can potentially lead to a nerf of these scopes.
 - On this, find and or craft a new picture for it, SINCE FOR SOME REASON INFO ON THESE SCOPES ARE HARD TO FIND.
• Find and or model FCD 558 electro-mechanical optic mount used by the meatball men.

#Launchers
•Model M3 MAAWs and or rip it straight from Squad (This is a joke Lou please no ban :(
  - I do intend to make a better looking Carl Gustaf M10 Scope with proper sight picture.
    - If you tell me to use the ranging ladders from Squad/Arma 3 MAAWS I WILL KEEL U, for those are fictional.

#Rounds
• Add funny Illum rounds
• I KNOW THERE IS A TIME FUZE COMPONENT FOR ROUNDS, AND YOU CAN MAKE THEM SET OFF, THE QUESTION IS.... HOW DO YOU MAKE IT VARIABLE FOR THE HE 441D >:(

License

Arma Public License Share Alike (APL-SA)

Rating
91%
Version
0.3.69
Game Version
1.3.0.130
Version size
43.20 MB
Downloads
177,342
Created
15.07.2024
Last Modified
31.03.2025
ID
61C2509A023211FE