M4 MAAWS

by Searing Star

0.9.3

Fixed GUID conflicts with other mods that copied the Ammo_Bullet_Base.et without first changing the name/leaving it there.

AFAIK This only affected RHS, but there is possibility it happened with other mods.
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 20:36:18 GMT
Last Modified
Mon, 17 Nov 2025 20:36:39 GMT

0.9.2

- Added smoke trails to all rounds, with the HEAT 551 having the biggest, easiest to track smoke effect given it's a RAP round.

- Back blast particle effect, a ripped asset from a game called Arma Reforgor, specifically the M260 pod. Back blast range slightly increased to 10 meters.

- Wind effect actually added to all rounds! Good luck aiming these rounds in bad weather.

- All scopes had their range tables fixed

- Localization to other languages, sponsored by Google Translate, and my missing left pinky and index finger (F). I expect errors and if you would like them fixed please send me correct translations.

- Cleaned up all unused prefabs, any mods with custom rounds will actually break now.

- Added HE and HEDP AFCS to Entity Catalog, oops. Professional Mod Dev

Next on the list of things to do: Custom sounds, thank you MrPotter for bank rolling this mod, maybe empty animation
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 15:29:57 GMT
Last Modified
Sat, 15 Nov 2025 15:30:22 GMT

0.9.1

-HEAT 551 remains mostly unchanged, just some things to make them more inline with current rockets (like PG-7VM), spall did receive a 5mm increase to penetration as a result.

-HEDP 502 received a minor nerf of spall, down by 20mm, penetrator unaffected.

-HE 441 has more physical fragments simulated, damage of fragments slightly increased, minor nerf to penetration (-3 mm)

-ADM 401B mostly unchanged, hopefully made 'shoot self balls' less likely to happen when shooting and moving

-ADM 401 is back, heavily nerf, still a lot of projectiles, but a mod might come out to fix that for those with servers they didn't find in behind a BestBuy

-Animations updated to be faster

-All rounds reconfigured, using inherit of and cleaner file structure

-All scopes reconfigured, using inherit of and cleaner file structure, deprecated scopes removed, AFCS is similar to the FLV FCS 600 but with 1x zoom, offering much greater clarity in close encounters with the multi ton mobility scooters.

-As a note for the two above, anyone using modifications dependent on many parts of this mod will most likely see them break. Sorry LGBTQ+ smoke mod

- 1913 Rail finally added onto the side as requested by that one guy in the 75th ranger game master server from over a year ago

This patch hopefully removed the silencer and stealth technology, sorry for the massive nerf, but smoke will work again

Next to work on: Modify existing smoke trails so that rounds other than the RAP one are easier to track.
Bigger backblast effect
Reload sounds and empty case reload animation
Wind affecting rounds (Enabling this, destroys my ballistic 'calculations' :(
Update: I think I know how to get it to work, but ballistics may still be messed up until I fix it, sowwy
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 01:24:00 GMT
Last Modified
Sat, 15 Nov 2025 01:24:32 GMT

0.9.0

ATTEMPT #1 TO FIX THE WEIRD 1.6 BUG MAKING ROUNDS SILENT ON DEDICATED SERVERS
Game Version
1.6.0.68
Created
Thu, 13 Nov 2025 15:18:17 GMT
Last Modified
Thu, 13 Nov 2025 15:18:36 GMT

0.3.70

Current change log for 1.0 
Camcorder (FLV 4x30 600 FCS) • fixed the amount zoom, is now 4x (was 3x). • new scope UI, based off Hensoldt's video of the Dynahawk 5.5x30 scope • Added laser ranger finger to camcorder based off Mr. Potter's scripts, changed widgets font, color, and location. • Updated zero on all camcorder scopes to be more accurate to their respective rounds. • To make sure the laser remains accurate, the scope is now a 2D scope.
Rounds • All rounds received new models and materials based on detailed information and high resolution reference photos. • Projectiles are also updated and share models and materials with the main round, and disappear once shot. • Spalling on warhead changed to be similar to arma standards. • Smoke round's particle effects now mimic real life, in the fact that it provides an instantaneous smoke effect, that lasts a bit of time, just don't use it on a windy day m8 otherwise it wont be gr8 and you'll be filled with h8. • ADM 401 Flechette round removed, will return as a separate mod.
Animations • New IK, Inspect, Unload, Unload Empty, and Insert animations added for ERC
Prone Animations to come Soon™️ Planned, hopefully to be released in two weeks™️ 
Backup RDS can be moved out of the way
HE 441 explosif timer so that you can commit warcrimes in the air
Ability to hotswap scopes in leu of "changing round data"
HEDP-502 Delay Option
Game Version
1.3.0.157
Created
Sun, 04 May 2025 00:20:20 GMT
Last Modified
Sun, 04 May 2025 00:20:53 GMT

0.3.69

0.3.69 - Fixes to flip sight, changed backblast damage, added new round.
• Changed weight painting on flip sight till I finish animations (2.5 weeks™), this fixes it being weirdly placed.
• Changed backblast 
  - Angle reduced back to RPG/LAW standard
  - Range halved, still more than RPG/LAW
• Added HE 821 Round according to information from TC 3-22.84 -- M3 Multi-role, Anti-armor, Anti-personnel weapon system
Game Version
1.3.0.130
Created
Mon, 31 Mar 2025 19:03:28 GMT
Last Modified
Mon, 31 Mar 2025 19:03:48 GMT

0.3.12

0.3.12 - Fixed ammo not detachable (not unloadable)
Game Version
1.3.0.130
Created
Mon, 31 Mar 2025 01:18:32 GMT
Last Modified
Mon, 31 Mar 2025 01:19:03 GMT

0.3.11

Removed UserAction for sight flip
May just utilize animation editor for that
Game Version
1.3.0.130
Created
Sat, 29 Mar 2025 18:40:02 GMT
Last Modified
Sat, 29 Mar 2025 18:40:23 GMT

0.3.10

03.10 - Had to redo prefab, for some reason backblast was not working, it does and it is quite deathly!
• Added new FCS 3x40 variants that are a 1/3rd of the space and weight, meant to replicate "changing the ballistic info" to the round you want. To be added to the AFCS 13 later.
• Minor adjustments to HE 441 given the M821 Mortar round has a similar yield of explosif
• Smoke round now uses the mortar's smoke impact and particles
• Added interaction on the flip sight (it doesn't work lel)

To be added
• Plan on making a funny new round soon™
• Flip up sight interaction actually working
• Animations in Two Weeks™
• Profit??
Game Version
1.3.0.130
Created
Sat, 29 Mar 2025 01:03:41 GMT
Last Modified
Sat, 29 Mar 2025 01:04:04 GMT

0.3.9

0.3.9 - New Sounds, animations to come in two weeks™
Game Version
1.2.1.169
Created
Fri, 03 Jan 2025 02:41:09 GMT
Last Modified
Fri, 03 Jan 2025 02:48:57 GMT

0.3.8

trying to fix the animations on the non-test carlg.
Game Version
1.2.0.124
Created
Sun, 20 Oct 2024 22:17:59 GMT
Last Modified
Sun, 20 Oct 2024 22:22:30 GMT

0.3.7

0.3.7 - Return the current MAAWS to it's original animations and sounds, there is a test MAAWs that has them now. Not sure when I will continue working on the sounds.
Game Version
1.2.0.124
Created
Wed, 16 Oct 2024 22:18:36 GMT
Last Modified
Wed, 16 Oct 2024 22:22:58 GMT

0.3.6

0.3.6 - Fixed the ear **** shot sound, sowwy
Game Version
1.2.0.124
Created
Sun, 06 Oct 2024 22:39:50 GMT
Last Modified
Sun, 06 Oct 2024 22:44:32 GMT

0.3.5

0.3.4 - Minor update, added LOD to the carl gustav
Game Version
1.2.0.124
Created
Sat, 05 Oct 2024 20:15:28 GMT
Last Modified
Sat, 05 Oct 2024 20:20:12 GMT

0.3.3

0.3.3 - New Carl Gustav model from giancarlo-biscotto on CGTrader, Removed unrealistic flare effect on all non-rocket assisted rounds. Cleaned up the rounds (dirt and grime). Added initial IK animations, reload and inspect animations potentially in the next 2 years. AFCS-13RE was replaced by the one provided with giancarlo's model.
Not previously mentioned, but the Smoke 469C rounds now produce a new smoke effect.
Game Version
1.2.0.124
Created
Thu, 03 Oct 2024 06:14:57 GMT
Last Modified
Thu, 03 Oct 2024 06:19:25 GMT

0.3.2

Sorry but the ADMs were nerfed penetration wise. Works great on our own server though :D
Game Version
1.2.0.124
Created
Sat, 21 Sep 2024 04:21:18 GMT
Last Modified
Sat, 21 Sep 2024 04:26:18 GMT

0.3.1

The warcrime update! Lots of small changes, retextured a lot of ammo. Redid a lot of ammo now that I good math now. Added two new shells, ADM 401B and ADM 401, these shells shoot out a lot of projectiles, the 401 is flechette, 401B is ball bearings. ADM 401 may be removed if it crashes servers. We will find out soon! Oh and localization and attachment points made somewhat easier to use.
Game Version
1.2.0.124
Created
Fri, 13 Sep 2024 06:50:08 GMT
Last Modified
Fri, 13 Sep 2024 06:55:00 GMT

0.3.0

0.3.0 - Added M3 Scope without eye cup (love HDR issues), New M4/M3E1 model, New scopes: Aimpoint FCS-13RE, Hensoldt FCS 4x30 600. These feature a red dot, and will hopefully feature a laser range finder in the future.
Game Version
1.2.0.124
Created
Sat, 31 Aug 2024 10:03:14 GMT
Last Modified
Sat, 31 Aug 2024 10:07:14 GMT

0.2.5

fixed HEDP Round, SLIGHTLY fucked up the HEDP round by having the high pen spall.
Game Version
1.2.0.102
Created
Sun, 11 Aug 2024 05:10:51 GMT
Last Modified
Sun, 11 Aug 2024 05:11:19 GMT

0.2.4

HEDP has Penetrator again.
Woops
HE has SLIGHTLY more HE frag pen.
Game Version
1.2.0.102
Created
Tue, 06 Aug 2024 06:04:40 GMT
Last Modified
Tue, 06 Aug 2024 06:05:03 GMT

0.2.3

Fixed HE, little less deadly but 99.9% more consistent. Cigarrette rounds are now textured. Did something to make bacon editor work.. maybe idk I don't use that mod.
Game Version
1.2.0.102
Created
Mon, 05 Aug 2024 04:36:29 GMT
Last Modified
Mon, 05 Aug 2024 04:37:39 GMT

0.2.2

Fixes/Tweak
Game Version
1.2.0.98
Created
Sun, 28 Jul 2024 04:26:15 GMT
Last Modified
Sun, 28 Jul 2024 04:26:41 GMT

0.2.1

Fixed HE Shell volume.
Game Version
1.2.0.98
Created
Sun, 28 Jul 2024 02:52:48 GMT
Last Modified
Sun, 28 Jul 2024 02:53:14 GMT

0.2.0

0.2.0 - Added Textures, Fixed PIP and 2D Scope views. FInally got over my HE Damage schizo, warning very deadly! Fixed inventory views, added texture for the HE 441D, SMOKE 469C coming soon™
Game Version
1.2.0.98
Created
Sun, 28 Jul 2024 02:32:37 GMT
Last Modified
Sun, 28 Jul 2024 02:33:04 GMT

0.1.91

0.1.9 - Added ranging for HEDP 502 and for HE 441/Smoke 469C (Denoted by XX2 and XX1 in the ranges on the scope). HE round is very deadly, do not recommend using it within 100 meters. Adjusted the HEAT round's spalling, added solid penetrator for the HEDP (technically has 150mm RHA).
Game Version
1.2.0.98
Created
Sat, 27 Jul 2024 10:27:42 GMT
Last Modified
Sat, 27 Jul 2024 10:28:05 GMT

0.1.81

Live test to detect issues
Game Version
1.2.0.98
Created
Sat, 27 Jul 2024 04:23:23 GMT
Last Modified
Sat, 27 Jul 2024 04:23:50 GMT

0.1.7

(actually put the new skin on, oops)
Game Version
1.2.0.98
Created
Fri, 26 Jul 2024 07:43:58 GMT
Last Modified
Fri, 26 Jul 2024 07:44:20 GMT

0.1.6

0.1.6 - Aligned scope picture, made reticle less blurry, fixed FOV discrepancy between 2d/PIP
Who even reads these?
Game Version
1.2.0.98
Created
Fri, 26 Jul 2024 07:31:19 GMT
Last Modified
Fri, 26 Jul 2024 07:31:37 GMT

0.1.5

Added scope to arsenal
Game Version
1.2.0.98
Created
Fri, 26 Jul 2024 03:23:59 GMT
Last Modified
Fri, 26 Jul 2024 03:24:16 GMT

0.1.4

0.1.4 - Added scope, scope is ranged for the HEAT 551 round, gave the rounds a new texture. Doolittle did most of the scope script wise. PFCD placed back on the mount. Redid tube textures.
Game Version
1.2.0.98
Created
Fri, 26 Jul 2024 03:14:29 GMT
Last Modified
Fri, 26 Jul 2024 03:14:47 GMT

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