FF - ResistanceRP
by GrybasTV
1.0.53
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 12:55:32 GMT
- Last Modified
- Sat, 11 Jul 2026 12:55:36 GMT
1.0.52
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 12:10:32 GMT
- Last Modified
- Sat, 11 Jul 2026 12:10:37 GMT
1.0.51
menu fix
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 11:57:54 GMT
- Last Modified
- Sat, 11 Jul 2026 11:57:59 GMT
1.0.50
- Game Version
- 1.7.0.54
- Created
- Mon, 06 Jul 2026 10:23:17 GMT
- Last Modified
- Mon, 06 Jul 2026 10:23:20 GMT
1.0.49
## [1.2.25] — 2026-07-04 ### Civilian RP notifications - **Legacy / Enlist:** unaffiliated civilians get a **welcome popup** on spawn with `#faction` instructions. - **All FIA/US online** get a **new civilian alert** (throttled) with area name (HQ, town, or field). - Every **5 minutes**, FIA/US members **within 200 m** of an unaffiliated civ get a **recruit hint** (no weapon check). - **Off mode** — notifications disabled. --- ## [1.2.24] — 2026-07-04 ### Civilian spawn (Legacy & Enlist) - **Legacy** and **Enlist** now spawn players as **unaffiliated civilians** until they use `#faction fia|usa`. - **Legacy:** `#faction fia|usa` remains **free and instant** (no rep, no cash). - **Enlist:** unchanged — rep + `#enlist yes` + 1000 cash (HQ/town fallback when faction offline). - **Spawn map:** civilians can respawn at **towns** and **HQ hideout**; **FIA/US FOB** blocked until enlisted. - **Off mode:** vanilla FIA spawn; faction switching disabled for players. --- ## [1.2.23] — 2026-07-04 ### Admin UI — simpler faction setting - One **Faction change** control cycles **Off → Legacy → Enlist** (default **Legacy**). - No more confusing separate “faction change” + “enlist” toggles. - Chat unchanged: `#faction on/off`, `#enlist on/off` map to the same three modes. --- ## [1.2.22] — 2026-07-04 ### Enlistment mode (optional) - Admin: **`#enlist on`** — switching to FIA or US now needs a **nearby faction rep**, their **`#enlist yes <name>`**, and **1000 cash** (when **`#faction on`**). - **`#enlist off`** (default) — instant **`#faction fia|usa`** like before. - If the target faction has **nobody online**, enlist works at **HQ/hideout** or a **town** (200 m) — still costs cash. - **`#faction civ`** is **admin-only** for players in enlist mode. - **Admin UI:** **Pause → Admin → Resistance RP settings** — new **Enlistment mode** toggle (5 toggles total). Fixed: button placement (2nd row after Open settings) and RPC sync for enlist toggle. --- ## [1.2.21] — 2026-07-04 ### Admin settings panel - **Pause → Admin → Resistance RP settings** (panel title: **Resistance RP**; entry is the **second button**, right after **Open settings**). - Toggle without chat: **player faction switching**, **FIA vs US war**, **uniform enforcement**, **FF dev mode**. - **Apply** saves to the server; matching chat commands stay in sync: **`#faction on/off`**, **`#war`**, **`#uniform`**, **`#dev`**. - War / uniform / faction / dev toggles **persist across server restart** on persistent servers. - Compile fix: admin menu button uses the correct button component type. --- ## [1.2.20] — 2026-07-04 ### Uniform rules & feedback - **`#uniform on`** (default): to kill rivals cleanly you need **your faction pants + jacket** (or USSR stand-in). Wearing **rival pants + jacket** during war → lightning (headwear **not** checked). - **`#uniform off`** — any clothing; no uniform lightning or kill-gate. - Punishment popups are readable again (no black-on-black chat). - Instant lightning on illegal rival kills (not only after a long griefer score buildup). - **`#uniform status`** shows your pants/jacket and kill license. ### USSR counter-attacks - Owner faction **offline** → attack **pauses** (timer frozen) instead of cancelling — logging out no longer protects the base. - Longer warning windows (15 min prep + 10 min defend phase). - Rival faction only sees counter-attack alerts when **`#war off`**. ### Other - **250** build/placeable slots per FOB/MOB zone (up from vanilla 63/127). --- ## [1.2.19] — 2026-07-04 ### Admin: `#uniform` - **`#uniform on|off|status`** — turn uniform enforcement on or off (default **on**). Persists on dedicated servers. --- ## [1.2.18] — 2026-07-04 ### Fixes - FIA AI no longer shoots FIA players in US Humvees during war. - Ambient helicopters/planes spawn **only at airports** — not at every MOB. - USSR strategic counter-attacks target **towns and cities only** — not villages.
- Game Version
- 1.7.0.54
- Created
- Sat, 04 Jul 2026 13:34:25 GMT
- Last Modified
- Sat, 04 Jul 2026 13:34:31 GMT
1.0.48
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 12:28:21 GMT
- Last Modified
- Fri, 03 Jul 2026 12:28:28 GMT
1.0.47
- Game Version
- 1.7.0.54
- Created
- Thu, 02 Jul 2026 11:38:48 GMT
- Last Modified
- Thu, 02 Jul 2026 11:38:56 GMT
1.0.46
- Game Version
- 1.7.0.54
- Created
- Wed, 01 Jul 2026 23:20:29 GMT
- Last Modified
- Wed, 01 Jul 2026 23:20:35 GMT
1.0.45
Town fix
- Game Version
- 1.7.0.54
- Created
- Wed, 01 Jul 2026 23:17:31 GMT
- Last Modified
- Wed, 01 Jul 2026 23:17:35 GMT
1.0.44
Description fix
- Game Version
- 1.7.0.54
- Created
- Wed, 01 Jul 2026 22:59:04 GMT
- Last Modified
- Wed, 01 Jul 2026 22:59:12 GMT
1.0.43
Money item
- Game Version
- 1.7.0.54
- Created
- Wed, 01 Jul 2026 22:55:46 GMT
- Last Modified
- Wed, 01 Jul 2026 22:55:55 GMT
1.0.42
Influance faction keys replaced to faction names
- Game Version
- 1.7.0.54
- Created
- Wed, 01 Jul 2026 17:22:12 GMT
- Last Modified
- Wed, 01 Jul 2026 17:22:17 GMT
1.0.41
Aded USA radio to fob
- Game Version
- 1.7.0.54
- Created
- Wed, 01 Jul 2026 17:13:00 GMT
- Last Modified
- Wed, 01 Jul 2026 17:13:04 GMT
1.0.40
Faction name update
- Game Version
- 1.7.0.54
- Created
- Wed, 01 Jul 2026 16:15:32 GMT
- Last Modified
- Wed, 01 Jul 2026 16:15:35 GMT
1.0.39
town usssr recapture wipe all support and influance
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 23:37:30 GMT
- Last Modified
- Tue, 30 Jun 2026 23:37:32 GMT
1.0.38
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 16:43:44 GMT
- Last Modified
- Tue, 30 Jun 2026 16:43:47 GMT
1.0.37
Remove lices to kill requcremetn to have hat/helmet. Recere only pants and jacket. Added USA helemets i fob inventory.
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 16:23:44 GMT
- Last Modified
- Tue, 30 Jun 2026 16:23:47 GMT
1.0.36
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 01:10:34 GMT
- Last Modified
- Tue, 30 Jun 2026 01:10:37 GMT
1.0.35
TOws influance
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 00:17:24 GMT
- Last Modified
- Tue, 30 Jun 2026 00:17:28 GMT
1.0.34
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 00:14:56 GMT
- Last Modified
- Tue, 30 Jun 2026 00:15:00 GMT
1.0.33
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 15:25:58 GMT
- Last Modified
- Mon, 29 Jun 2026 15:26:02 GMT
1.0.32
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 12:01:16 GMT
- Last Modified
- Mon, 29 Jun 2026 12:01:19 GMT
1.0.31
## [1.1.74] — 2026-06-29 ### Parked cars fix Fixed parked empty cars not appearing at all (1.1.73). Town parking spots sit in neighbouring grid cells — we now keep a **3×3 activation ring** (like vanilla) with **550 m** cells instead of 1000 m. Still tighter than vanilla, but cars show up again in towns. --- ## [1.1.73] — 2026-06-29 ### Ambient streaming (MP performance) Tighter simulation radius on servers — less ambient AI and vehicles loaded far from players: - **Town civilians** — spawn/despawn ~450 m (was ~800 m vanilla). - **Road traffic** — spawns closer; abandoned traffic clears sooner when nobody is near. - **Parked empty cars** — map parking spots use a smaller grid (~450 m around you, not ~1.5 km). World may feel quieter until you approach a town or parking area. Recruitment tents, battles, and garrisons are unchanged.
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 11:46:17 GMT
- Last Modified
- Mon, 29 Jun 2026 11:46:21 GMT
1.0.30
Share buiilding fix. Tow flip rework
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 11:29:24 GMT
- Last Modified
- Mon, 29 Jun 2026 11:29:31 GMT
1.0.29
When **`#war on`**, rival-faction PvP now follows clear, readable rules. **A weapon makes you a target — but only a recognizable faction uniform earns the right to kill rivals.** - **Uniform = license to kill.** To cleanly kill a rival player you must wear your faction's uniform: **pants + jacket + headwear** (cap **or** helmet). Short on your own kit? A full **USSR** set (the same three pieces) works as a stand-in. Boots aren't required. - **No more "civ snipers".** A civilian — or anyone out of uniform — who shoots a rival is now punished, **even with a weapon in hand**. Gear up before you pick a fight. - **Rival disguise is zapped.** Wearing the enemy faction's **jacket + headwear** during war gets you struck by lightning. Don't impersonate the other side. - **Clear feedback.** Every punishment now tells you **why** in chat — *"wear your faction uniform…"*, *"you killed a non-combatant civilian"*, *"rival uniform not allowed during war"*. No more mystery lightning strikes. - **Who can kill you is unchanged** — armed rivals, or anyone standing inside enemy territory. - **Peacetime = allies.** With war off, FIA and US are one team; none of these rules apply and you can wear whatever you like. **USSR AI and civilians stay PvE** at all times. > **Tip:** Headwear isn't guaranteed on a fresh FIA spawn — pick up a cap or helmet at your **FOB** or **captured-base equipment store** before heading into a fight.
- Game Version
- 1.7.0.54
- Created
- Sun, 28 Jun 2026 18:39:25 GMT
- Last Modified
- Sun, 28 Jun 2026 18:39:28 GMT
1.0.28
Fixes tent spawn. Adjustes player respawn rate.
- Game Version
- 1.7.0.54
- Created
- Sun, 28 Jun 2026 15:36:41 GMT
- Last Modified
- Sun, 28 Jun 2026 15:36:45 GMT
1.0.27
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 14:33:20 GMT
- Last Modified
- Sat, 27 Jun 2026 14:33:25 GMT
1.0.26
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 13:06:20 GMT
- Last Modified
- Sat, 27 Jun 2026 13:06:23 GMT
1.0.25
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 13:03:58 GMT
- Last Modified
- Sat, 27 Jun 2026 13:04:01 GMT
1.0.24
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 12:47:51 GMT
- Last Modified
- Sat, 27 Jun 2026 12:47:57 GMT