Procedural Combat

by Hushmodee

Contributors

Hushmodee

1.61.0

- Reduced AI simulation cost during battles by throttling idle and distant units (attacking groups still stay fully active)
- Removed binoculars from regular US, USSR, and FIA infantry (squad leaders still keep them)
- Rebalanced US, USSR, and FIA infantry groups
- Randomized US, USSR, and FIA vehicle infantry members
- Player vehicle loadouts now spawn with more clearance from nearby friendly vehicles
- Fixed player squad member AI gunners not reloading vehicle turrets
Game Version
1.8.0.10
Created
Sat, 15 Aug 2026 23:01:49 GMT
Last Modified
Sat, 15 Aug 2026 23:02:33 GMT

1.60.2

- Optimization
Game Version
1.8.0.10
Created
Sat, 15 Aug 2026 02:16:50 GMT
Last Modified
Sat, 15 Aug 2026 02:17:03 GMT

1.60.1

- Fixed issues related to 1.8 update
Game Version
1.8.0.10
Created
Fri, 14 Aug 2026 01:13:02 GMT
Last Modified
Fri, 14 Aug 2026 01:14:00 GMT

1.60.0

- Update to support 1.8.
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 12:27:05 GMT
Last Modified
Thu, 13 Aug 2026 12:28:08 GMT

1.59.2

- More (ww2) campaign loadout fixes (ongoing)
Game Version
1.7.0.54
Created
Thu, 13 Aug 2026 04:02:36 GMT
Last Modified
Thu, 13 Aug 2026 04:03:06 GMT

1.59.1

- Fixed issue where WW2 campaign loadout was not saving
- Fixed issue with sabotage spawnpoint not spawning for modern US faction
Game Version
1.7.0.54
Created
Wed, 12 Aug 2026 23:57:27 GMT
Last Modified
Wed, 12 Aug 2026 23:58:20 GMT

1.59.0

- AI stay fully active for the first 4 minutes so both sides can move into position.
- AI groups near the AO use distance-based simulation for performance; groups still far from the AO stay active to finish flanks and reinforce.
- Cleaned up console logs.
Game Version
1.7.0.54
Created
Wed, 12 Aug 2026 02:15:06 GMT
Last Modified
Wed, 12 Aug 2026 02:16:10 GMT

1.58.0

- Infantry attack orders and reinforcements now use a battle-size assault ring with spacing, so groups push around the AO instead of stacking on the center.
- Implemented vehicles assault ring plus assault-timer commit.
- Bug fixes and improvements
Game Version
1.7.0.54
Created
Tue, 11 Aug 2026 04:03:47 GMT
Last Modified
Tue, 11 Aug 2026 04:04:51 GMT

1.57.2

- AI vehicles now spawn aligned with the road and facing their travel direction.
Game Version
1.7.0.54
Created
Fri, 07 Aug 2026 03:34:43 GMT
Last Modified
Fri, 07 Aug 2026 03:35:00 GMT

1.57.1

- Updates for ww2 addon
Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 03:38:06 GMT
Last Modified
Thu, 06 Aug 2026 03:39:00 GMT

1.57.0

- Remaining groups now retreat shortly before a skirmish ends
- Added Spread Out and Tighten Up squad commands
- Created support for WW2 addon
Game Version
1.7.0.54
Created
Wed, 05 Aug 2026 21:02:18 GMT
Last Modified
Wed, 05 Aug 2026 21:03:17 GMT

1.56.0

- Sector Assault: Arsenal and flag positions now update with the captured sector
- Campaign: Teamkilling is penalized (−5 RP)
- AI-manned turrets now reload from magazine inventory. Reload time increased from 10s to 13.5s
- Bug fixes and other improvements
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 19:31:33 GMT
Last Modified
Sat, 01 Aug 2026 19:32:27 GMT

1.55.3

- Reverted starting RP back to 25
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 14:08:27 GMT
Last Modified
Sat, 01 Aug 2026 14:09:29 GMT

1.55.2

- More faction config support updates
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 22:14:32 GMT
Last Modified
Fri, 31 Jul 2026 22:15:29 GMT

1.55.1

- Bug fixes introduced by faction config
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 21:21:14 GMT
Last Modified
Fri, 31 Jul 2026 21:22:07 GMT

1.55.0

- Added support for faction json config
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 21:08:57 GMT
Last Modified
Fri, 31 Jul 2026 21:09:56 GMT

1.54.0

- Implemented procedural battle locations. AOs now come from map landmarks (towns, bases, hills, etc.) instead of hand-authored lists, so most maps get a much larger location pool (often 100+ where the map supports it)
- Campaign: Saved / carried gear should restore much more reliably between missions
- Campaign: Sector labels and battle titles use real map names (e.g. “Assault on Montfort”)
- Bug fixes and improvements
Game Version
1.7.0.54
Created
Thu, 30 Jul 2026 03:25:21 GMT
Last Modified
Thu, 30 Jul 2026 03:26:18 GMT

1.53.0

- New squad commands: Copy My Stance, Crouch, Prone, Change Formation, Get In Gunner, and Disembark Except Gunner — keep a gunner mounted while the rest of the squad fights on foot.
- Support call-in kills now count toward score and campaign RP (mortar, strafing runs, and combat helicopters).
- New side objective: Kill Window — eliminate a set number of enemies within the time limit (player kills only; support kills you called in also count).
- Campaign perk costs reduced for Buddy Team, Transport Vehicle, Field Armory, and Reserve Life.
- Vehicle support placement improved — call-ins stay on the spot you mark when it’s valid, and reject cliffs / water / steep ground more reliably.
- Misc fixes & polish: fireteam spawn settle (fewer cliff/fall injuries), player squad AI no longer mis-handled by understrength / auto-boarding logic, and various other stability improvements.
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 23:47:29 GMT
Last Modified
Sun, 26 Jul 2026 23:47:52 GMT

1.52.0

- Expanded on Infantry / Vehicle Support - Now choose which nearby friendly group to send, with unit count and distance to the click
- Player, rally and support markers are now labeled
Game Version
1.7.0.54
Created
Fri, 24 Jul 2026 22:36:33 GMT
Last Modified
Fri, 24 Jul 2026 22:37:03 GMT

1.51.0

- Added Recon as a player Support call-in
- Support wheel now shows call-in availability at a glance and disables options that are empty or on cooldown
- Campaign: Recon call-ins can be purchased from Support Upgrades (up to 4, 5 RP each)
- Custom Skirmish (Casual): a random empty utility vehicle now spawns
- Arsenal and flag spawn points now avoid roads more reliably
Game Version
1.7.0.54
Created
Thu, 23 Jul 2026 21:21:22 GMT
Last Modified
Thu, 23 Jul 2026 21:21:36 GMT

Showing 31 to 50 of 50 results

Rows per page