Procedural Combat
by Hushmodee
Contributors
Hushmodee
1.0.35
- Added mortar support chance for both teams - Reduced combat helicopter deployment chance - Combat helicopters now automatically depart after completing their mission - Added chance for ambient non-combat helicopter flyovers - Added Daylight option to Time of Day settings - Reduced rain probability in Random Weather
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 00:34:31 GMT
- Last Modified
- Sun, 01 Feb 2026 00:35:06 GMT
1.0.34
- Added method that assist non-responsive vehicles in spawn
- Game Version
- 1.6.0.119
- Created
- Sat, 31 Jan 2026 03:56:26 GMT
- Last Modified
- Sat, 31 Jan 2026 03:56:34 GMT
1.0.33
- Bug Fixes and improvements
- Game Version
- 1.6.0.119
- Created
- Fri, 30 Jan 2026 23:16:18 GMT
- Last Modified
- Fri, 30 Jan 2026 23:16:28 GMT
1.0.32
- Removed damage from barbwire - Other small bug fixes
- Game Version
- 1.6.0.119
- Created
- Fri, 30 Jan 2026 04:39:03 GMT
- Last Modified
- Fri, 30 Jan 2026 04:39:17 GMT
1.0.31
- Added defensive assets for defending faction - Added the possibility to spawn civilians and vehicles
- Game Version
- 1.6.0.119
- Created
- Thu, 29 Jan 2026 22:06:16 GMT
- Last Modified
- Thu, 29 Jan 2026 22:06:32 GMT
1.0.30
- Fixed broken reserve system for modded factions
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 05:52:20 GMT
- Last Modified
- Thu, 29 Jan 2026 05:52:37 GMT
1.0.29
- Prep for RHS support
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 04:51:36 GMT
- Last Modified
- Thu, 29 Jan 2026 04:51:51 GMT
1.0.28
- Code updates and restructuring
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 02:37:46 GMT
- Last Modified
- Thu, 29 Jan 2026 02:37:58 GMT
1.0.27
- Tweaked infantry logic - General bug fixes and improvements
- Game Version
- 1.6.0.108
- Created
- Tue, 27 Jan 2026 00:32:55 GMT
- Last Modified
- Tue, 27 Jan 2026 00:33:03 GMT
1.0.26
- Skirmish parameters should now save between same game sessions - Fixed bug where Tactical and Hardcore loadouts were not randomizing between sessions
- Game Version
- 1.6.0.108
- Created
- Mon, 26 Jan 2026 02:50:01 GMT
- Last Modified
- Mon, 26 Jan 2026 02:50:10 GMT
1.0.25
- Added AI difficulty levels (Novice, Standard, Advanced and Elite) - Added two additional Battle Size options( Very Small and Very Large) - Tweaked helicopters
- Game Version
- 1.6.0.108
- Created
- Sun, 25 Jan 2026 18:03:20 GMT
- Last Modified
- Sun, 25 Jan 2026 18:03:30 GMT
1.0.24
- Added skirmish parameter menu for players - General bug fixes and improvements
- Game Version
- 1.6.0.108
- Created
- Sun, 25 Jan 2026 01:52:49 GMT
- Last Modified
- Sun, 25 Jan 2026 01:52:58 GMT
1.0.23
- Added Air Support. AI will randomly spawn in helicopters flown by the AI - Vehicle loadout gunners will now auto-join the players group to be commanded
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 03:42:49 GMT
- Last Modified
- Fri, 23 Jan 2026 03:43:06 GMT
1.0.22
- Tweaked AO fallback method to work with other terrains
- Game Version
- 1.6.0.108
- Created
- Thu, 15 Jan 2026 20:18:40 GMT
- Last Modified
- Thu, 15 Jan 2026 20:18:50 GMT
1.0.21
- Expanded possible AO locations - Added possible fallback AO method for terrains not configured. This uses the RoadNetwork to find a potential AO position - Vehicle loadouts should now spawn on or near a road facing the AO - General bug fixes
- Game Version
- 1.6.0.108
- Created
- Thu, 15 Jan 2026 14:18:59 GMT
- Last Modified
- Thu, 15 Jan 2026 14:19:10 GMT
1.0.20
- Added 3 difficulty levels (Casual, Tactical and Hardcore) - Added more infantry and vehicle player loadouts - Updated defending AI logic to eventually be more agressive - Various other bug fixes
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 04:43:19 GMT
- Last Modified
- Wed, 14 Jan 2026 04:43:40 GMT
1.0.19
- Added respawn limits: 4 roles per faction by default (6 roles if 3+ players in multiplayer) - Randomized loadout selection per game - Improved AI tactics: groups now hold flanking positions before coordinating full assaults - Added reserve system: reinforcements deploy when casualty thresholds are met - Expanded vehicle waypoints: 3x more approach routes for varied AO entry - Added sound effects: radio chatter and ambient mortar strikes - Bug fixes and improvements
- Game Version
- 1.6.0.95
- Created
- Sun, 11 Jan 2026 03:29:15 GMT
- Last Modified
- Sun, 11 Jan 2026 03:29:23 GMT
1.0.18
- FOBs should now (mostly) be positioned near a road - Vehicles should now spawn on or near a road - Vehicles will no longer receive orders to a location that cannot be accessed by a road - Slightly increased departure time for infantry to avoid everyone leaving the spawn at the exact same time - In order to help the AI vehicle pathfinding, the road and base gates are open by default - Added rifle scopes for a few of the loadouts -Turned off the ability to switch teams - Continued tweaks to the infantry flanking logic
- Game Version
- 1.6.0.95
- Created
- Fri, 09 Jan 2026 00:47:41 GMT
- Last Modified
- Fri, 09 Jan 2026 00:48:07 GMT
1.0.17
- USSR faction will now randomize between Regular, KLMK and Naval variants
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 23:07:01 GMT
- Last Modified
- Tue, 06 Jan 2026 23:07:14 GMT
1.0.16
- Each player spawn or respawn now correctly deducts one unit from the faction's AI pool - Added possibly for mortar or smoke barrage during defence gamemode - Fixed a bug in the spawn search algorithm that occasionally prevented vehicles from spawning - Implemented handbrakes for vehicles to pervent sliding - More Infantry flanking tweaks
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 05:46:18 GMT
- Last Modified
- Tue, 06 Jan 2026 05:46:24 GMT
1.0.15
- Removed invalid FIA groups that did not spawn - Tweaked infantry movement logic to encourage deeper flanks
- Game Version
- 1.6.0.95
- Created
- Sun, 04 Jan 2026 20:40:34 GMT
- Last Modified
- Sun, 04 Jan 2026 20:40:40 GMT
1.0.14
- vehicle movement hotfix
- Game Version
- 1.6.0.95
- Created
- Sun, 04 Jan 2026 06:17:51 GMT
- Last Modified
- Sun, 04 Jan 2026 06:17:57 GMT
1.0.13
- Added FIA (factions will be randomized each session) - Added chance to spawn transport vehicles for AI
- Game Version
- 1.6.0.95
- Created
- Sun, 04 Jan 2026 05:02:13 GMT
- Last Modified
- Sun, 04 Jan 2026 05:02:19 GMT
1.0.12
- Added support for Arland - Added support for Kolguyev - Vehicle logic tweaks
- Game Version
- 1.6.0.95
- Created
- Fri, 02 Jan 2026 19:16:07 GMT
- Last Modified
- Fri, 02 Jan 2026 19:16:32 GMT
1.0.11
- Added method to assist stuck vehicles
- Game Version
- 1.6.0.95
- Created
- Fri, 02 Jan 2026 01:34:37 GMT
- Last Modified
- Fri, 02 Jan 2026 01:34:44 GMT
1.0.10
- Updated task markers to no longer auto-complete - Added battle report notifications - Added 10-minute vehicle cool down for players
- Game Version
- 1.6.0.95
- Created
- Thu, 01 Jan 2026 21:31:51 GMT
- Last Modified
- Thu, 01 Jan 2026 21:31:56 GMT
1.0.9
- New Victory Condition: Matches now have a 30-minute time limit. If neither team suffered enough loses, the team with the most Manpower wins. This ensures matches conclude even if stray AI are stuck in the environment. - New Role: Driver – Spawns directly inside an armed car with an automated AI gunner. -New Role: Crew – Spawns directly inside an APC with an automated AI gunner.
- Game Version
- 1.6.0.95
- Created
- Wed, 31 Dec 2025 20:57:02 GMT
- Last Modified
- Wed, 31 Dec 2025 20:57:26 GMT
1.0.8
- Fixed FOBs sometimes spawning at identical locations - Squad Leaders roles now have bot recruitment and command capabilities - Infantry should no longer spawn trapped inside rocks - General optimization and various bug fixes.
- Game Version
- 1.6.0.95
- Created
- Wed, 31 Dec 2025 02:24:31 GMT
- Last Modified
- Wed, 31 Dec 2025 02:24:45 GMT
1.0.7
- Tweaked vehicle movement
- Game Version
- 1.6.0.95
- Created
- Tue, 30 Dec 2025 20:29:15 GMT
- Last Modified
- Tue, 30 Dec 2025 20:29:21 GMT
1.0.6
- Tweaked AI attacking logic for both infantry and vehicles - Added departure delay to vehicles to hopefully improve ramming - Added forward spawn for attacking players (This will init after 5 minutes) - Fixed marker to display the correct objective for the player (attack or defend) - General bug fixes
- Game Version
- 1.6.0.95
- Created
- Tue, 30 Dec 2025 18:39:02 GMT
- Last Modified
- Tue, 30 Dec 2025 18:39:08 GMT