Conflict Escalation

by Sir.Ironbeard

0.9.154

- Possible fix for MHQ not seeing supplies unless they were on the ground (works in Workbench and Peer Tool)
- Enabled saved session state for various scenarios
Game Version
1.6.0.119
Created
Fri, 22 May 2026 23:36:55 GMT
Last Modified
Fri, 22 May 2026 23:39:07 GMT

0.9.153

- Rank demotions from dying to enemy should no longer happen if player rank is Private
Game Version
1.6.0.119
Created
Thu, 21 May 2026 01:37:51 GMT
Last Modified
Thu, 21 May 2026 01:40:03 GMT

0.9.152

- MSAR disabled in Full Everon (Classic) scenario
Game Version
1.6.0.119
Created
Thu, 21 May 2026 00:31:25 GMT
Last Modified
Thu, 21 May 2026 00:32:10 GMT

0.9.151

- Added group randomization for Capture & Hold zones without needing Scenario Framework
- Added New Scenario: Capture & Hold Escalation: St. Philippe
Game Version
1.6.0.119
Created
Tue, 19 May 2026 17:40:25 GMT
Last Modified
Tue, 19 May 2026 17:41:35 GMT

0.9.150

- Fixed Uncon Ragdolls not working
Game Version
1.6.0.119
Created
Mon, 18 May 2026 16:24:27 GMT
Last Modified
Mon, 18 May 2026 16:25:23 GMT

0.9.149

- Potential fix for saved loadouts not working
- Potential fix for being demoted below current rank (if not suicide)
Game Version
1.6.0.119
Created
Mon, 18 May 2026 13:45:19 GMT
Last Modified
Mon, 18 May 2026 13:46:17 GMT

0.9.148

- Reduced console logging for Ambient AI Battle System
- Adjusted Uncon Ragdoll logic
Game Version
1.6.0.119
Created
Sun, 17 May 2026 21:31:04 GMT
Last Modified
Sun, 17 May 2026 21:31:44 GMT

0.9.147

- Added null check for item when saving loadout
- Added AUTO vehicles to vanilla CampaignFactionManager
Game Version
1.6.0.119
Created
Sat, 16 May 2026 13:55:12 GMT
Last Modified
Sat, 16 May 2026 13:55:51 GMT

0.9.146

- Increased Wave Spawn Timer when MOB is being captured
- Set MHQ Range to 0 for MOB scenarios
Game Version
1.6.0.119
Created
Fri, 15 May 2026 22:21:55 GMT
Last Modified
Fri, 15 May 2026 22:22:45 GMT

0.9.145

- Slipping/tripping temporarily disabled until further tweaks
- Fixed players unable to spawn at MOB while it was under attack
- Fixed Repair truck should allow Unflipping of vehicles
Game Version
1.6.0.119
Created
Fri, 15 May 2026 04:32:50 GMT
Last Modified
Fri, 15 May 2026 04:33:49 GMT

0.9.144

- Added feedback notification (non-localized) for MSAR cost when trying to save loadout that is too expensive, because saved supply cost does not match actual MSAR cost (vanilla?).
Game Version
1.6.0.119
Created
Thu, 14 May 2026 14:20:27 GMT
Last Modified
Thu, 14 May 2026 14:21:07 GMT

0.9.143

- Fixed unable to spawn at MOB if it was being captured (probably)
Game Version
1.6.0.119
Created
Wed, 13 May 2026 16:11:14 GMT
Last Modified
Wed, 13 May 2026 16:12:15 GMT

0.9.142

- Ambient AI Platoons should no longer spawn at MOB while MOB is being captured (probably)
- Added randomized cooldown time for slipping/tripping
- Group XP should no longer be go below current Group Rank
- Auto Seeding Zone radius should be at least 2km
Game Version
1.6.0.119
Created
Wed, 13 May 2026 01:18:39 GMT
Last Modified
Wed, 13 May 2026 01:19:37 GMT

0.9.141

- Added null check for transport vehicle in Ambient AI Battle System
Game Version
1.6.0.119
Created
Tue, 12 May 2026 15:47:35 GMT
Last Modified
Tue, 12 May 2026 15:48:18 GMT

0.9.140

- Adjusted slipping/tripping impulses
- Adjusted slipping/tripping thresholds
- Fixed (probably) getting garbage collected with vehicles from Ambient AI Battle Zones
- Fixed (probably) vehicles getting garbage collected before they are supposed to (probably).
Game Version
1.6.0.119
Created
Mon, 11 May 2026 21:22:53 GMT
Last Modified
Mon, 11 May 2026 21:23:57 GMT

0.9.139

- Added NULL check for Ambient AI Battle System before Ejecting from vehicles
Game Version
1.6.0.119
Created
Sat, 09 May 2026 14:54:35 GMT
Last Modified
Sat, 09 May 2026 14:55:15 GMT

0.9.138

- Removed AUTO MHQs from Vehicle Depots
- Adjusted Recoil for Carbine weapons
Game Version
1.6.0.119
Created
Tue, 24 Feb 2026 03:07:16 GMT
Last Modified
Tue, 24 Feb 2026 03:07:46 GMT

0.9.137

- Re-enabled weapon recoil adjustments
Game Version
1.6.0.119
Created
Sun, 22 Feb 2026 01:24:40 GMT
Last Modified
Sun, 22 Feb 2026 01:25:16 GMT

0.9.136

- Temporarily Disabled recoil modifications (need to rework)
- Removed redundant ammo storage prefab
- Added compatibility with some more Periscopes
- Short grace period before bushes slow you down
Game Version
1.6.0.119
Created
Fri, 20 Feb 2026 18:30:31 GMT
Last Modified
Fri, 20 Feb 2026 18:31:03 GMT

0.9.135

- Mortar shells and assembled parts are excluded from MSAR
- Fixed mortar emplacement not recognizing supplies from a Base
Game Version
1.6.0.119
Created
Thu, 12 Feb 2026 21:18:06 GMT
Last Modified
Thu, 12 Feb 2026 21:18:58 GMT

0.9.134

- Reduced rank requirements on items/weapons
- Capturing objectives requires certain amount of players (can be configured)
- Ambient AI Battle System: Delete bodies on Squad Wipe
Game Version
1.6.0.119
Created
Thu, 12 Feb 2026 03:30:54 GMT
Last Modified
Thu, 12 Feb 2026 03:32:59 GMT

0.9.133

- Periscopes mod should be compatible (probably)
Game Version
1.6.0.119
Created
Wed, 11 Feb 2026 19:30:17 GMT
Last Modified
Wed, 11 Feb 2026 19:32:52 GMT

0.9.132

- Ambient Battle System: Vehicles are cleaned up upon removing groups when no player is within 75 meters of vehicle.
Game Version
1.6.0.119
Created
Fri, 06 Feb 2026 19:07:58 GMT
Last Modified
Fri, 06 Feb 2026 19:08:39 GMT

0.9.131

- Fixed Ambient Battle Zone calculations
Game Version
1.6.0.108
Created
Sat, 24 Jan 2026 22:05:27 GMT
Last Modified
Sat, 24 Jan 2026 22:06:24 GMT

0.9.130

-Adjusted some AI waypoints for the Ambient AI Battles to hopefully find each other easier
Game Version
1.6.0.108
Created
Wed, 21 Jan 2026 17:02:25 GMT
Last Modified
Wed, 21 Jan 2026 17:03:07 GMT

0.9.129

- Fixed saved loadouts not working (probably)
Game Version
1.6.0.108
Created
Wed, 21 Jan 2026 01:42:42 GMT
Last Modified
Wed, 21 Jan 2026 01:43:17 GMT

0.9.128

- Attempting to fix ambient frontline spawn position not correct on first join
Game Version
1.6.0.108
Created
Tue, 20 Jan 2026 20:22:30 GMT
Last Modified
Tue, 20 Jan 2026 20:23:01 GMT

0.9.127

- Randomized mortar frequency
- Attempting to fix frontline spawn point position on players first spawn
- Added back FIA on checkpoints for Everon HQC/MOB scenarios
- Removed some starting positions that were right on top of objectives
Game Version
1.6.0.108
Created
Tue, 20 Jan 2026 17:33:44 GMT
Last Modified
Tue, 20 Jan 2026 17:34:27 GMT

0.9.126

- Added heal yourself option on Medkits
- Added dynamic spawnpoints for Ambient AI Battle Zones
- Removed most FIA patrols from Full Everon HQC MOB scenario
Game Version
1.6.0.108
Created
Tue, 20 Jan 2026 00:34:54 GMT
Last Modified
Tue, 20 Jan 2026 00:35:44 GMT

0.9.125

- Temporarily removing most FIA from Everon HQC scenario
Game Version
1.6.0.108
Created
Sun, 18 Jan 2026 01:20:22 GMT
Last Modified
Sun, 18 Jan 2026 01:21:11 GMT

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