Conflict Escalation

by Sir.Ironbeard

0.9.100

- Repair vehicle should no longer be able to unflip itself or other vehicles if itself is flipped.
Game Version
1.6.0.76
Created
Wed, 03 Dec 2025 16:10:39 GMT
Last Modified
Wed, 03 Dec 2025 16:11:40 GMT

0.9.99

Game Version
1.6.0.76
Created
Tue, 02 Dec 2025 16:52:27 GMT
Last Modified
Tue, 02 Dec 2025 16:53:21 GMT

0.9.98

- Repair trucks can unflip vehicles with a single person.
Game Version
1.6.0.76
Created
Tue, 02 Dec 2025 15:58:49 GMT
Last Modified
Tue, 02 Dec 2025 15:59:43 GMT

0.9.97

- Animated mesh object for AUTO vehicle spawners in service depots
Game Version
1.6.0.76
Created
Mon, 01 Dec 2025 17:02:10 GMT
Last Modified
Mon, 01 Dec 2025 17:03:10 GMT

0.9.96

- Unused vehicles from AUTO spawner in vehicle depots are deleted when service is deconstructed.
Game Version
1.6.0.76
Created
Sun, 30 Nov 2025 13:52:53 GMT
Last Modified
Sun, 30 Nov 2025 13:53:18 GMT

0.9.95

Game Version
1.6.0.76
Created
Sun, 30 Nov 2025 01:45:00 GMT
Last Modified
Sun, 30 Nov 2025 01:45:33 GMT

0.9.94

- Temporarily disabled crouch sliding until more polished...
- Added visual mesh for AUTO vehicle spawns at vehicle depots
Game Version
1.6.0.76
Created
Sun, 30 Nov 2025 01:02:37 GMT
Last Modified
Sun, 30 Nov 2025 01:03:22 GMT

0.9.93

- Removed debugging logs
Game Version
1.6.0.76
Created
Fri, 28 Nov 2025 22:16:08 GMT
Last Modified
Fri, 28 Nov 2025 22:16:40 GMT

0.9.92

- Attempt to fix some bugs
Game Version
1.6.0.76
Created
Fri, 28 Nov 2025 19:13:38 GMT
Last Modified
Fri, 28 Nov 2025 19:14:13 GMT

0.9.91

- Added AUTO vehicle spawners to Light/Heavy vehicle depots and Helipads. Light = 5 minutes, Heavy = 10 minutes, Helipad = 15 minutes.
- Removed prebuilt AUTO vehicle spawners from various scenarios.
- Light/Heavy/Helipad depots can only be accessed by SL.
Game Version
1.6.0.76
Created
Fri, 28 Nov 2025 18:14:47 GMT
Last Modified
Fri, 28 Nov 2025 18:15:25 GMT

0.9.90

- Fixed Vanilla but where selected MOBs would be right next to each other.
Game Version
1.6.0.76
Created
Wed, 26 Nov 2025 20:31:29 GMT
Last Modified
Wed, 26 Nov 2025 20:32:04 GMT

0.9.89

- Fixed bug preventing establishment of new bases on HQC scenarios
- Added Full Kolguyev HQC scenario (3 randomized Control Points)
Game Version
1.6.0.76
Created
Wed, 26 Nov 2025 20:07:24 GMT
Last Modified
Wed, 26 Nov 2025 20:07:53 GMT

0.9.88

- Establishing Bases disabled once enemy is encountered in HQC scenarios.
Game Version
1.6.0.76
Created
Wed, 26 Nov 2025 05:18:06 GMT
Last Modified
Wed, 26 Nov 2025 05:18:44 GMT

0.9.87

- Seizing bases requires assignment from SL/Commander.
- Adjusted stamina penalty from suppression.
- Fixed mission file for passive supply generation.
- Respawn must wait for timer in ESC menu.
Game Version
1.6.0.76
Created
Wed, 26 Nov 2025 00:36:57 GMT
Last Modified
Wed, 26 Nov 2025 00:37:27 GMT

0.9.86

- Supply system generates passive income to all bases determined by number of bases and owned harbors.
- Updated all scenarios to include harbors and configured for passive supply system.
- Passive supplies cap at 3000 per base (except for Main Base). Tick rate is 30 seconds.
Game Version
1.6.0.76
Created
Tue, 25 Nov 2025 20:21:20 GMT
Last Modified
Tue, 25 Nov 2025 20:22:04 GMT

0.9.85

- Fixed wrong resource for MHQ
- Player shouldn't drop weapon when tripping (even though its funny)
Game Version
1.6.0.54
Created
Sat, 08 Nov 2025 17:48:21 GMT
Last Modified
Sat, 08 Nov 2025 17:48:57 GMT

0.9.84

- Tweaked tripping logic
- Added filter effect for earplugs
Game Version
1.6.0.54
Created
Fri, 07 Nov 2025 02:34:33 GMT
Last Modified
Fri, 07 Nov 2025 02:35:25 GMT

0.9.83

- Changed strafe-spam punishment from trip to slowdown
- Tripping changed (sprinting and steep surfaces)
- Harbors add to passive supply regen for all owned bases
- MHQ radio range is now configured in game mode settings
- Radio backpacks are group spawn points only active by Squad Leaders not in combat
- Probably some other things I forgot about
Game Version
1.6.0.54
Created
Wed, 05 Nov 2025 16:22:22 GMT
Last Modified
Wed, 05 Nov 2025 16:22:56 GMT

0.9.82

Updated for 1.6
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 16:45:43 GMT
Last Modified
Thu, 30 Oct 2025 16:46:37 GMT

0.9.81

Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 15:03:51 GMT
Last Modified
Thu, 30 Oct 2025 15:04:52 GMT

0.9.80

- Adjusted base defender spawn location for Airfield in Invasion scenario
Game Version
1.4.0.48
Created
Tue, 22 Jul 2025 23:48:44 GMT
Last Modified
Tue, 22 Jul 2025 23:49:30 GMT

0.9.79

- Fixed bug with some keybindings not saving
Game Version
1.4.0.48
Created
Sun, 20 Jul 2025 21:14:06 GMT
Last Modified
Sun, 20 Jul 2025 21:14:58 GMT

0.9.78

Game Version
1.4.0.48
Created
Wed, 16 Jul 2025 23:22:14 GMT
Last Modified
Wed, 16 Jul 2025 23:23:07 GMT

0.9.77

Game Version
1.4.0.48
Created
Wed, 16 Jul 2025 02:25:38 GMT
Last Modified
Wed, 16 Jul 2025 02:26:33 GMT

0.9.76

- Invasion scenario can restrict players from joining defending team if there are too few attackers.
Game Version
1.4.0.45
Created
Tue, 08 Jul 2025 17:43:11 GMT
Last Modified
Tue, 08 Jul 2025 17:44:04 GMT

0.9.75

- Updated Patrols to inherit faction from nearest base in all scenarios
Game Version
1.4.0.45
Created
Fri, 04 Jul 2025 22:21:15 GMT
Last Modified
Fri, 04 Jul 2025 22:22:18 GMT

0.9.74

- Updated supply cost for mortar rounds
Game Version
1.4.0.45
Created
Wed, 02 Jul 2025 15:25:38 GMT
Last Modified
Wed, 02 Jul 2025 15:26:31 GMT

0.9.73

- Fixed wrong MHQ being used for Invasion scenario.
- Added some options for Frontline Map Module
Game Version
1.4.0.45
Created
Wed, 02 Jul 2025 01:01:19 GMT
Last Modified
Wed, 02 Jul 2025 01:03:09 GMT

0.9.72

- Updated message for transmitting over platoon channel on non-lrr
Game Version
1.4.0.45
Created
Mon, 30 Jun 2025 18:05:05 GMT
Last Modified
Mon, 30 Jun 2025 18:05:42 GMT

0.9.71

Game Version
1.4.0.45
Created
Sun, 29 Jun 2025 20:50:06 GMT
Last Modified
Sun, 29 Jun 2025 20:50:58 GMT

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