Conflict Escalation
by Sir.Ironbeard
0.9.130
-Adjusted some AI waypoints for the Ambient AI Battles to hopefully find each other easier
- Game Version
- 1.6.0.108
- Created
- Wed, 21 Jan 2026 17:02:25 GMT
- Last Modified
- Wed, 21 Jan 2026 17:03:07 GMT
0.9.129
- Fixed saved loadouts not working (probably)
- Game Version
- 1.6.0.108
- Created
- Wed, 21 Jan 2026 01:42:42 GMT
- Last Modified
- Wed, 21 Jan 2026 01:43:17 GMT
0.9.128
- Attempting to fix ambient frontline spawn position not correct on first join
- Game Version
- 1.6.0.108
- Created
- Tue, 20 Jan 2026 20:22:30 GMT
- Last Modified
- Tue, 20 Jan 2026 20:23:01 GMT
0.9.127
- Randomized mortar frequency - Attempting to fix frontline spawn point position on players first spawn - Added back FIA on checkpoints for Everon HQC/MOB scenarios - Removed some starting positions that were right on top of objectives
- Game Version
- 1.6.0.108
- Created
- Tue, 20 Jan 2026 17:33:44 GMT
- Last Modified
- Tue, 20 Jan 2026 17:34:27 GMT
0.9.126
- Added heal yourself option on Medkits - Added dynamic spawnpoints for Ambient AI Battle Zones - Removed most FIA patrols from Full Everon HQC MOB scenario
- Game Version
- 1.6.0.108
- Created
- Tue, 20 Jan 2026 00:34:54 GMT
- Last Modified
- Tue, 20 Jan 2026 00:35:44 GMT
0.9.125
- Temporarily removing most FIA from Everon HQC scenario
- Game Version
- 1.6.0.108
- Created
- Sun, 18 Jan 2026 01:20:22 GMT
- Last Modified
- Sun, 18 Jan 2026 01:21:11 GMT
0.9.124
- Fixed MHQs not spawning in Invasion scenario
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 16:20:24 GMT
- Last Modified
- Wed, 14 Jan 2026 16:21:12 GMT
0.9.123
- Fixed SL spawnpoints showing up for non-SL's
- Game Version
- 1.6.0.95
- Created
- Sun, 11 Jan 2026 15:22:43 GMT
- Last Modified
- Sun, 11 Jan 2026 15:23:32 GMT
0.9.122
- Fixed Ambient AI Battle System markers not updating once and for all (probably)
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 02:34:06 GMT
- Last Modified
- Wed, 07 Jan 2026 02:35:38 GMT
0.9.121
- Game Version
- 1.6.0.95
- Created
- Tue, 06 Jan 2026 04:12:41 GMT
- Last Modified
- Tue, 06 Jan 2026 04:13:18 GMT
0.9.120
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 14:42:31 GMT
- Last Modified
- Mon, 05 Jan 2026 14:43:27 GMT
0.9.119
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 13:52:29 GMT
- Last Modified
- Mon, 05 Jan 2026 13:53:04 GMT
0.9.118
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 04:51:38 GMT
- Last Modified
- Mon, 05 Jan 2026 04:52:28 GMT
0.9.117
- Added message notification when Ambient AI Battle zone changes
- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 03:25:36 GMT
- Last Modified
- Mon, 05 Jan 2026 03:26:35 GMT
0.9.116
- Adjusted Ambient AI Battle System
- Game Version
- 1.6.0.95
- Created
- Sun, 04 Jan 2026 16:34:05 GMT
- Last Modified
- Sun, 04 Jan 2026 16:34:50 GMT
0.9.115
- Improved (hopefully) Ambient AI Battle system spawning positions.
- Game Version
- 1.6.0.95
- Created
- Sun, 04 Jan 2026 04:05:47 GMT
- Last Modified
- Sun, 04 Jan 2026 04:06:27 GMT
0.9.114
- Added first iteration of Ambient AI Battle System (enabled on HQC scenarios at under 32 players).
- Game Version
- 1.6.0.95
- Created
- Fri, 02 Jan 2026 19:52:53 GMT
- Last Modified
- Fri, 02 Jan 2026 19:55:03 GMT
0.9.113
- Player should now get notified when their marker is being transmitted by a nearby RTO
- Game Version
- 1.6.0.95
- Created
- Sat, 20 Dec 2025 18:05:22 GMT
- Last Modified
- Sat, 20 Dec 2025 18:06:04 GMT
0.9.112
- Fixed vanilla bug that nullified encryption key when manually setting faction for a base in SCR_FactionAffiliationComponent
- Game Version
- 1.6.0.95
- Created
- Sat, 20 Dec 2025 00:33:09 GMT
- Last Modified
- Sat, 20 Dec 2025 00:34:59 GMT
0.9.111
Well it works in Workbench...
- Game Version
- 1.6.0.95
- Created
- Fri, 19 Dec 2025 22:21:20 GMT
- Last Modified
- Fri, 19 Dec 2025 22:21:55 GMT
0.9.110
- RTO status now has notification when picking up/dropping backpack radio - Squad Leader spawnpoint now shows combat status in deploy menu
- Game Version
- 1.6.0.95
- Created
- Fri, 19 Dec 2025 19:35:15 GMT
- Last Modified
- Fri, 19 Dec 2025 19:35:52 GMT
0.9.109
- Player map markers are now controlled by distance to RTO (Radio operator)
- Game Version
- 1.6.0.95
- Created
- Thu, 18 Dec 2025 23:51:21 GMT
- Last Modified
- Thu, 18 Dec 2025 23:52:06 GMT
0.9.108
- Fixed colors for player map markers (probably)
- Game Version
- 1.6.0.95
- Created
- Thu, 18 Dec 2025 18:51:34 GMT
- Last Modified
- Thu, 18 Dec 2025 18:52:23 GMT
0.9.107
- Removed relay towers from scenarios - Implemented player map marker system (must be in range of Squad Leader to see players markers on the map) - Disabled relay towers on all scenarios
- Game Version
- 1.6.0.95
- Created
- Thu, 18 Dec 2025 03:59:47 GMT
- Last Modified
- Thu, 18 Dec 2025 04:01:23 GMT
0.9.106
- Fixed (probably) Seeding XP bonus persisting after seeding state - Fixed Scoring System giving points for player built bases
- Game Version
- 1.6.0.95
- Created
- Wed, 17 Dec 2025 17:33:56 GMT
- Last Modified
- Wed, 17 Dec 2025 17:34:28 GMT
0.9.105
- Fixed for new 1.6 update
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 16:15:17 GMT
- Last Modified
- Thu, 11 Dec 2025 16:16:06 GMT
0.9.104
- Enabled commander mode in the Escalation game mode prefabs by default
- Game Version
- 1.6.0.87
- Created
- Wed, 10 Dec 2025 00:34:29 GMT
- Last Modified
- Wed, 10 Dec 2025 00:35:21 GMT
0.9.103
- Adjusted MSAR behavior back to vanilla and set earning XP to add to MSAR. Large MSAR punishment for negative actions.
- Game Version
- 1.6.0.87
- Created
- Tue, 09 Dec 2025 19:09:43 GMT
- Last Modified
- Tue, 09 Dec 2025 19:10:39 GMT
0.9.102
- Changed MSAR behavior: adds fixed amount every tick (5min) based on rank, up to maximum MSAR.
- Game Version
- 1.6.0.87
- Created
- Sat, 06 Dec 2025 18:26:41 GMT
- Last Modified
- Sat, 06 Dec 2025 18:27:14 GMT
0.9.101
- FIxed broken mod due to new update
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 17:13:35 GMT
- Last Modified
- Fri, 05 Dec 2025 17:14:36 GMT