Conflict Escalation
by Sir.Ironbeard
0.9.154
- Possible fix for MHQ not seeing supplies unless they were on the ground (works in Workbench and Peer Tool) - Enabled saved session state for various scenarios
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 23:36:55 GMT
- Last Modified
- Fri, 22 May 2026 23:39:07 GMT
0.9.153
- Rank demotions from dying to enemy should no longer happen if player rank is Private
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 01:37:51 GMT
- Last Modified
- Thu, 21 May 2026 01:40:03 GMT
0.9.152
- MSAR disabled in Full Everon (Classic) scenario
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 00:31:25 GMT
- Last Modified
- Thu, 21 May 2026 00:32:10 GMT
0.9.151
- Added group randomization for Capture & Hold zones without needing Scenario Framework - Added New Scenario: Capture & Hold Escalation: St. Philippe
- Game Version
- 1.6.0.119
- Created
- Tue, 19 May 2026 17:40:25 GMT
- Last Modified
- Tue, 19 May 2026 17:41:35 GMT
0.9.150
- Fixed Uncon Ragdolls not working
- Game Version
- 1.6.0.119
- Created
- Mon, 18 May 2026 16:24:27 GMT
- Last Modified
- Mon, 18 May 2026 16:25:23 GMT
0.9.149
- Potential fix for saved loadouts not working - Potential fix for being demoted below current rank (if not suicide)
- Game Version
- 1.6.0.119
- Created
- Mon, 18 May 2026 13:45:19 GMT
- Last Modified
- Mon, 18 May 2026 13:46:17 GMT
0.9.148
- Reduced console logging for Ambient AI Battle System - Adjusted Uncon Ragdoll logic
- Game Version
- 1.6.0.119
- Created
- Sun, 17 May 2026 21:31:04 GMT
- Last Modified
- Sun, 17 May 2026 21:31:44 GMT
0.9.147
- Added null check for item when saving loadout - Added AUTO vehicles to vanilla CampaignFactionManager
- Game Version
- 1.6.0.119
- Created
- Sat, 16 May 2026 13:55:12 GMT
- Last Modified
- Sat, 16 May 2026 13:55:51 GMT
0.9.146
- Increased Wave Spawn Timer when MOB is being captured - Set MHQ Range to 0 for MOB scenarios
- Game Version
- 1.6.0.119
- Created
- Fri, 15 May 2026 22:21:55 GMT
- Last Modified
- Fri, 15 May 2026 22:22:45 GMT
0.9.145
- Slipping/tripping temporarily disabled until further tweaks - Fixed players unable to spawn at MOB while it was under attack - Fixed Repair truck should allow Unflipping of vehicles
- Game Version
- 1.6.0.119
- Created
- Fri, 15 May 2026 04:32:50 GMT
- Last Modified
- Fri, 15 May 2026 04:33:49 GMT
0.9.144
- Added feedback notification (non-localized) for MSAR cost when trying to save loadout that is too expensive, because saved supply cost does not match actual MSAR cost (vanilla?).
- Game Version
- 1.6.0.119
- Created
- Thu, 14 May 2026 14:20:27 GMT
- Last Modified
- Thu, 14 May 2026 14:21:07 GMT
0.9.143
- Fixed unable to spawn at MOB if it was being captured (probably)
- Game Version
- 1.6.0.119
- Created
- Wed, 13 May 2026 16:11:14 GMT
- Last Modified
- Wed, 13 May 2026 16:12:15 GMT
0.9.142
- Ambient AI Platoons should no longer spawn at MOB while MOB is being captured (probably) - Added randomized cooldown time for slipping/tripping - Group XP should no longer be go below current Group Rank - Auto Seeding Zone radius should be at least 2km
- Game Version
- 1.6.0.119
- Created
- Wed, 13 May 2026 01:18:39 GMT
- Last Modified
- Wed, 13 May 2026 01:19:37 GMT
0.9.141
- Added null check for transport vehicle in Ambient AI Battle System
- Game Version
- 1.6.0.119
- Created
- Tue, 12 May 2026 15:47:35 GMT
- Last Modified
- Tue, 12 May 2026 15:48:18 GMT
0.9.140
- Adjusted slipping/tripping impulses - Adjusted slipping/tripping thresholds - Fixed (probably) getting garbage collected with vehicles from Ambient AI Battle Zones - Fixed (probably) vehicles getting garbage collected before they are supposed to (probably).
- Game Version
- 1.6.0.119
- Created
- Mon, 11 May 2026 21:22:53 GMT
- Last Modified
- Mon, 11 May 2026 21:23:57 GMT
0.9.139
- Added NULL check for Ambient AI Battle System before Ejecting from vehicles
- Game Version
- 1.6.0.119
- Created
- Sat, 09 May 2026 14:54:35 GMT
- Last Modified
- Sat, 09 May 2026 14:55:15 GMT
0.9.138
- Removed AUTO MHQs from Vehicle Depots - Adjusted Recoil for Carbine weapons
- Game Version
- 1.6.0.119
- Created
- Tue, 24 Feb 2026 03:07:16 GMT
- Last Modified
- Tue, 24 Feb 2026 03:07:46 GMT
0.9.137
- Re-enabled weapon recoil adjustments
- Game Version
- 1.6.0.119
- Created
- Sun, 22 Feb 2026 01:24:40 GMT
- Last Modified
- Sun, 22 Feb 2026 01:25:16 GMT
0.9.136
- Temporarily Disabled recoil modifications (need to rework) - Removed redundant ammo storage prefab - Added compatibility with some more Periscopes - Short grace period before bushes slow you down
- Game Version
- 1.6.0.119
- Created
- Fri, 20 Feb 2026 18:30:31 GMT
- Last Modified
- Fri, 20 Feb 2026 18:31:03 GMT
0.9.135
- Mortar shells and assembled parts are excluded from MSAR - Fixed mortar emplacement not recognizing supplies from a Base
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Feb 2026 21:18:06 GMT
- Last Modified
- Thu, 12 Feb 2026 21:18:58 GMT
0.9.134
- Reduced rank requirements on items/weapons - Capturing objectives requires certain amount of players (can be configured) - Ambient AI Battle System: Delete bodies on Squad Wipe
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Feb 2026 03:30:54 GMT
- Last Modified
- Thu, 12 Feb 2026 03:32:59 GMT
0.9.133
- Periscopes mod should be compatible (probably)
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Feb 2026 19:30:17 GMT
- Last Modified
- Wed, 11 Feb 2026 19:32:52 GMT
0.9.132
- Ambient Battle System: Vehicles are cleaned up upon removing groups when no player is within 75 meters of vehicle.
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Feb 2026 19:07:58 GMT
- Last Modified
- Fri, 06 Feb 2026 19:08:39 GMT
0.9.131
- Fixed Ambient Battle Zone calculations
- Game Version
- 1.6.0.108
- Created
- Sat, 24 Jan 2026 22:05:27 GMT
- Last Modified
- Sat, 24 Jan 2026 22:06:24 GMT
0.9.130
-Adjusted some AI waypoints for the Ambient AI Battles to hopefully find each other easier
- Game Version
- 1.6.0.108
- Created
- Wed, 21 Jan 2026 17:02:25 GMT
- Last Modified
- Wed, 21 Jan 2026 17:03:07 GMT
0.9.129
- Fixed saved loadouts not working (probably)
- Game Version
- 1.6.0.108
- Created
- Wed, 21 Jan 2026 01:42:42 GMT
- Last Modified
- Wed, 21 Jan 2026 01:43:17 GMT
0.9.128
- Attempting to fix ambient frontline spawn position not correct on first join
- Game Version
- 1.6.0.108
- Created
- Tue, 20 Jan 2026 20:22:30 GMT
- Last Modified
- Tue, 20 Jan 2026 20:23:01 GMT
0.9.127
- Randomized mortar frequency - Attempting to fix frontline spawn point position on players first spawn - Added back FIA on checkpoints for Everon HQC/MOB scenarios - Removed some starting positions that were right on top of objectives
- Game Version
- 1.6.0.108
- Created
- Tue, 20 Jan 2026 17:33:44 GMT
- Last Modified
- Tue, 20 Jan 2026 17:34:27 GMT
0.9.126
- Added heal yourself option on Medkits - Added dynamic spawnpoints for Ambient AI Battle Zones - Removed most FIA patrols from Full Everon HQC MOB scenario
- Game Version
- 1.6.0.108
- Created
- Tue, 20 Jan 2026 00:34:54 GMT
- Last Modified
- Tue, 20 Jan 2026 00:35:44 GMT
0.9.125
- Temporarily removing most FIA from Everon HQC scenario
- Game Version
- 1.6.0.108
- Created
- Sun, 18 Jan 2026 01:20:22 GMT
- Last Modified
- Sun, 18 Jan 2026 01:21:11 GMT