Conflict Escalation
by Sir.Ironbeard
0.9.186
- Fixed: Pain effect was not scaling with higher health values. - Adjusted pain effect pulse delay
- Game Version
- 1.7.0.49
- Created
- Sat, 13 Jun 2026 00:19:46 GMT
- Last Modified
- Sat, 13 Jun 2026 00:20:39 GMT
0.9.185
- Fixed: Pain effect was not scaling with higher health values.
- Game Version
- 1.7.0.49
- Created
- Fri, 12 Jun 2026 21:17:06 GMT
- Last Modified
- Fri, 12 Jun 2026 21:18:08 GMT
0.9.184
- Fixed: Suppression disabled vanilla LAV-25 periscope use - Added ability to exclude Persistent Injuries if near an ambulance - Adjust health resilience thresholds and recovery time
- Game Version
- 1.7.0.49
- Created
- Fri, 12 Jun 2026 17:17:04 GMT
- Last Modified
- Fri, 12 Jun 2026 17:18:31 GMT
0.9.183
- Removed listeners for OnSupplyResourcesChanged during graceful server shutdown - Disabled Persistent Injuries on Legacy Conflict: Everon scenario
- Game Version
- 1.7.0.49
- Created
- Thu, 11 Jun 2026 17:29:14 GMT
- Last Modified
- Thu, 11 Jun 2026 17:30:51 GMT
0.9.182
- Fixed: Seizing requirement notification was triggering for owning faction
- Game Version
- 1.7.0.49
- Created
- Wed, 10 Jun 2026 22:38:52 GMT
- Last Modified
- Wed, 10 Jun 2026 22:40:22 GMT
0.9.181
- Adjusted Field Hospital detection range - Added notification about seizing requirements inside cap zone
- Game Version
- 1.7.0.49
- Created
- Wed, 10 Jun 2026 17:35:29 GMT
- Last Modified
- Wed, 10 Jun 2026 17:36:10 GMT
0.9.180
- Fixed: Request personnel was not recognizing Group rank - Fixed: Sometimes SCR_PlayerSupplyAllocationComponent was divided by zero - Fixed (probably) OnSupplyResourcesChanged causing recursive ScriptInvoker server crash and the division-by-zero in IsBaseBelowSupplyLimit - Added re-entry guard for OnSupplyResourcesChanged to protect against server shutdown - Added division by zero guard in OnSupplyResourcesChanged
- Game Version
- 1.7.0.49
- Created
- Wed, 10 Jun 2026 02:14:31 GMT
- Last Modified
- Wed, 10 Jun 2026 02:15:05 GMT
0.9.179
- Removed logging from VoN Component
- Game Version
- 1.7.0.49
- Created
- Tue, 09 Jun 2026 17:29:11 GMT
- Last Modified
- Tue, 09 Jun 2026 17:30:10 GMT
0.9.178
- Fixed for the 1.7.0.49 update
- Game Version
- 1.7.0.49
- Created
- Tue, 09 Jun 2026 17:22:39 GMT
- Last Modified
- Tue, 09 Jun 2026 17:23:21 GMT
0.9.177
- Adjusted logic for setting restricted spawn locations - Removed AUTO vehicle spawns for bases that are on the front line - Fixed (probably): Group rank ignored when spawning with a saved loadout - Adjusted medical/damage/resilience values for player characters - Players no longer drop their weapon when going uncon (it's in a sling)
- Game Version
- 1.7.0.41
- Created
- Tue, 09 Jun 2026 01:48:26 GMT
- Last Modified
- Tue, 09 Jun 2026 01:49:15 GMT
0.9.176
-Enabled seeding mode on Kolguyev HQC
- Game Version
- 1.7.0.41
- Created
- Sun, 07 Jun 2026 22:25:57 GMT
- Last Modified
- Sun, 07 Jun 2026 22:27:03 GMT
0.9.175
- Added Hipfire recoil. Now firing from the hip is not as controllable as aiming down sights.
- Game Version
- 1.7.0.41
- Created
- Sun, 07 Jun 2026 03:51:00 GMT
- Last Modified
- Sun, 07 Jun 2026 03:51:59 GMT
0.9.174
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 03:08:45 GMT
- Last Modified
- Fri, 05 Jun 2026 03:09:42 GMT
0.9.173
- Fixed once and for all (probably) the MHQ not recognizing supplies. - Fixed mortar was not detecting supplies from transport trucks.
- Game Version
- 1.7.0.41
- Created
- Thu, 04 Jun 2026 20:42:16 GMT
- Last Modified
- Thu, 04 Jun 2026 20:43:23 GMT
0.9.172
- Adjusted MHQ resource consumer purchase multiplier from 0 to 1
- Game Version
- 1.7.0.41
- Created
- Thu, 04 Jun 2026 16:55:20 GMT
- Last Modified
- Thu, 04 Jun 2026 16:56:22 GMT
0.9.171
- Fixed: Spawnpoint considered outside seeding range even if seeding range is larger than radio range
- Game Version
- 1.7.0.41
- Created
- Thu, 04 Jun 2026 16:07:35 GMT
- Last Modified
- Thu, 04 Jun 2026 16:08:42 GMT
0.9.170
- Added null check on deconstruction of supply check for military base component
- Game Version
- 1.7.0.41
- Created
- Thu, 04 Jun 2026 13:46:38 GMT
- Last Modified
- Thu, 04 Jun 2026 13:48:09 GMT
0.9.169
- Adjusted recoil curve for handguns - Fixed: Base supply limit for MSAR UI wasn't updating unless opening map first - Changed seeding zones in Arland HQC scenario to restrict objectives only.
- Game Version
- 1.7.0.41
- Created
- Thu, 04 Jun 2026 04:13:41 GMT
- Last Modified
- Thu, 04 Jun 2026 04:14:20 GMT
0.9.168
- Added null check for group rank check in Arsenal Inventory Slot UI. - Fixed: AI was diving into prone while standing still. - Added check for nearby player before spawning in platoons/vehicles for Ambient AI Battle Zone - Fixed: player received frontline/transport bonus every time player gets in/out of vehicle - Allow AI to help capture an objective if player is present
- Game Version
- 1.7.0.41
- Created
- Tue, 02 Jun 2026 19:46:02 GMT
- Last Modified
- Tue, 02 Jun 2026 19:47:14 GMT
0.9.167
- Removed FIA from being RNGD parent faction in scenarios - FIA can now spawn on supply bases in scenarios - Removed Exile Renegade punishment from FIA faction - Added new scenario: CE: Arland HQC
- Game Version
- 1.7.0.41
- Created
- Mon, 01 Jun 2026 17:52:26 GMT
- Last Modified
- Mon, 01 Jun 2026 17:54:02 GMT
0.9.166
- Added 1x morphine to FIA player - Fixed: FIA was forcing players to join faction
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 21:03:28 GMT
- Last Modified
- Sun, 31 May 2026 21:04:08 GMT
0.9.165
- Fixed (probably): Passive supply not working due to playable FIA hardcoded radio range - Fixed (probably): Max establish base reached before receiving enemy radio signal in MOB scenarios
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 14:56:32 GMT
- Last Modified
- Sun, 31 May 2026 14:57:52 GMT
0.9.164
- Factions should get 1 new base to build once contact with enemy faction in MOB scenarios. - Adjusted AK-74 recoil pattern. - Adjusted VZ-58 recoil pattern. - Added null check for cleanup in Suppression Manager. - FIA is now excluded from most MSAR - FIA Deployable tent can now be deployed outside radio range - Temporarily removed persistence from scenarios until BI fixes it
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 00:17:52 GMT
- Last Modified
- Sun, 31 May 2026 00:19:02 GMT
0.9.163
- Fixed: Random spawnpoints/caches were not enabled in mission config files
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 14:26:17 GMT
- Last Modified
- Sat, 30 May 2026 14:27:07 GMT
0.9.162
- Commander role enabled for QoL features in Legacy Conflict scenario
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 03:47:56 GMT
- Last Modified
- Sat, 30 May 2026 03:48:57 GMT
0.9.161
- Adjusted reward XP back to vanilla values
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 00:38:37 GMT
- Last Modified
- Sat, 30 May 2026 00:39:21 GMT
0.9.160
- Fixed (probably): seeding status disabled before players had a chance to spawn in once threshold was met - Fixed: UGL's should no longer be heard at 3000 meters - Fixed (probably): Death Info screen should be centered on ultrawide monitors - Fixed (probably): Capture progress not showing if player was already inside the zone when capture started. - Fixed (probably): No XP given during/after seizing base in Legacy conflict - Adjusted respawn screen delay time - Increased friendly-fire suppression forgiveness range to 50 meters (from 15)
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 21:14:09 GMT
- Last Modified
- Fri, 29 May 2026 21:15:13 GMT
0.9.159
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 20:32:18 GMT
- Last Modified
- Fri, 29 May 2026 20:32:30 GMT
0.9.158
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 20:19:13 GMT
- Last Modified
- Fri, 29 May 2026 20:19:27 GMT
0.9.157
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 18:54:18 GMT
- Last Modified
- Fri, 29 May 2026 18:55:01 GMT