Conflict Escalation

by Sir.Ironbeard
Conflict Escalation

Summary

Conflict: Escalation overhauls Arma Reforger’s Conflict mode with dynamic antenna service ranges, squad XP, and realistic suppression. Includes 5 Everon scenarios. For Make Arma Not War 2025!

Description

Conflict: Escalation is a transformative mod for Arma Reforger’s Conflict game mode, designed to elevate tactical gameplay through innovative mechanics, immersive audio-visual effects, and cooperative squad dynamics. Submitted for the Make Arma Not War 2025 competition, this mod reimagines the Cold War struggle on Everon with a focus on realism, strategy, and team synergy. 

Key Features

- Squad XP and Progression: 
Squad members pool XP to rank up collectively, unlocking rank-locked loadouts for all, even new players. New squads start at Private, encouraging teamwork to access advanced gear.

- Realistic Suppression System: 
Experience visual suppression effects (camera shake, tunnel vision, increased brightness) from bullet flybys and explosions. Higher ranks recover faster, and vehicles dampen effects, adding tactical depth.

- Enhanced Soundscape and Earplugs: 
Amplified weapon and explosion sounds immerse you in the chaos, with breathing cues for stamina. Toggleable earplugs (adjustable in settings) reduce effects volume while prioritizing dialogue and voice chat. 

- Supplies: 
Supplies can add capture time for defending/attacking bases (configurable).

- Invasion Mode: 
In this asymmetric mode, invaders with fixed tickets aim to capture all control points, while defenders with regenerating tickets protect them but cannot recapture lost bases. 

- Dynamic Radio Ranges and Randomized Bases:
A dynamic radio range system ensures connectivity for randomized bases in Randomized Advance & Secure (RAAS) scenarios. Bases and Capture & Hold (CAH) zones outside radio range stay hidden, enhancing fog of war.

- Advance & Defend (AAD)/Invasion Mode: 
Defenders protect all bases with regenerating tickets, while invaders aim to capture all objectives with limited tickets. Defenders can’t recapture lost bases and may disguise as civilians penalty-free. 

- Ticket and Scoring Systems: 
Choose Ticket mode (win by depleting enemy tickets) or Scoring mode (win by reaching a score threshold). Enemy ticket counts can be hidden for strategic uncertainty. 

- Medical and Injury Mechanics: 
Persistent injuries carry over upon respawn (configurable), with debuffs like limping or aim sway for low health. Medics bandage 2x faster, and morphine temporarily alleviates pain effects. Heal at ambulances or field hospitals.

- Mobile Headquarters (MHQ) Enhancements: 
Deploy MHQs within friendly bases or turn them into a forward outpost with arsenals, field hospitals, or defenses. MHQs extend radio ranges (configurable) and transport vehicles have double the resource range for logistics. 

- Teamwork Incentives: 
Earn bonus XP for actions near teammates, including medical assistance (even for enemies). XP losses from death are restored if near a teammate, discouraging lone-wolf play. 

- Realistic Combat Adjustments: 
Slower strafing, weapon-specific ADS speeds, and ADS sway (reduced when crouched or prone) enhance realism. War crimes penalize killing unarmed non-combatants outside of combat areas, adding moral stakes. 

- Immersive Details: 
Radio static effects, ragdoll states for unconscious players, magazine repacking, and equipment foley sounds (e.g., rattling gear) deepen immersion. Player map markers shown near squad leaders and wave spawns promote squad cohesion. Minimum graphics settings prevent exploiting low visuals. 

- Configurable Scenarios: 
Battle prep zones, spawn protection, and auto-faction ambient vehicles/patrols streamline scenario design.

And more

Included Scenarios 

- Central Everon Randomized Advance & Secure (Ticket System):
Dynamic base randomization with a ticket-based win condition, emphasizing logistics and coordinated pushes. 

- Central Everon Randomized (Scoring System): 
Randomized bases with a scoring system, rewarding objective control over time for strategic flexibility. 

- Full Everon Regular: 
Classic Conflict layout across Everon, with semi-linear base progression for a more structured front line. 

- Full Everon Randomized Advance & Secure: 
Randomized bases across Everon’s full map, with increased win condition for a sprawling, unpredictable campaign. 

Why Play Conflict: Escalation? 

Conflict: Escalation rewards teamwork, strategy, and immersion. Lead an Invasion to overrun enemy defenses, coordinate logistics, or heal allies under fire—every role counts. With RAAS and Invasion scenarios, randomized objectives keep gameplay fresh, while features like squad XP, frontline bonuses, CAH zone scoring/capturing, and medical systems reward teamwork. 

Conflict: Escalation challenges players to think and play tactically while fostering camaraderie and ensuring replayability! ...theoretically.

P.s. Not sure if this should be in Playable Content or Wildcard. I'll let the judges decide :)

License

Arma Public License No Derivatives (APL-ND)