ConflictPVERemixedVanilla2.0

by Gramps303

2.4.4

- Retrying counter waves persistence
Game Version
1.6.0.54
Created
Thu, 06 Nov 2025 05:10:02 GMT
Last Modified
Thu, 06 Nov 2025 05:10:21 GMT

2.4.3

- Removed stamina from vanilla loadouts
- Added script for saving/loading number of counter attack waves and elimination status
Game Version
1.6.0.54
Created
Thu, 06 Nov 2025 03:13:04 GMT
Last Modified
Thu, 06 Nov 2025 03:13:23 GMT

2.4.2

- Made the islands control points, requiring them to win
Game Version
1.6.0.54
Created
Sat, 01 Nov 2025 01:38:45 GMT
Last Modified
Sat, 01 Nov 2025 01:40:53 GMT

2.4.1

- Enabled supply regeneration at supply depots on all maps
- Disabled commander role due to bugs (Might re-enable later on)
Game Version
1.6.0.54
Created
Fri, 31 Oct 2025 04:58:49 GMT
Last Modified
Fri, 31 Oct 2025 04:59:10 GMT

2.4.0

- Update for 1.6
- New PVE scenario for Kolguyev
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 14:24:17 GMT
Last Modified
Thu, 30 Oct 2025 14:24:37 GMT

2.3.20

- Updated Artillery spawns to despawn once the point is captured, the AI team is eliminated, and players are no longer near.
- Removed vehicle waypoints on the small islands near Scythe
- Moved counter spawnpoints further away from Quarry, Ghost town, Pennants pass, and Larue to fix counter spawning issue from players within proximity
Game Version
1.4.0.55
Created
Fri, 19 Sep 2025 03:29:21 GMT
Last Modified
Fri, 19 Sep 2025 03:29:38 GMT

2.3.19

- Potential fix for 'infinite' counter attack waves
Game Version
1.4.0.48
Created
Wed, 13 Aug 2025 18:46:05 GMT
Last Modified
Wed, 13 Aug 2025 18:46:29 GMT

2.3.18

- Added checks for if AI is in combat then its not considered stuck
- Added group size persistence when respawning a stuck group
Game Version
1.4.0.45
Created
Fri, 04 Jul 2025 04:25:32 GMT
Last Modified
Fri, 04 Jul 2025 04:25:48 GMT

2.3.17

- Adjusted script to delete latestSave json file in saved sessions on round end
- Added check for too steep a terrain tp spawn group
- Added check for stuck AI counter attacks to respawn them
- Potentially disabled vehicle patrols from spawning when their related group has been eliminated
- Shortened player distance check.  This will make it easier to find a spawnpoint for counters and artillery, but also more likely to spawn in view of players.
Game Version
1.4.0.45
Created
Thu, 03 Jul 2025 11:23:40 GMT
Last Modified
Thu, 03 Jul 2025 11:23:57 GMT

2.3.16

- Removed any edits to ai limits
Game Version
1.4.0.45
Created
Thu, 26 Jun 2025 23:13:34 GMT
Last Modified
Thu, 26 Jun 2025 23:13:54 GMT

2.3.15

- Added more comments to explain scripts
- Rewrote some scripts considering performance and those not using the linear mod
- Should also honor the ai limit set by server owners now
- Reuploaded as the previous version did not complete properly
Game Version
1.4.0.45
Created
Thu, 26 Jun 2025 21:42:24 GMT
Last Modified
Thu, 26 Jun 2025 21:42:38 GMT

2.3.13

- Compatability fix for Civ extraction mod
Game Version
1.4.0.45
Created
Thu, 19 Jun 2025 19:06:50 GMT
Last Modified
Thu, 19 Jun 2025 19:07:09 GMT

2.3.12

- Increased probability of AT in counters
- Fixed counters in non-4x version
- Added script for counters in case linear mod is not used
- Added bool to determine if linear mod is used (set in linear mod)
Game Version
1.4.0.38
Created
Sat, 14 Jun 2025 02:48:18 GMT
Last Modified
Sat, 14 Jun 2025 02:48:36 GMT

2.3.11

- Reworked counter attacks to use a large group prefab and set the size of the group still using the multiplier, but a new method.  If you use a group for counters that is maxed out at 4 characters, you will not get a group any larger than that unless you update your group with more characters.  My default counter group is maxed out at 100 characters (or a multiplier of 25).
- Added check box to designate a counter group in AmbientPatrolSpawnpointComponent
- Fixed counter attacks despawning when players leave a cap point
- Fixed some Everon counters that were spawning in and not moving to their waypoint
- Adjusted some points hq tents positions for Everon
- Added vehicle patrol in Villeneuf area
- Added back warcrimes but disabled Character perceived faction outfit type
- Added workbench thumbnail
- Cleaned up some scripts, removing unused code
- Latest save file deleted on match end after 15 sec to prevent pre built buildings from the previous session loading on a fresh start
- removed auto shutdown script on match end
It is now highly suggested to use the following startup parameters when running your server to avoid any issues restarting the match:  ArmaReforgerServer.exe -autoreload 30 -autoshutdown
Game Version
1.4.0.31
Created
Thu, 05 Jun 2025 14:59:08 GMT
Last Modified
Thu, 05 Jun 2025 14:59:26 GMT

2.3.10

- added auto shutdown on round end after 30sec
- removed warcrimes
- fixed a script error on the arsenal boxes
Game Version
1.3.0.170
Created
Wed, 14 May 2025 18:51:50 GMT
Last Modified
Wed, 14 May 2025 18:52:18 GMT

2.3.9

- removed auto shutdown script on match end
It is now highly suggested to use the following startup parameters when running your server to avoid any issues restarting the match:  ArmaReforgerServer.exe -autoreload 30 -autoshutdown
Game Version
1.3.0.157
Created
Mon, 05 May 2025 00:55:14 GMT
Last Modified
Mon, 05 May 2025 00:55:38 GMT

2.3.8

- gave civs bandages and removed name tags
- potential fix for artillery random cease fires
- disabled all starting point AI spawnpoints
- script edit to keep counter attacks from despawning
Game Version
1.3.0.157
Created
Sat, 03 May 2025 22:49:59 GMT
Last Modified
Sat, 03 May 2025 22:50:15 GMT

2.3.7

- Removed vehicle patrol in Gravette in the 4x scenario
- Made the relay buildings (tower and lighthouse) indestructable
Game Version
1.3.0.157
Created
Sat, 19 Apr 2025 02:51:36 GMT
Last Modified
Sat, 19 Apr 2025 02:51:51 GMT

2.3.6

- Potential Heli limit fix
Game Version
1.3.0.130
Created
Wed, 09 Apr 2025 18:35:57 GMT
Last Modified
Wed, 09 Apr 2025 18:36:16 GMT

2.3.5

- Fix for free mortars in enemy arsenal
Game Version
1.3.0.130
Created
Sun, 06 Apr 2025 02:42:13 GMT
Last Modified
Sun, 06 Apr 2025 02:42:30 GMT

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