ConflictPVERemixedVanilla2.0
by Gramps303
2.5.12
- Hotfix to allow FIA to capture bases after update 1.7.0.49
- Game Version
- 1.7.0.49
- Created
- Tue, 09 Jun 2026 23:32:24 GMT
- Last Modified
- Tue, 09 Jun 2026 23:32:52 GMT
2.5.11
- Fixed capturing issue
- Game Version
- 1.7.0.49
- Created
- Tue, 09 Jun 2026 17:10:14 GMT
- Last Modified
- Tue, 09 Jun 2026 17:10:39 GMT
2.5.10
- Script fix for 1.7.0.49 update
- Game Version
- 1.7.0.49
- Created
- Tue, 09 Jun 2026 16:37:29 GMT
- Last Modified
- Tue, 09 Jun 2026 16:37:49 GMT
2.5.9
Everon: - Increased counter spawn distance for Figari supply depot - Decreased defend waypoint for figari supply depot Kolguyev: - Increased counter spawn distance for Pik Pobedy
- Game Version
- 1.7.0.41
- Created
- Sun, 07 Jun 2026 01:13:40 GMT
- Last Modified
- Sun, 07 Jun 2026 01:14:00 GMT
2.5.8
- Fixed null pointer in logs for base name
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 03:57:23 GMT
- Last Modified
- Fri, 05 Jun 2026 03:57:38 GMT
2.5.7
- Standardized tags for logs - Added LogLevel for error and debug logs - Regenerated navmesh for the eastern sea relay on Everon
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 03:15:23 GMT
- Last Modified
- Fri, 05 Jun 2026 03:16:04 GMT
2.5.6
- Changed rank xp requirements for higher ranks in US_Campaign.conf Corp = 150 Sgt = 600 Lt = 1200 Cpt = 2400 Mjr = 3800 Col = 6000 Gen = 10000
- Game Version
- 1.7.0.41
- Created
- Tue, 02 Jun 2026 07:19:11 GMT
- Last Modified
- Tue, 02 Jun 2026 07:20:06 GMT
2.5.5
- Fixed FIA/USSR being enemies - Changed rank requirement for helis
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 09:20:42 GMT
- Last Modified
- Fri, 29 May 2026 09:22:53 GMT
2.5.4
- Helicopter pricing adjustment
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 03:14:39 GMT
- Last Modified
- Fri, 29 May 2026 03:15:10 GMT
2.5.3
- Fixed playability of factions in all scenarios
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 01:58:46 GMT
- Last Modified
- Fri, 29 May 2026 02:00:06 GMT
2.5.2
- Bug fix?
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 21:36:54 GMT
- Last Modified
- Thu, 28 May 2026 21:39:01 GMT
2.5.1
- Bug fix for 1.7
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 21:25:32 GMT
- Last Modified
- Thu, 28 May 2026 21:26:04 GMT
2.5.0
- Update for 1.7 - Removed helis from civ vehicle spawn points - Updated mod description
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 20:19:09 GMT
- Last Modified
- Thu, 28 May 2026 20:21:16 GMT
2.4.34
- Reduced rank requirements for all scenario groups to be Private
- Game Version
- 1.6.0.95
- Created
- Thu, 08 Jan 2026 08:44:30 GMT
- Last Modified
- Thu, 08 Jan 2026 08:46:31 GMT
2.4.33
- Adjusted starting points for all three scenarios In 1.6 they now need both factionAffiliation assigned and the correct faction specific encryption key for the RadioCoverageComponent so that the radio network does not break after the initial radio tower is built.
- Game Version
- 1.6.0.95
- Created
- Mon, 22 Dec 2025 06:13:10 GMT
- Last Modified
- Mon, 22 Dec 2025 06:13:28 GMT
2.4.32
- Added script to prevent the moving of HQ tents in the building mode after loading a save file
- Game Version
- 1.6.0.95
- Created
- Sun, 21 Dec 2025 03:06:52 GMT
- Last Modified
- Sun, 21 Dec 2025 03:08:48 GMT
2.4.31
- Fine tuned counter attacks for those not using linear mod - Cleaned up debug prints - Rewrote script for determining if counters are completed - Added check for detecting if a new task needs to be assigned after a restart (used in linear mod)
- Game Version
- 1.6.0.95
- Created
- Fri, 19 Dec 2025 00:31:46 GMT
- Last Modified
- Fri, 19 Dec 2025 00:32:05 GMT
2.4.30
- MSAR officially fixed - Cleaned up comments and debug prints in scripts
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 05:07:46 GMT
- Last Modified
- Fri, 12 Dec 2025 05:08:06 GMT
2.4.29
- Moved MSAR RPC to the player controller
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 05:00:58 GMT
- Last Modified
- Fri, 12 Dec 2025 05:01:19 GMT
2.4.28
- Scripted another RPC to client on join
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 04:27:38 GMT
- Last Modified
- Fri, 12 Dec 2025 04:28:00 GMT
2.4.27
- Attempting to RPC MSAR status to client
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 03:19:05 GMT
- Last Modified
- Fri, 12 Dec 2025 03:19:23 GMT
2.4.26
- More debugging for suspected replication issues
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 02:53:10 GMT
- Last Modified
- Fri, 12 Dec 2025 02:53:27 GMT
2.4.25
- Added debug prints for setting MSAR
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 00:22:39 GMT
- Last Modified
- Fri, 12 Dec 2025 00:23:04 GMT
2.4.24
- Removed setting of MSAR in game mode start
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 00:16:01 GMT
- Last Modified
- Fri, 12 Dec 2025 00:16:19 GMT
2.4.23
- Changed default MSAR value from false to true
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 00:10:30 GMT
- Last Modified
- Fri, 12 Dec 2025 00:10:48 GMT
2.4.22
- Modified ArsenalManagerComponent to hard set MSAR to enabled
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 23:54:00 GMT
- Last Modified
- Thu, 11 Dec 2025 23:54:18 GMT
2.4.21
- Scripting MSAR to be set to enabled on server start
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 23:46:38 GMT
- Last Modified
- Thu, 11 Dec 2025 23:46:55 GMT
2.4.20
- Added MSAR to editor mode
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 22:49:45 GMT
- Last Modified
- Thu, 11 Dec 2025 22:50:09 GMT
2.4.19
- Removed pre-defined group loadouts - Added old basic loadout prefab - Fix for enabling MSAR
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 21:02:53 GMT
- Last Modified
- Thu, 11 Dec 2025 21:03:11 GMT
2.4.18
- Enabled MSAR via script - Removed some debug prints
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 19:45:10 GMT
- Last Modified
- Thu, 11 Dec 2025 19:45:33 GMT