ConflictPVERemixedVanilla2.0
by Gramps303
2.5.5
- Fixed FIA/USSR being enemies - Changed rank requirement for helis
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 09:20:42 GMT
- Last Modified
- Fri, 29 May 2026 09:22:53 GMT
2.5.4
- Helicopter pricing adjustment
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 03:14:39 GMT
- Last Modified
- Fri, 29 May 2026 03:15:10 GMT
2.5.3
- Fixed playability of factions in all scenarios
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 01:58:46 GMT
- Last Modified
- Fri, 29 May 2026 02:00:06 GMT
2.5.2
- Bug fix?
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 21:36:54 GMT
- Last Modified
- Thu, 28 May 2026 21:39:01 GMT
2.5.1
- Bug fix for 1.7
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 21:25:32 GMT
- Last Modified
- Thu, 28 May 2026 21:26:04 GMT
2.5.0
- Update for 1.7 - Removed helis from civ vehicle spawn points - Updated mod description
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 20:19:09 GMT
- Last Modified
- Thu, 28 May 2026 20:21:16 GMT
2.4.34
- Reduced rank requirements for all scenario groups to be Private
- Game Version
- 1.6.0.95
- Created
- Thu, 08 Jan 2026 08:44:30 GMT
- Last Modified
- Thu, 08 Jan 2026 08:46:31 GMT
2.4.33
- Adjusted starting points for all three scenarios In 1.6 they now need both factionAffiliation assigned and the correct faction specific encryption key for the RadioCoverageComponent so that the radio network does not break after the initial radio tower is built.
- Game Version
- 1.6.0.95
- Created
- Mon, 22 Dec 2025 06:13:10 GMT
- Last Modified
- Mon, 22 Dec 2025 06:13:28 GMT
2.4.32
- Added script to prevent the moving of HQ tents in the building mode after loading a save file
- Game Version
- 1.6.0.95
- Created
- Sun, 21 Dec 2025 03:06:52 GMT
- Last Modified
- Sun, 21 Dec 2025 03:08:48 GMT
2.4.31
- Fine tuned counter attacks for those not using linear mod - Cleaned up debug prints - Rewrote script for determining if counters are completed - Added check for detecting if a new task needs to be assigned after a restart (used in linear mod)
- Game Version
- 1.6.0.95
- Created
- Fri, 19 Dec 2025 00:31:46 GMT
- Last Modified
- Fri, 19 Dec 2025 00:32:05 GMT
2.4.30
- MSAR officially fixed - Cleaned up comments and debug prints in scripts
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 05:07:46 GMT
- Last Modified
- Fri, 12 Dec 2025 05:08:06 GMT
2.4.29
- Moved MSAR RPC to the player controller
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 05:00:58 GMT
- Last Modified
- Fri, 12 Dec 2025 05:01:19 GMT
2.4.28
- Scripted another RPC to client on join
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 04:27:38 GMT
- Last Modified
- Fri, 12 Dec 2025 04:28:00 GMT
2.4.27
- Attempting to RPC MSAR status to client
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 03:19:05 GMT
- Last Modified
- Fri, 12 Dec 2025 03:19:23 GMT
2.4.26
- More debugging for suspected replication issues
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 02:53:10 GMT
- Last Modified
- Fri, 12 Dec 2025 02:53:27 GMT
2.4.25
- Added debug prints for setting MSAR
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 00:22:39 GMT
- Last Modified
- Fri, 12 Dec 2025 00:23:04 GMT
2.4.24
- Removed setting of MSAR in game mode start
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 00:16:01 GMT
- Last Modified
- Fri, 12 Dec 2025 00:16:19 GMT
2.4.23
- Changed default MSAR value from false to true
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 00:10:30 GMT
- Last Modified
- Fri, 12 Dec 2025 00:10:48 GMT
2.4.22
- Modified ArsenalManagerComponent to hard set MSAR to enabled
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 23:54:00 GMT
- Last Modified
- Thu, 11 Dec 2025 23:54:18 GMT
2.4.21
- Scripting MSAR to be set to enabled on server start
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 23:46:38 GMT
- Last Modified
- Thu, 11 Dec 2025 23:46:55 GMT
2.4.20
- Added MSAR to editor mode
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 22:49:45 GMT
- Last Modified
- Thu, 11 Dec 2025 22:50:09 GMT
2.4.19
- Removed pre-defined group loadouts - Added old basic loadout prefab - Fix for enabling MSAR
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 21:02:53 GMT
- Last Modified
- Thu, 11 Dec 2025 21:03:11 GMT
2.4.18
- Enabled MSAR via script - Removed some debug prints
- Game Version
- 1.6.0.95
- Created
- Thu, 11 Dec 2025 19:45:10 GMT
- Last Modified
- Thu, 11 Dec 2025 19:45:33 GMT
2.4.17
- Disabled Medical kit refund
- Game Version
- 1.6.0.76
- Created
- Wed, 26 Nov 2025 03:58:49 GMT
- Last Modified
- Wed, 26 Nov 2025 03:59:12 GMT
2.4.16
- Edited mortar script spawns and added checks for trees and rocks - Mortars now target players if inside the cap point - Adjusted starting time to be sunrise instead of starting in the dark
- Game Version
- 1.6.0.68
- Created
- Fri, 21 Nov 2025 06:10:20 GMT
- Last Modified
- Fri, 21 Nov 2025 06:10:45 GMT
2.4.15
- Adjusted Kolguyev starting date to have longer nights (August instead of June) - Persistence fix?
- Game Version
- 1.6.0.68
- Created
- Thu, 20 Nov 2025 20:28:08 GMT
- Last Modified
- Thu, 20 Nov 2025 20:29:49 GMT
2.4.14
- Synced MSAR with maximum supply allowed for each rank - Fixed map locations for Kolguyev to not say Everon - Copied Everon radio config for Kolguyev so it plays music and chat
- Game Version
- 1.6.0.68
- Created
- Wed, 19 Nov 2025 20:54:34 GMT
- Last Modified
- Wed, 19 Nov 2025 20:54:58 GMT
2.4.13
- Fixed the radio system on the original Everon scenario (non 4x) - Updated the mod description
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 03:40:56 GMT
- Last Modified
- Mon, 17 Nov 2025 03:41:20 GMT
2.4.12
- Removed player persistence if player does not reconnect before the reconnect timer expires
- Game Version
- 1.6.0.68
- Created
- Thu, 13 Nov 2025 14:58:07 GMT
- Last Modified
- Thu, 13 Nov 2025 14:58:26 GMT
2.4.11
- Lowered default win match timer to 5 minutes on all three scenarios
- Game Version
- 1.6.0.68
- Created
- Wed, 12 Nov 2025 06:34:25 GMT
- Last Modified
- Wed, 12 Nov 2025 06:34:44 GMT