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ConflictPVERemixedVanilla2.0

by Gramps303

2.3.4

Changelog for 2.3.4:
- Adjusted FIA and USSR rank locks
(this fixes the issue where you can get ussr mortars at private)

Skipped changelog for 2.3.3:
- Fix for JIP error after round end and scenario restart
If you don't have an auto restarter for your server, you will need to manually restart your server after the scenario ends and shuts down.
Game Version
1.3.0.130
Created
Thu, 03 Apr 2025 21:00:43 GMT
Last Modified
Thu, 03 Apr 2025 21:01:02 GMT

2.3.3

Game Version
1.3.0.130
Created
Mon, 31 Mar 2025 03:43:24 GMT
Last Modified
Mon, 31 Mar 2025 03:43:41 GMT

2.3.2

- Made the scenarios compatible with GM Persistant Loadouts mod
Game Version
1.3.0.130
Created
Sat, 29 Mar 2025 05:46:42 GMT
Last Modified
Sat, 29 Mar 2025 05:46:57 GMT

2.3.1

- updated vehicle rank
Game Version
1.3.0.130
Created
Thu, 27 Mar 2025 23:17:33 GMT
Last Modified
Thu, 27 Mar 2025 23:17:59 GMT

2.3.0

- Update for 1.3.0 (too much to list)
- Added AI Mortar attacks
- Various QOL fixes
- Enemies now use suppressors and bayonets
- Enemy arsenal now USSR instead of FIA
- Vehicle placement radius extended
Game Version
1.3.0.130
Created
Thu, 27 Mar 2025 18:29:07 GMT
Last Modified
Thu, 27 Mar 2025 18:29:55 GMT

2.2.8

- No stamina fix
Game Version
1.2.1.169
Created
Fri, 13 Dec 2024 02:15:52 GMT
Last Modified
Fri, 13 Dec 2024 02:16:52 GMT

2.2.7

- update for 1.2.1
Game Version
1.2.1.169
Created
Thu, 12 Dec 2024 17:31:42 GMT
Last Modified
Thu, 12 Dec 2024 17:32:44 GMT

2.2.6

- updated cap points required to 67 to include the new point replacing regina tower
Game Version
1.2.0.124
Created
Tue, 29 Oct 2024 04:49:59 GMT
Last Modified
Tue, 29 Oct 2024 04:51:01 GMT

2.2.5

- Fix for AI vehicle patrol vehicles being deleted on capture
Game Version
1.2.0.124
Created
Sat, 26 Oct 2024 03:49:13 GMT
Last Modified
Sat, 26 Oct 2024 03:50:13 GMT

2.2.4

- Fix for enemy captured vehicles despawning
Game Version
1.2.0.124
Created
Fri, 25 Oct 2024 04:30:53 GMT
Last Modified
Fri, 25 Oct 2024 04:31:55 GMT

2.2.3

- Moved 4x vehicle patrols map for LinerConflictPVE to this mod and gave it its own mission/scenario ID
Game Version
1.2.0.124
Created
Thu, 24 Oct 2024 08:29:46 GMT
Last Modified
Thu, 24 Oct 2024 08:30:45 GMT

2.2.2

- fix for Western Heights name on map
Game Version
1.2.0.124
Created
Thu, 24 Oct 2024 08:17:58 GMT
Last Modified
Thu, 24 Oct 2024 08:18:52 GMT

2.2.1

- Hotfix for Western Heights name on map
Game Version
1.2.0.124
Created
Thu, 24 Oct 2024 07:27:03 GMT
Last Modified
Thu, 24 Oct 2024 07:27:56 GMT

2.2.0

- Fixes for some AI positions
- Removed Entre Deux Tower
- Removed Regina Tower and replaced with a new cap point, Western Heights
- Compatability fixes for LinearConflictPVE mod (counter attacks moved to be children of their parent bases)
- Vehicle patrols renamed
Game Version
1.2.0.124
Created
Thu, 24 Oct 2024 06:13:41 GMT
Last Modified
Thu, 24 Oct 2024 06:14:35 GMT

2.1.3

- New script cleaned up and commented
Game Version
1.2.0.124
Created
Wed, 18 Sep 2024 20:42:29 GMT
Last Modified
Wed, 18 Sep 2024 20:43:30 GMT

2.1.2

- Fix for deleting vehicle patrols with no squad attached?
Game Version
1.2.0.124
Created
Wed, 18 Sep 2024 20:20:15 GMT
Last Modified
Wed, 18 Sep 2024 20:21:16 GMT

2.1.1

- Fix for vehicle patrol spawns spawning on restarts after its squad has been eliminated
Game Version
1.2.0.124
Created
Wed, 18 Sep 2024 19:06:35 GMT
Last Modified
Wed, 18 Sep 2024 19:07:32 GMT

2.1.0

- Edited script to minimize stuck ai for the random counter attack spawns
- Edited save file in an attempt to save counter attack status and vehicle patrol status
- Attempted fix for AI stuck at Airfield
Game Version
1.2.0.124
Created
Wed, 18 Sep 2024 18:25:43 GMT
Last Modified
Wed, 18 Sep 2024 18:26:41 GMT

2.0.17

- Hotfix for vehicle patrol spawns not spawning if not using the optional mods for BMP1, BMP3, & T72
Game Version
1.2.0.124
Created
Sat, 14 Sep 2024 05:25:14 GMT
Last Modified
Sat, 14 Sep 2024 05:26:12 GMT

2.0.16

- Adjusted the chances for modded vehicles for AI driving patrols
Game Version
1.2.0.124
Created
Sat, 14 Sep 2024 03:33:15 GMT
Last Modified
Sat, 14 Sep 2024 03:34:09 GMT

2.0.15

- Attempted fix for AI stuck in Airfield, Perelle, and Skua Point
- Adjusted Vehicle patrol tags to allow custom vehicles to spawn (support for BMP1, BMP3, & T72)
- Changed the mission description for the discord link to be more specific
- Beefed up the islands (more AI)
Game Version
1.2.0.124
Created
Sat, 14 Sep 2024 02:31:27 GMT
Last Modified
Sat, 14 Sep 2024 02:32:21 GMT

2.0.14

- Fixed global fuel consumption bug
- Fixed auto group sizing for vehicle patrols
- Set max speed for ai vehicles to 27kmph
- Added USSR ambulances to Military Hospital and heli spawn in St Pierre military
- Increased chances of ussr arsenal truck spawning
- Adjusted Morton Valley Defend Waypoint
- Removed Airfield starting point (on a hill too steep)
- Adjusted HQ tent in Ghost town, Cheval Gin Lodge, Hornbeam Valley, Tyrone, & Benac
Game Version
1.2.0.124
Created
Fri, 30 Aug 2024 05:12:43 GMT
Last Modified
Fri, 30 Aug 2024 05:13:40 GMT

2.0.13

- Fixed vehicle patrol in Regina
- scripted variable sizes for vehicle patrol ai groups
	(Modders can now use any vehicle and fill it by how many vehicle slots are available; max 15)
- AI stuck in Erquy lighthouse rock fixed
- AI stuck in Perelle house fixed
- Fixed helipad collision with UH1H
- Removed SCR_AIGoalReaction_GetOutVehicle script edit
	(AI now automatically get back into vehicles after a fight)
Game Version
1.2.0.124
Created
Thu, 22 Aug 2024 19:16:40 GMT
Last Modified
Thu, 22 Aug 2024 19:17:37 GMT

2.0.12

- Adjusted Richemont Vehicle Patrol, now drives through farm instead of supply depot.
- Adjusted Calvary Hill vehicle patrol, now drives through Richemont and by Sawmill as well.
- Deleted tilted crates and added supply tents at sawmill supply point.
- Scripted vehicle consumption for ai vehicles to .0001 and reset to vanilla consumption (8.0) when the ai group is eliminated.
Game Version
1.2.0.102
Created
Mon, 12 Aug 2024 02:40:32 GMT
Last Modified
Mon, 12 Aug 2024 02:41:29 GMT

2.0.11

- Adjusted Castle AI spawn to remove them from under the rocks
- Removed civ clothing from US arsenal, moved to another mod: CivilianClothingInUSArsenal
found here: https://reforger.armaplatform.com/workshop/620C243361C6167F-CivilianClothingInUSArsenal
Game Version
1.2.0.102
Created
Tue, 06 Aug 2024 02:50:50 GMT
Last Modified
Tue, 06 Aug 2024 02:51:36 GMT

2.0.10

- Moved Hedgehog Hill base to Etoupe Gas Station
- scripted null check for group error in crash logs
- Added more loadouts to select from on respawn (MG, Pilot, & Squad Lead)
- Fixed name of Fishermans Cove (from Tillers Find duplicate name on north east coast)
- Allow all groups to respawn on backpacks and allow custom loadouts, no supplies
- Updated mod description
Game Version
1.2.0.102
Created
Sat, 03 Aug 2024 03:44:27 GMT
Last Modified
Sat, 03 Aug 2024 03:45:13 GMT

2.0.9

- Added script to prevent AI from despawning on a point being captured.
- Fixed loadouts, prevented random loadouts from being selected.
- Fixed under map AI in Lancre.
- Required island cap points to win.
Game Version
1.2.0.102
Created
Thu, 01 Aug 2024 20:04:13 GMT
Last Modified
Thu, 01 Aug 2024 20:04:55 GMT

2.0.8

- Added script to prevent AI from despawning on a point being captured.
- Fixed loadouts, prevented random loadouts from being selected.
- Fixed under map AI in Lancre
Game Version
1.2.0.102
Created
Thu, 01 Aug 2024 19:33:58 GMT
Last Modified
Fri, 02 Aug 2024 19:37:54 GMT

2.0.7

hotfix for firing range counter quantity
Game Version
1.2.0.92
Created
Wed, 24 Jul 2024 22:46:15 GMT
Last Modified
Wed, 24 Jul 2024 22:47:01 GMT

2.0.6

- Potential fix for:
scripts/Game/Global/SCR_WorldTools.c:115 Function FindEmptyTerrainPosition
scripts/Game/Components/Locations/CPR_AmbientPatrolSpawnPointComponent.c:124 Function SpawnPatrol
- Potential character stamina fix
- Removed Etoupe starting position
Game Version
1.2.0.92
Created
Tue, 23 Jul 2024 04:16:55 GMT
Last Modified
Tue, 23 Jul 2024 04:17:41 GMT

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