Cover image of 1.3.0.102 Experimental Update

Attention Soldiers,

We updated the Steam and Xbox Experimental applications of the game.

For changes between Arma Reforger Experimental versions 1.2.1 and 1.3.0.84 on Xbox, see previous changelogs below:

1.3.0.102 Changelog

Assets

Added: Switch sounds to light on/off animations
Changed: Destroyed building now gets deleted properly
Changed: Deflated variant for US Tanker Suit
Changed: Vehicle's Get In action is now be hidden if that space in the vehicle is occupied by an unconscious or dead character
Tweaked: Camera vehicle 3rd-person stutter and getting too close to vehicle
Tweaked: Camera 3rd-person vehicle centering issues and improvements based on feedback
Tweaked: LAV-25 driver hatch actions
Tweaked: User actions priority unification and improvements
Tweaked: BRDM-2 Presence lights and dashboard combination
Tweaked: Hydra Rocket Container
Tweaked: Sitting down animations when getting in to the Mi-8
Tweaked: Player won't play the door opening/closing animation when interacting with doors from other compartments
Tweaked: Collision damage of Czech Hedgehog and Dragontooth props, making them a lot more resistant
Fixed: Switch from the front to gunner position on M151A2
Fixed: Get out animation for the Mi-8 navigator was not correct
Fixed: Disabled destruction component for the middle truss in US command tent
Fixed: Incorrectly linked ruins on Garage Military
Fixed: Ruins of Concrete Plant
Fixed: Wobbling of the passengers in the back of the UH-1H
Fixed: Doors on Wooden Barn and related light portals
Fixed: Head White 02 was not matching body mesh precisely
Fixed: Mi-8 vehicle graph could not recognize between the pilot and copilot and was not playing animation on the pedals or collective

General

Changed: In vehicles, holding ALT will only reset the horizontal angle
Fixed: Bad blending out of prone ADS camera when starting to move
Fixed: Helipads were inaccessible to AI
Fixed: Center point of support system radius was not set to the correct location
Fixed: Walking almost parallel to a curb would sometimes shake the character up and down
Fixed: Character would sometimes stop falling right before hitting the ground
Fixed: Character could get stuck falling after reverting movement
Fixed: Character sometimes died when jumping on sloped surfaces
Fixed: Rotating a weapon during inspection using controller no longer switches weapons
Fixed: Nametags rendering further away if using optics/binoculars
Fixed: Nametags were not rendering through transparent objects like glass

Stability and Performance

Changed: Performance optimization when processing controls
Tweaked: Heartbeat packets reliability
Fixed: Crash when serializing tasks without valid resource name
Fixed: Crash when checking whether a vehicle door can be closed/opened from outside
Fixed: Crash related to weapon inverse kinematics
Fixed: Client mass crash with unknown animation issue
Fixed: Crash related to blocklist
Fixed: Crash when getting out of a vehicle is interrupted by teleporting outside
Fixed: Freeze on navmesh tile generation
Fixed: Crash when handling falling damage on character with no damage management
Fixed: Crash related to use of deallocated memory
Fixed: Crash possible when processing remote proxy characters

User Interface

Added: User Actions now show keybind
Changed: Interaction Hold now uses the new textures
Changed: Interaction Menu visuals
Changed: Simplified the layouts and logic for the action menu list
Changed: Nearby Interaction visuals
Fixed: Action name not updating in some edge cases (mortar shell actions)
Fixed: Get in gunner not using the right Icon
Changed: Disabled some unfunctional parts of feedback window

Modding

Changed: Maximum of ragdoll bones was increased from 15 to 25.
Added: Assert and log when a maximum number of ragdoll bones is exceeded
Added: Script bindings for programmatic portal intensity control

Workshop

Fixed: Download progress not showing properly when joining server
Fixed: It was not possible to cancel the download after it started when joining a server
Fixed: Download manager wasn't detecting ongoing download of mods

Published on 

We want you for our mailing list!

We offer great content once a month just for you!