Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
For changes between Arma Reforger Experimental versions 1.2.1 and 1.3.0.84 on Xbox, see previous changelogs below:
1.3.0.102 Changelog
Assets
Added: Switch sounds to light on/off animations
Changed: Destroyed building now gets deleted properly
Changed: Deflated variant for US Tanker Suit
Changed: Vehicle's Get In action is now be hidden if that space in the vehicle is occupied by an unconscious or dead character
Tweaked: Camera vehicle 3rd-person stutter and getting too close to vehicle
Tweaked: Camera 3rd-person vehicle centering issues and improvements based on feedback
Tweaked: LAV-25 driver hatch actions
Tweaked: User actions priority unification and improvements
Tweaked: BRDM-2 Presence lights and dashboard combination
Tweaked: Hydra Rocket Container
Tweaked: Sitting down animations when getting in to the Mi-8
Tweaked: Player won't play the door opening/closing animation when interacting with doors from other compartments
Tweaked: Collision damage of Czech Hedgehog and Dragontooth props, making them a lot more resistant
Fixed: Switch from the front to gunner position on M151A2
Fixed: Get out animation for the Mi-8 navigator was not correct
Fixed: Disabled destruction component for the middle truss in US command tent
Fixed: Incorrectly linked ruins on Garage Military
Fixed: Ruins of Concrete Plant
Fixed: Wobbling of the passengers in the back of the UH-1H
Fixed: Doors on Wooden Barn and related light portals
Fixed: Head White 02 was not matching body mesh precisely
Fixed: Mi-8 vehicle graph could not recognize between the pilot and copilot and was not playing animation on the pedals or collective
General
Changed: In vehicles, holding ALT will only reset the horizontal angle
Fixed: Bad blending out of prone ADS camera when starting to move
Fixed: Helipads were inaccessible to AI
Fixed: Center point of support system radius was not set to the correct location
Fixed: Walking almost parallel to a curb would sometimes shake the character up and down
Fixed: Character would sometimes stop falling right before hitting the ground
Fixed: Character could get stuck falling after reverting movement
Fixed: Character sometimes died when jumping on sloped surfaces
Fixed: Rotating a weapon during inspection using controller no longer switches weapons
Fixed: Nametags rendering further away if using optics/binoculars
Fixed: Nametags were not rendering through transparent objects like glass
Stability and Performance
Changed: Performance optimization when processing controls
Tweaked: Heartbeat packets reliability
Fixed: Crash when serializing tasks without valid resource name
Fixed: Crash when checking whether a vehicle door can be closed/opened from outside
Fixed: Crash related to weapon inverse kinematics
Fixed: Client mass crash with unknown animation issue
Fixed: Crash related to blocklist
Fixed: Crash when getting out of a vehicle is interrupted by teleporting outside
Fixed: Freeze on navmesh tile generation
Fixed: Crash when handling falling damage on character with no damage management
Fixed: Crash related to use of deallocated memory
Fixed: Crash possible when processing remote proxy characters
User Interface
Added: User Actions now show keybind
Changed: Interaction Hold now uses the new textures
Changed: Interaction Menu visuals
Changed: Simplified the layouts and logic for the action menu list
Changed: Nearby Interaction visuals
Fixed: Action name not updating in some edge cases (mortar shell actions)
Fixed: Get in gunner not using the right Icon
Changed: Disabled some unfunctional parts of feedback window
Modding
Changed: Maximum of ragdoll bones was increased from 15 to 25.
Added: Assert and log when a maximum number of ragdoll bones is exceeded
Added: Script bindings for programmatic portal intensity control
Workshop
Fixed: Download progress not showing properly when joining server
Fixed: It was not possible to cancel the download after it started when joining a server
Fixed: Download manager wasn't detecting ongoing download of mods