Cover image of 1.3.0.32 Experimental Update

Attention Soldiers,

We updated the Steam Experimental application of the game.

This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.

Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.

1.3.0.32 Changelog

Assets

Added: New game materials for BRDM-2 & LAV-25
Changed: Configured ammo hitzones for LAV-25 turret
Tweaked: Added engine user action context to LAV-25 so engine and drivetrain can be repaired on it
Tweaked: Colliders settings of LAV-25
Tweaked: UH-1H repair contextual actions
Tweaked: Increased engine damage coefficient on helicopters to be in line with the rest of helicopter hitzones
Fixed: LAV-25 turret interior skinned
Fixed: Attached truck beds didn't have working wreck models
Fixed: BRDM-2 has no longer Turn lights, only hazards
Fixed: Damage to crew uniforms
Fixed: Mi8-MT hardpoint replication setup
Fixed: Missing signal lights sounds on LAV-25 and BRDM-2

General

Added: Interior reverb for dampers, impacts, and hatch animations
Changed: Conflict variants of vehicles (less equipment in inventory) are now the only buildable option in the Conflict game mode. GM still spawns the variants with gear
Changed: Added buttons on every entry in the BlockList. The old version (button at bottom) was clunky to use given the focus change on mouse hover.
Fixed: Commanding suppressive fire uses the correct string now
Fixed: Free building mode was still displaying the shortcut even if it was removed
Fixed: Morphine and Saline item usage prevented the character from moving
Fixed: Placeholder flag was sometimes visible in the group menu
Fixed: Removed "Block" and "Unblock" texts appearing in the top-left corner when blocking/unblocking using a keyboard or gamepad
Fixed: When AI would fire the mortar the proxy wouldn't set the animation attributes nor the instigator for the shell
Fixed: Tutorial Fire Support - Step to Aim down the sights should suggest press instead of hold
Fixed: Tutorial Obstacle course - final time is missing in a hint if you leave the course area and come back
Fixed: Weapons were deleted on player respawn after killing soldiers around HQ
Fixed: Editor previews for the cargo variant of Šárka 1203
Fixed: AI Ballistic tables for missiles
Fixed: Navmesh settings default stepHeight - lower values made characters slide over the terrain
Fixed: AimY seemed to be wrong on characters operating a mortar in MP
Fixed: When failing to attach to another compartment after detaching, we just leave the character detached from any compartment.
Fixed: Case where we didn't clear compartment/manager when it failed to prepare for attaching to another compartment
Fixed: Character is not rotated on remote proxy when loading the mortar
Removed: Deleted duplicate ballistic table gadget from FIA arsenal

Stability and Performance

Fixed: Bug in optimization of terrain occlusion raycasting
Fixed: Crash when a part of turret hierarchy disappeared
Fixed: Crash when permission request callback arrived after the game was being transitioned out
Fixed: Crash when SocialComponent deleted callback before call upon callback
Fixed: Potential crash mitigation for loadout manager accessing dangling pointers
Fixed: PropertySet leaking memory
Fixed: Assert when a character was loaded before the compartment it was in
Fixed: Removing ragdoll from parent would cause it to be teleported to 0.0.0 for a single frame
Fixed: GetHandlerLeaderAgent access invalid agent
Fixed: GamepadIOHandlerComponent was sometimes leaking memory
Fixed: Character in vehicle desync when dying in a spawnable turret
Fixed: Possible GPU crash in particles when there were too many emitters in a batch
Fixed: Various memory leaks

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