Cover image of 1.3.0.76 Experimental Update

Attention Soldiers,

We updated the Steam Experimental application of the game.

This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.

Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.

1.3.0.76 Changelog

Assets

Added: Weapon information HUD element for Gunship Helicopters
Added: Custom composition for helicopter rearm points, arsenal boxes replaced by ammo boxes fitting faction-specific helicopter ammo
Changed: Silenced the charge ring adjustment when equipping mortar shell
Changed: Enabled and configured destruction on Concrete Pipe prefabs to fix collision problem
Changed: 25mm cannon impact, interior, and other sounds
Changed: Removed the ability to reload the LAV-25 and helicopter rocket pods with a repair truck
Changed: Added the ability to reload the LAV-25 and helicopter rocket pods with ammo truck and arsenal truck
Tweaked: Deployment for UK59 bipod, now should work better on angled surfaces
Tweaked: Tree destruction sounds, particles, and configuration
Tweaked: EditorPreview for UAZ-452 ambulance
Tweaked: Added Remove casualty actions for vehicles where the door can be opened
Tweaked: Tent destruction particle effects
Fixed: Greenhouse door was not opening correctly for MP client
Fixed: PKMN reloads, added extra transition between remove and insert mag anims
Fixed: PKMN reload animation was not playing in prone
Fixed: Missing light portals in Aircraft Shelter
Fixed: Missing light switch animation for the BRDM-2
Fixed: Open hatch action for driver-opened passenger door in BTR-70

Playable Content

Added: USSR Peaked cap (Officer cap) to arsenal, costs 20 supplies, and is unlocked at the rank of Captain
Added: ScenarioFramework: On cinematic ends Action
Changed: PKMN rank requirement increased to Lieutenant
Changed: PKMN supply cost increased to 90
Changed: M21 and SVD rank requirement increased to Corporal
Changed: M21 and SVD optics (ART-II & PSO-1) rank requirement increased to Sergeant
Changed: M21 and SVD ammo rank requirement increased by 1 (FMJ/Tracer on Corporal; Sniper on Sergeant; AP / API on Lieutenant).
Changed: Rank requirements for many cosmetic items increased to Corporal and Sergeant, usually the ones with more camo and/or features will require higher rank. Pilot and Vehicle crew cosmetics will be unlocked along with vehicles at Sergeant.
Changed: Ammo pack supply cost increased to 50
Changed: Ammo pack rank requirement set to Sergeant
Changed: Rank requirement for armed M151A2 vehicles increased to Corporal
Changed: LAV-25 rank requirement reduced to Lieutenant
Changed: Floodlights rank requirement reduced to Private
Fixed: ScenarioFramework: Change Weather action "Random weather change" checkbox had the opposite result of what was expected
Fixed: Tutorial - Fire Support - Players could get stuck on "Step away from mortar" step because of the azimuth range
Fixed: Tutorial - Fire Support - Hint about selecting new shell had wrong button suggestion on controllers

General

Added: Freeze Detection - mode and fallback to kill application instead of forced crash
Changed: Server Hosting - A2S protocol will now stop responding when application is frozen
Changed: 3rd-person vehicle camera felt stiff/locked onto the vehicle
Fixed: Wrong weapon roll on slopes
Fixed: Radios in destroyed buildings would sink into the ground with the building but would continue to provide a spawn point
Fixed: Destroyed buildings would drag rivers underground
Fixed: RplComponent pivot point sync with AutoHierarchy enabled
Fixed: "Do not perform" switch action when kicking dead or unconscious character from vehicle
Fixed: Large portal flickering due to incorrect projection tests
Fixed: Compositions placed by Game Master from the entity browser did not have author info
Fixed: Undefined key bind in Game Master Map Field Manual page
Fixed: Character spawned for client that crashed during the spawning procedure would not lose its invincibility
Fixed: Arsenals could fail to initialize their content if they were loaded with the map

Workshop

Added: MANW workshop tab
Added: MANW workshop filters
Added: MANW icon on workshop card and workshop detail page
Changed: MAWN-focused highlight banner to Reforger Orange instead of blue

Stability and Performance

Changed: Optimized some of Workshop requests
Fixed: Mod Dependencies were not loading properly
Fixed: Crash when deleting streaming out a soldier loading a mortar
Fixed: Crash when using user actions parented to an entity with no ActionsManagerComponent
Fixed: Crash when passing nullptr anim binder to AnimationPlayer
Fixed: Crash when deleting a vehicle with unfinished wheel traces
Fixed: Crash when generating a preview for an inventory item entity with no model
Fixed: Script errors when opening an arsenal
Fixed: Doors components did not recreate the original roads without crashing
Fixed: AI vehicle agent being simulated while the driver is a player
Fixed: Distance-based visibility calculation of BSP subscenes - it wasn't correctly calculated from AABB centroid
Fixed: GetResourceObject took up to 90% of the time when streaming in a large forest being destroyed

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