Cover image of 1.3.0.25 Experimental Update

Attention Soldiers,

We updated the Steam Experimental application of the game.

This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.

Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.

1.3.0.25 Changelog

Assets

Added: Camera shake to M242 cannon and M240 MG

Fixed: Missing getin/getout animations on the UAZ with UK-59
Fixed: Mi-8MT hardpoint replication setup
Fixed: Missing repair/extinguish action on the LAV-25
Fixed: Searchlight of BRDM-2
Fixed: Tree destruction fixes
Fixed: Wrong ruins of Control Tower
Fixed: Destruction of Office_E_01_base.et
Fixed: Gunner on the M998/M1025 can no longer see the open/close door actions that caused the wrong pose
Fixed: Players should not be able to equip US pilot overall suit over pants

General

Added: Turned out occupant always gets out of the door it is turned out from. It is now possible to close the door of other compartment when turned out.

Changed: Single Player scenario "Elimination" is now promoted as a pinned scenario in the Play menu

Tweaked: Opening/closing vehicle doors not locking camera movement

Fixed: Bleeding and Drowning effects stayed on screen until death
Fixed: Some rocks would get deleted by building destruction
Fixed: BTR turnout unconscious-death animation
Fixed: Driver hatch animation was not playing properly
Fixed: Gadgets block certain driver animations of character
Fixed: Explosions and collisions would kick people from the vehicle regardless of what seat or compartment type they're in
Fixed: Hands were not moving when controlling the steering wheel on remote proxy
Fixed: Jerry cans dropped from hand couldn't be refueled in MP
Fixed: Opening/closing fake door by input button crash
Fixed: Rocket pod proper replication parent handling
Fixed: Turret ADS camera being destroyed when turret is broken/deleted
Fixed: Weapon inspection spinbox should now contain all possible attachment points
Fixed: Grenade throw being interrupted when switching between idle and locomotion
Fixed: Light did not terminate when flare hit the water.

Stability and Performance

Tweaked: BaseSlotComponent memory consumption optimized
Tweaked: DoorSlot and door memory consumption optimized

Fixed: Crash when permission request callback arrived after game was being transitioned out
Fixed: DoorSlotComponent entity attachment handling
Fixed: JIP crash in RocketEjectorMuzzleComponent
Fixed: Screen effects sometimes caused warnings and possible memory leaks
Fixed: Broken replication of bird movement state
Fixed: Crash when sending a feedback message

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