Attention Soldiers,
We updated the Steam Experimental application of the game.
This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.
Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.
1.3.0.38 Changelog
Assets
Changed: Repair actions on BRDM-2
Changed: BRDM-2 hitzones & Ammo loadouts
Fixed: Various clipping of character through the LAV25 and BRDM2
Fixed: Tree debris getting stuck in ground
Fixed: UAZ-469: Get in interaction was in place of Switch seat for middle passenger seat
Fixed: UAZ-452 Transport variant required Lieutenant rank. Now correctly requires Corporal rank
Fixed: BRDM-2 driver saw Open/Close Door hints instead of Open/Close Hatch hint
Fixed: Refuel actions on BRDM-2
Tweaked: BTR-70 visual placement of available magazines inside
Tweaked: Interaction priority and visibility on UAZ-452
Tweaked: Editor Previews for BTR-70, BRDM-2, and LAV-25
General
Changed: Commanding entries can have rank requirements
Changed: Commanding entries now support "Cannot perform reason" same as user actions
Changed: Tutorial - Special Weapons: RPG disposal stage now requires simply dropping RPG out of player inventory
Fixed: Arsenals' resupply actions skipped rank requirements
Fixed: Mortar shells taken from the arsenal sometimes failed to sync the number of charge rings with other clients
Fixed: Players were able to order AI to fire HE rounds from the mortar without having the required rank
Fixed: Sa. 58 bayonet was not applying same damage/force as other bayonets
Fixed: Opening the map prevented marker deletion when other player moved it
Fixed: When switching mortar ballistic display visibility a notification about changing vehicle salvage state appeared
Fixed: Wrong title and description for GM option to disable mortar UI elements that show ballistic data
Fixed: Visualization of area sometimes stayed stuck for player when provider entity was deleted
Tweaked: Effective bayonet distance lowered
Stability and Performance
Fixed: CharacterVicinityComponent not always unsubscribing to bindings which sometimes lead to a crash
Fixed: Crash when destroying buildings with navlinks by removing unnecessary rebuild requests to road network
Fixed: Crash when calling BallisticTable::GetAimHeightOfNextProjectile on missiles with very small positive distance
Fixed: Crash caused by unsafe access to clothing when putting them on/off and slight improvements
Fixed: VME when player would open the inventory while having saline or tourniquet applied
Fixed: Crash when opening and closing doors in quick succession
Fixed: Possible crash when evaluating interior query resulted too late
Fixed: GPU crash during rain ripple rendering
Fixed: Possible fix for BaseWeaponStatsManagerComponent crashes
Workbench
Changed: Workbench: CLI Addon Packing and Publishing will now exit with code 1 if scripts cannot be compiled (T181951)
Changed: Workbench: Increased addon publish size limit from 5 GB to 7 GB
Fixed: Workbench: Addons could not be deleted from Workshop (T187289)
Fixed: Workbench: Cleanup of old data from previous addon version when uploading new version
Fixed: Workbench: Addon publishing via CLI param was not respecting size limits
Workshop
Fixed: WorkshopApi.::ScanOfflineItems() and other workshop ScriptAPIs could disable forced update (T186929 + T184255)
Modding
Changed: Improved error handling for JsonApiStruct (T183237)