Summary
Ukraine vs Russia on Marnivka. One rotating objective at a time, six-player capture minimum, first to six captures, live progress HUD and protected headquarters. Initial test release for Last Light.
Description
LAST LIGHT: MARNIVKA CONFLICT
A custom Ukraine-versus-Russia PvP scenario for the Last Light server, built on the Marnivka terrain with the existing Last Light team, squad and armory experience.
ONE OBJECTIVE. TWO TEAMS. FIRST TO SIX.
Fight over one active 100m objective at a time. Town Center opens the round, followed by random locations from an eight-point pool. Locations do not repeat until the pool is exhausted.
CAPTURE RULES
Your team needs at least six living players inside the objective and more players than the opposition. 6 vs 5 captures; 6 vs 6 and 5 vs 0 pause. Opposing progress must be neutralized before building your own. A neutral capture takes 90 seconds. Each capture awards one point, with an eight-second interval before the next objective. The first team to six captures wins.
PLAYER EXPERIENCE
- Live capture percentage, team counts, scores and objective status in a bottom-center HUD.
- Fixed Ukraine headquarters in the northwest and Russia headquarters southeast of Yarkne.
- 100m headquarters protection with normal firing and throwing suppressed inside, plus server-side damage checks. Deliberate Game Master actions remain possible.
- Native Conflict headquarters, supplies, building and respawn systems.
- Integration with Last Light's existing team selection, groups and Armory. This is a separate scenario upload, not a replacement for those mods.
REQUIRED ADDONS
Marnivka, TEF Arsenal, TEF Arsenal2, TEF Vehicles, Last Light Armory and their dependencies. Keep the existing Last Light Loading and equipment dependencies enabled. This addon uses the original terrain and third-party resources as dependencies rather than redistributing them.
SERVER SCENARIO ID
{FE072A7D7B534B9F}Missions/LastLight_Marnivka_Conflict.conf
VERSION 1.0.0 / INITIAL TEST RELEASE
Introduces rotating objectives, six-capture victory, relocated headquarters, capture HUD, base-protection logic and Last Light deployment integration. Scores and objective rotation reset when the server restarts.
TESTING STATUS
Initial multiplayer test build. Full join/deploy/respawn testing, headquarters clearance, the six-point round-end transition, additional protection edge cases and large-server load testing still need validation. Not certified for 128-player performance. Test on a staging server before replacing a live scenario.
CREDITS
Thanks to the creators of Marnivka, TEF, Arma Reforger and all required equipment and framework addons. Their work remains owned and licensed by its respective authors. Cover image is AI-generated promotional artwork, not a gameplay screenshot.License
Arma Public License (APL)