CIU Host Test
by paranoiiik2223
0.0.25
Add original Ukrainian caged BM-21 and WCS Stryker M1126 CROWS to the Ukrainian ground-vehicle catalog. Preserve original vehicles and prices, existing CIU rank policy, spawn occupation/collision checks and previous gameplay/Discord QR. No third-party content is bundled.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 07:53:45 GMT
- Last Modified
- Sat, 24 Oct 2026 07:53:51 GMT
0.0.24
Add Discord QR boards at both headquarters, a readable welcome preview and clean mission title. Preserve previous gameplay, prices, ranks and original third-party map resources.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 03:30:52 GMT
- Last Modified
- Sat, 24 Oct 2026 03:30:57 GMT
0.0.23
Original CIU Discord QR boards at both HQs and updated mission preview. Preserve 0.0.22 gameplay fixes. Added original BM-21 and Stryker dependencies for isolated compatibility acceptance; their network driving, firing and rearming tests are pending. No third-party assets are bundled or modified.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 02:47:31 GMT
- Last Modified
- Sat, 24 Oct 2026 02:47:35 GMT
0.0.22
Use immutable original vehicle prefab budgets during native selection and creation checks. Preserve native costs, ranks, cooldown duration, faction and placement validation. Network acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 01:28:42 GMT
- Last Modified
- Sat, 24 Oct 2026 01:28:46 GMT
0.0.21
Diagnostic release for native vehicle budget rejection after cooldown expiry. No price, rank, timer duration or creation RPC changes.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 01:01:14 GMT
- Last Modified
- Sat, 24 Oct 2026 01:01:18 GMT
0.0.20
0.0.20: Correct the dynamic COOLDOWN capacity returned by GetMaxBudget to match native GetMaxBudgetValue: zero while locked, one after expiry. Native durations, timestamps, prices and server creation checks remain unchanged. Multiplayer repeat-purchase acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 00:35:31 GMT
- Last Modified
- Sat, 24 Oct 2026 00:35:36 GMT
0.0.19
0.0.19: Refresh stale construction-menu locks only after an authoritative server check confirms that the native provider and master-provider cooldowns have ended. Native cooldown durations, costs and rank checks are retained. Multiplayer repeat-purchase acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 00:11:51 GMT
- Last Modified
- Sat, 24 Oct 2026 00:11:56 GMT
0.0.18
Clear a stale client-only construction cooldown lock after the native timestamp queue expires. Native server cooldown duration, prices and purchase checks remain unchanged. Includes protected budget metadata and Captain vehicle eligibility.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 23:45:31 GMT
- Last Modified
- Fri, 23 Oct 2026 23:45:43 GMT
0.0.17
Preserve native vehicle metadata in both budget filtering paths, including campaign-budget-preserving previews. Copy output arrays before filtering so repeated purchases retain Captain eligibility, original supply prices and native cooldown.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 23:21:27 GMT
- Last Modified
- Fri, 23 Oct 2026 23:21:30 GMT
0.0.16
Preserve cached native rank metadata across repeated vehicle selections and purchases by copying the cost array before filtering rank eligibility. Captain vehicle gate, original supply prices and native placement checks remain enabled.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 22:45:34 GMT
- Last Modified
- Fri, 23 Oct 2026 22:45:39 GMT
0.0.15
Fix invalid-rank sentinel handling and validate vehicle rank in client selection and server placement/budget paths. Rank eligibility is separate from consumable vehicle budgets. Original Major vehicle access becomes Captain; supply prices and other native placement checks remain enabled.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 22:26:09 GMT
- Last Modified
- Fri, 23 Oct 2026 22:26:13 GMT
0.0.14
Vehicle purchases now validate the requesting character rank on the server. Original Major vehicle requirements become Captain. Includes the CIU service supply consumption fix. Native prices, placement and faction checks remain enabled.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 22:09:38 GMT
- Last Modified
- Fri, 23 Oct 2026 22:09:42 GMT
0.0.13
CIU service supply consumption: iterate a stable native container list when empty supply crates unregister during a purchase. Native prices and availability checks preserved. Own CIU scenario code only.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 21:24:30 GMT
- Last Modified
- Fri, 23 Oct 2026 21:24:33 GMT
0.0.12
0.0.12: Fix missing primary rifles in Ukraine and Russia Light AT starter loadouts. Preserve original LAT ancestors; use the validated AK74N/AK74M and three compatible reserve magazines. Four native headless starter kits passed. No upstream assets modified.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 14:57:24 GMT
- Last Modified
- Fri, 23 Oct 2026 14:57:28 GMT
0.0.11
0.0.11: Include the three Ukraine Major-only MQ-9 items in native HQ equipment lists. Preserve native type, mode and display filters, original lists and assets. Native headless availability confirmed; multiplayer issue validation pending.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 13:07:11 GMT
- Last Modified
- Fri, 23 Oct 2026 13:07:16 GMT
0.0.10
0.0.10: initialize static collision for both original CIU stelas using their three embedded model shapes. Native headless regression and full 140-addon PC compilation passed. Original terrain and dependencies unchanged. Player walking and remaining multiplayer checks are pending.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 11:18:48 GMT
- Last Modified
- Fri, 23 Oct 2026 11:18:53 GMT
0.0.9
0.0.9 unlisted test update: native vehicle-catalog Major-to-Captain handling, server arsenal rank/faction purchase gate, content browser safeguard, and two original CIU Donetsk Oblast roadside stelas. Original terrain and third-party packages are unchanged. Multiplayer acceptance and player collision are pending.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 00:22:35 GMT
- Last Modified
- Fri, 23 Oct 2026 00:22:39 GMT
0.0.5
Fix ATAK arsenal visibility by referencing the original wearable Kagwerks Chest Mount instead of hidden internal storage. Preserve Ukraine-only Major equipment policy, original terrain and upstream assets. Editor acceptance helpers improved; no automatic live item grants. Four representative rifles passed local player fire/reload checks. Multiplayer aircraft operation and filled-server capacity remain unverified.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 15:01:49 GMT
- Last Modified
- Thu, 22 Oct 2026 15:01:53 GMT
0.0.4
0.0.4: Disable radio-vehicle respawn in addition to carried/deployed radios and captured objectives. Keep HQ respawn. Native spawn-manager switch and 22 objective-denial fixtures passed. 0.0.3 MQ-9 equipment integration retained. Connected-player death/redeploy acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 12:26:14 GMT
- Last Modified
- Thu, 22 Oct 2026 12:26:16 GMT
0.0.3
0.0.3: Add original MQ-9/ATAK dependency chain and Ukraine-only Major-ranked equipment catalog. Native Captain/Major arsenal boundary tested locally; dedicated and aircraft-operation acceptance pending. Original assets unchanged.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 12:10:40 GMT
- Last Modified
- Thu, 22 Oct 2026 12:10:43 GMT
0.0.2
Add the native Conflict chat entity to the independent CIU scenario. Fixes missing-chat initialization of Server Admin Tools. Original terrain and third-party content unchanged. Host verification pending.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 08:26:51 GMT
- Last Modified
- Thu, 22 Oct 2026 08:26:54 GMT
0.0.1
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 07:13:04 GMT
- Last Modified
- Thu, 22 Oct 2026 07:13:07 GMT
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