AS Systems

by Frenki
AS Systems

Summary

Mission-making systems by Arma Serbia: map markers and zones, AI spawn triggers, vehicle crews, terrain object deleter, mission intro, COALITION Lobby additions and World Editor helpers.

Description

Systems for building COOP missions in the World Editor, made by Arma Serbia. Requires COALITION Lobby (downloaded automatically); also works in other game modes and on dedicated servers.

MAP MARKERS (placed in the World Editor)
- AS_MapMarker: icon with a description on hover or always shown below it, or a briefing panel with text and images (e.g. objectives).
- AS_TextMarker: text on the map, with color, outline, box and rotation along roads.
- AS_UnitMarker: NATO unit symbol chosen from drop-down menus: unit size, unit type, frame shape, suspected and color.
- AS_ShapeMarker: circle or rectangle with border, fill and rotation; Reversed fills everything outside it.
- AS_MapOutsideMask: solid color over everything outside the terrain.
- Markers can be shown to everyone or only to chosen factions, and hidden in chosen game mode states.

ZONES
- AS_PolyZone: area of any shape drawn on the map (fill and border, or border only as a line).

AI SPAWN TRIGGER (Prefabs/AI/AS_AISpawnTrigger.et)
- AI groups, vehicle crews and static weapon crews placed under the trigger do not exist until a player enters its area (sphere or rotated box), which saves server performance.
- Soldiers and groups spawn one after another within the active AI limit.
- Filters: activating factions, ignore Game Masters, ignore aircraft, activation delay, skip groups near players. COALITION spectators never activate it.
- Hint: a message to all players when every AI of the trigger is dead.
- World Editor: the area is drawn, groups and vehicles are linked by dragging them under the trigger.

AI GROUPS AND VEHICLE CREWS
- AS_VehicleCrewComponent: fills vehicles and static weapons with AI by Crew Config: groups, seats, soldier prefabs, waypoints and faction. Gunners can stay in their turret and leave it only when an enemy is closer than a set distance.
- AS Keep Placed Position: soldiers stay exactly where they were placed (bunker floors, towers, roofs) instead of being moved to the nearest navmesh point, and never end up below the terrain.
- AS Group Merge: an AI group placed under another group spawns its soldiers at its own positions and hands them to the top group.
- AI soldiers and AI-only vehicles have no name tags.

ENTITY DELETER (Prefabs/Systems/AS_EntityDeleter.et)
- Removes terrain objects (buildings, trees, walls) inside a sphere, cylinder or box at mission start, on the server and every player.
- Never removes mission entities, soldiers or vehicles. Prefab filter to delete only (or all except) chosen objects.
- World Editor preview: the objects are hidden while you edit.
- The in-game map and AI navigation still show the original terrain.

MISSION INTRO (Prefabs/Systems/AS_MissionIntro.et)
- Each player sees the intro once, when they first get their character (also after slotting in the COALITION lobby). Not repeated on respawn.
- Built from screens: Title Screen (logo, label, title), Briefing Screen (heading, emblem, text, order, picture, caption) and Custom Screen. Five text styles per intro, typewriter with sound, overlays across several screens, a different intro per faction.
- Background color or image with a slow zoom, music that fades out at the end or on skip; terrain music and game sounds can be muted.
- Skip with SPACE (gamepad A), blur into the game, and an info card after the intro: operation, date and time, location, army, unit and player name.
- With COALITION Lobby the card shows the army from the side's gearscript and the squad name, and an option hides the safe start display while safe start itself still works.
- The mission title sound is COALITION Lobby's cinematic boom (CoalitionArma, Arma Public License).

COALITION LOBBY ADDITIONS
- Time of day stands still during the briefing and slotting and starts when the mission begins.
- Gear scripts fill vests, pants and jackets before the backpack, so large items fit; attachments from the gear script replace the weapon's factory attachments.
- Without CVON, roles get vanilla radios by role (leaders, RTO and spotter also a short-range radio); the radio goes into the vest.
- Slot groups always keep their callsign, a start spawn point can belong to one group, and custom player names are shown on the COALITION screens.
- Ctrl+Insert shows or hides the whole COALITION Squad Interface HUD (hidden at start).

ACE MEDICAL
- With ACE Medical loaded, the Second Chance protection lasts 60 s instead of 1 s. Without ACE it does nothing; ACE is not required.

WORLD EDITOR HELPERS (Workbench only, not in the game)
- Eden-style icons on mission entities in faction colors: group markers, soldier circles, object squares, lines from merged groups to their leader.
- Shape marker and zone areas drawn in 3D, and text marker text drawn on the terrain at its map size.
- Terrain Minimap: dots for mission entities and marker outlines, and the world's map picture copied for "Set Temporary Background Image".

License

Arma Public License (APL)