Summary
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* Arma Reforger: CRX Enfusion A.I. Modification
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Description
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* Arma Reforger: CRX Enfusion A.I. Modification
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Arma Reforger CRX Enfusion A.I. ( STABLE v.1.3.0.157 )
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Update of CRX for Arma Reforger stable branch version 1.3.0.157.
This version of CRX is HIGHLY focused on A.I. combat behavior, to bring A.I. one step closer to become a real competetive and challenging enemy but still fun to play against.
Arma Reforger: CRX Enfusion A.I. 1.3 Overview:
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Improved and extended vanilla A.I. systems:
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- Observe Threat System ( Added flanking, Improved move and cover usage )
- Threat System ( Additional threat cooldown timings based on combat mode, Improved enemy/target threat measurement )
Improved and extended vanilla A.I. behaviors:
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- Heal, Attack, Retreat, Medic Heal, Provide Ammo, Static Artillery, Move In Formation, Move Individually, Pickup Inventoy Items ( Improved stance and movement type ( Run/Sprint ) while using any of those behaviors )
- Move and Investigate ( Investigation range/position based on enemy knowledge and threat level )
Improved and extended vanilla A.I. danger reactions:
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- Explosion, Damage Taken, Projectile Hit ( Improved A.I. stance usage/decision and move/cover usage/search behavior based on event and A.I. state )
Improved and extended vanilla A.I. combat behaviors:
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- Vehicle Combat ( Drive and attack behavior )
- Infantry Combat ( Additional flanking, cover to cover movement, break out/desperation movement, improved move and cover usage while suppressing, usage of weapon bipod while prone )
New A.I. systems and features:
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- Rank system, Skill system, Rearm feature, Suppress system, High Command system
- Return To Position ( Never/Always/Attacking/Investigating )
- Combat Range system ( To determine A.I. combet ranges ( Very Close/Close/Medium/Long/Very Long ) based on used weapon and threat levels. )
New Game Master U.I. A.I. Group/Character Settings:
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A.I. Group:
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- Stance ( Stand/Crouch/Prone/Auto )
- Formations ( Line, Wedge, Column, Diamond, Fire Team, Echelon Left, Echelon Right, Staggered Column )
- Weapon Fire Reaction Distance
- Suppressed Weapon Audible Distance
- Investigate ( enable/disable and duration )
- Suppress ( yes/no and duration )
- Rocket Launcher Suppression ( enable/disable, rockets threshold, timeout duration )
- Combat: Combat Mode ( Red/Yellow/Green/White ) Combat Behavior Type ( CQB/Urban/Default/Defensive/Offensive ) Combat move and cover duration modifier
A.I. Character(s):
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- Rank
- Aim accuracy error
- Perception ( Safe and Vigilant )
- Stance ( Stand/Crouch/Prone/Auto )
A.I. Character(s) Utilities:
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- Hold Position
Hold position Radius
Hold position Update
- Flee Chance
- Idle Observe
- Flashlight ( On/Off )
- Force Stay In Vehicle
- More...
And many other A.I. related stuff!
Contact & Feedback:
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Youtube: https://www.youtube.com/@CRXEnfusionAI
Discord: https://discord.com/channels/105462288051380224/1050433454388547644
Credits:
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Bohemia Interactive ( Arma Reforger: Developement Team )
Special Thanks:
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Kex
Zelik
Bacon
MarioE
TheBonBon
LieutenantMaster
And everyone else helping with stuff.
Support/Donation:
https://ko-fi.com/crx_eai
License
Arma Public License No Derivatives (APL-ND)