Summary
Lightweight HQ Commander scenario for Kunar Province, built around vanilla Conflict/HQC systems with minimal additional dependencies.
Description
RedRum - HQ Commander Kunar
A custom HQ Commander scenario for Kunar Province, built for the RedRum community.
Fight across the mountains and valleys of Kunar as USA or USSR in a customised HQ Commander campaign adapted specifically for the Kunar Province terrain, with Middle East Insurgents replacing FIA as the independent faction.
FEATURES
- HQ Commander gameplay on Kunar Province
- USA and USSR playable factions
- Middle East Insurgents replace FIA as the independent faction
- Custom strategic points and capture locations
- Custom radio relay locations
- Custom USA and USSR starting positions
- Custom starting vehicle layouts
- Configured starting logistics vehicles and supply loads
- Functional player construction at MOBs
- Vanilla HQ Commander free-roam building catalogue currently enabled
- Custom Kunar campaign and faction configuration
- Kunar-specific AI world and perception configuration
- Game Master support
- Custom Game Master map marker functionality
- Custom map edits and prefab deletion logic
- Server-focused balance and scenario adjustments
STRATEGIC LOCATIONS
The scenario includes custom strategic and military locations placed throughout Kunar.
Current custom capture points include:
- COP Korengal
- COP Phoenix
- COP Viper
- FOB Blessing
- FOB Michigan
- FOB Thunderbolt
- OP Khandar
- OP Restrepo
Additional relay, regional and strategic positions are also integrated throughout the campaign.
RADIO NETWORK
Custom radio positions currently include:
- Radio Pech
- Radio Shuryak
- Radio Zahran
- Radio Zaymur
These are integrated into the HQ Commander campaign radio network.
MIDDLE EAST INSURGENTS
The vanilla FIA faction has been replaced by Middle East Insurgents.
MEI currently operates as the AI-controlled independent faction throughout the scenario.
Playable MEI support is planned for a future update after further development of its campaign and faction configuration.
MEI patrols, faction affiliation and campaign activity have been configured specifically for the Kunar scenario.
MOBS & LOGISTICS
USA and USSR starting positions have been adapted for Kunar with custom vehicles and logistics configuration.
Current starting vehicles include faction-appropriate armoured, utility, engineering and transport vehicles.
Starting vehicles are independent world entities so Game Masters can move them individually.
Selected logistics vehicles use custom filled cargo configurations to provide the required starting supply loads.
PLAYER BUILDING
Player construction is available through the MOB commander tent building interface.
The scenario currently uses the vanilla HQ Commander free-roam construction catalogue through:
Compositions_FreeRoamBuilding_AUSNZ_HQC.conf
This catalogue may be further customised in future updates.
GAME MASTER
Game Master functionality is supported throughout the scenario.
The scenario also includes custom ARMA: AUS/NZ Game Master map marker functionality.
MAP EDITS
The scenario contains additional map-edit entities used to remove or override selected existing Kunar prefabs where required for the HQ Commander layout.
DEVELOPMENT
This scenario is actively being developed and tested for use on the ARMA: AUS/NZ server.
Future updates may include playable MEI support, additional locations, construction changes, vehicle balancing, logistics improvements, faction adjustments, Game Master improvements and further Kunar-specific scenario work.
DEPENDENCIES
- Kunar Province
- Middle East Insurgents
- ARMA: AUS/NZ Mod Pack and required scenario dependencies
Built for RedRum.
License
Arma Public License (APL)