ZSU Invasion

by PandaTit

ZSU Invasion - Central Run

Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.

Scenario ID
{C59686F2C602A9D8}Missions/ZSU_Invasion_1.conf
Game mode
#AR-Campaign_GamemodeName
Player count
128

[ZSU] Invasion - Northern Foothold

Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.

Scenario ID
{5978B07C3D3D0461}Missions/ZSU_Invasion_2.conf
Game mode
#AR-Campaign_GamemodeName
Player count
128

[ZSU] Invasion - Castle

Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.

Scenario ID
{AD70F7E430E06C2D}Missions/ZSU_Invasion_3.conf
Game mode
#AR-Campaign_GamemodeName
Player count
128

[ZSU] Invasion - Classic Hits

Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.

Scenario ID
{E4A8E2FB42261841}Missions/ZSU_Invasion_4.conf
Game mode
#AR-Campaign_GamemodeName
Player count
128

[ZSU] Invasion - Kolgujev Hill Run

Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.

Scenario ID
{4D847FD3A4D559DF}Missions/ZSU_Invasion_Cain_1.conf
Game mode
#AR-Campaign_GamemodeName
Player count
128

[ZSU] Invasion - East Coast (Kolgujev)

Asymmetric attack and defend. One side lands from the sea, the other has no HQ and cannot retake ground.

Scenario ID
{136C56901B58D7D0}Missions/ZSU_Invasion_Cain_2.conf
Game mode
#AR-Campaign_GamemodeName
Player count
128