ZSU Invasion
by PandaTit
1.8.13
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 07:42:54 GMT
- Last Modified
- Sun, 04 Oct 2026 07:43:05 GMT
1.8.12
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 06:45:44 GMT
- Last Modified
- Sun, 04 Oct 2026 06:45:53 GMT
1.8.11
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 05:36:22 GMT
- Last Modified
- Sun, 04 Oct 2026 05:36:28 GMT
1.8.10
2xKog scenarios added. 1xEveron Scenario added. Fixed issue on Scenario 2 and MOB supplies.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 09:14:50 GMT
- Last Modified
- Sat, 03 Oct 2026 09:14:57 GMT
1.8.9
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 16:27:34 GMT
- Last Modified
- Thu, 10 Sep 2026 16:27:40 GMT
1.8.8
A base's services and radios can no longer make it more than 3 times slower to capture. A well built point could get slow enough that it basically stopped falling. FOBs no longer slow down capturing at all. Digging out a forward base now takes 40 seconds, down from 90. Objective XP now starts 5 minutes into the round. Earning it earlier told the defenders which point the attack was coming for. The US MOB now starts with 2 LAV-25s and 4 transport trucks. The USSR MOB now starts with 2 BTR-80As and 4 transport trucks. Fix to MCU internal storage issues (hopefully).
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 16:00:23 GMT
- Last Modified
- Thu, 10 Sep 2026 16:00:29 GMT
1.8.7
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 01:09:42 GMT
- Last Modified
- Thu, 10 Sep 2026 01:09:48 GMT
1.8.6
Vehicles FIA no longer get the BTR-70 or BRDM-2. USSR gain two Mi-8 gun pod variants: UPK-23 and GUV-8700. Both cost 3000 supplies and 750 XP, and need Major. BTR-80A enabled with 425XP cost added. Mortars All US and USSR mortar gear now unlocks at Private. US and USSR mortar pits now build at Private, down from Sergeant. FIA mortars are unchanged.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 15:43:24 GMT
- Last Modified
- Wed, 09 Sep 2026 15:43:33 GMT
1.8.5
On-Screen Info The round timer at the top of the screen now updates live in the last 5 minutes. It was staying on screen but not counting down. The base count at the top of the screen now updates as soon as a point changes hands. It was showing the count from the last time the bar happened to refresh. Scenarios Increased time bonus for each point captured to 25 minutes from 20 minutes.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 13:58:57 GMT
- Last Modified
- Wed, 09 Sep 2026 13:59:07 GMT
1.8.4
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 12:31:32 GMT
- Last Modified
- Wed, 09 Sep 2026 12:31:39 GMT
1.8.3
ZSU Invasion — Fixes XP rewards now show the normal XP popup on screen and name what you earned it for. Points the attackers have already captured no longer keep paying XP for standing on them. The 40 second respawn at the active point was actually 55 seconds. It is now 40. The round clock now visibly stops on screen while attackers are capturing a point. Before it only stopped on the server and kept counting down for players. Defenders going back to normal spawn times on their last base is now applied straight away. Spawning at an MCU now costs 10 supplies instead of the normal kit cost, rather than on top of it. Fixed spawning at an MCU breaking the truck's own supply storage.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 09:45:50 GMT
- Last Modified
- Wed, 09 Sep 2026 09:46:00 GMT
1.8.2
ZSU Invasion — XP Update Kills now pay 30 XP, up from 20. Dying now costs 5 XP, down from 15. Healing a teammate pays 40 XP, up from 20, and the cooldown is halved to 60 seconds. Destroying an enemy vehicle pays double. Repairing a vehicle pays double. Standing on a front line control point pays 5 XP every 20 seconds. If both sides are on that point it goes up to 15 XP every 20 seconds, for both sides. Defenders are now paid for holding a point. Before they were only paid while they were losing it. Every attacker gets 200 XP when their team takes a point, wherever they are on the map. Winning a round now pays 400, down from 500. Losing pays 200, up from 150. Spawns Defenders now wait 40 seconds to respawn at the control point the attackers can capture. All other defender spawns are unchanged. On their last base defenders go back to normal spawn times. Defender spawn protection cut to 2 seconds, down from 5. Spawning at an MCU costs 10 supplies. Round Clock The round clock now pauses while attackers are capturing a point. A round can no longer end while a capture is in progress. The attackers get to finish the attempt.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 13:52:43 GMT
- Last Modified
- Tue, 08 Sep 2026 13:52:51 GMT
1.8.1
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 10:11:29 GMT
- Last Modified
- Fri, 04 Sep 2026 10:11:36 GMT
1.8.0
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 09:22:46 GMT
- Last Modified
- Fri, 04 Sep 2026 09:22:58 GMT
1.0.28
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 10:17:31 GMT
- Last Modified
- Tue, 01 Sep 2026 10:17:37 GMT
1.0.27
Logging and admin - The log counted every base link twice. It said twelve links on Everon when there are six. - The log described the backing faction as "not in this round", when it is actually the side supplying the defenders' gear and free vehicles. - The startup check warned that nothing is awarded for losing your last base. That is correct on purpose, since losing it ends the round, so it no longer says it. - The admin #invdiag command no longer tells you to use #commander, which was removed a week ago. It now points at the in-game commander vote instead.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 01:35:42 GMT
- Last Modified
- Tue, 01 Sep 2026 01:35:48 GMT
1.0.26
XP - Defenders now earn 15 XP every 20 seconds for holding a control point while it is being attacked. Everyone standing in the capture zone gets it. - Defenders now earn 200 XP each when an attack that had taken the lead on their point is pushed back off it. The enemy has to have held it for at least 20 seconds, and the same point will not pay again for two minutes. - Everyone on the winning side gets 500 XP for the round, and everyone on the losing side gets 150. - That end of round XP is now paid three minutes into the NEXT round instead of at the end of its own, so a server restart between rounds cannot lose it. - You need to still be on the server three minutes into the next round to collect it. It is a reward for staying through the map change, so anything unclaimed is gone. Reinforcements - A package of free vehicles can no longer be handed over twice. Some events fired without the base count changing and the same package was given again. - The forward base permit pool no longer fills up when permits are switched off. Forward bases - Forward base requests must now sit 250m from a control point instead of 225m. At 225m a request could look fine and still be refused with no reason shown. Gear - The gear ladder is now read by how many bases have been lost rather than by list order, so writing the tiers out of order can no longer open the wrong equipment. Other - Rotating to another scenario no longer leaves the last round's data on screen for a moment. - The supply boost message no longer repeats in the log every time a base changes hands.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 00:07:13 GMT
- Last Modified
- Tue, 01 Sep 2026 00:07:19 GMT
1.0.25
Reinforcements - The heaviest package of free vehicles could never be given out. Two packages were set to the same number of bases lost, so only the first one ever counted. - Losing your third base now gives the defenders a package. Before this it gave nothing at all. - The game now checks the gear and vehicle lists when a round starts, and warns in the log if any of them can never be reached. Forward bases - A forward base built in a bad spot can now be removed when there is no commander. Any defender can order it dug down. - If there is a commander, it stays their decision, as before. - Attackers still cannot order a defender's forward base down. - The server now records who ordered a dig down, and says why when it refuses one. Gear and briefings - New gear now appears in an arsenal you are already standing at. Before, you had to close it and open it again. - Players who join partway through a round now get the briefing for their side. - Defenders who join after the landing has been found are also told where it came. - The briefing no longer shows again every time you respawn.
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 04:42:55 GMT
- Last Modified
- Sun, 30 Aug 2026 04:43:00 GMT
1.0.24
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 13:50:44 GMT
- Last Modified
- Sat, 29 Aug 2026 13:50:53 GMT
1.0.23
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 13:30:07 GMT
- Last Modified
- Sat, 29 Aug 2026 13:30:13 GMT
1.0.22
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 13:14:24 GMT
- Last Modified
- Sat, 29 Aug 2026 13:14:33 GMT
1.0.21
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 12:51:34 GMT
- Last Modified
- Sat, 29 Aug 2026 12:51:40 GMT
1.0.20
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 10:18:44 GMT
- Last Modified
- Sat, 29 Aug 2026 10:18:53 GMT
1.0.19
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 07:39:45 GMT
- Last Modified
- Sat, 29 Aug 2026 07:39:56 GMT
1.0.18
Added new ZSU Core's ZSU_InvulnerableComponent.c to FOB prefab.
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 06:54:22 GMT
- Last Modified
- Sat, 29 Aug 2026 06:54:31 GMT
1.0.17
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 06:05:43 GMT
- Last Modified
- Sat, 29 Aug 2026 06:05:49 GMT
1.0.16
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 05:38:10 GMT
- Last Modified
- Sat, 29 Aug 2026 05:38:16 GMT
1.0.15
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 05:15:15 GMT
- Last Modified
- Sat, 29 Aug 2026 05:15:21 GMT
1.0.14
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 04:13:32 GMT
- Last Modified
- Sat, 29 Aug 2026 04:13:40 GMT
1.0.13
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 04:00:53 GMT
- Last Modified
- Sat, 29 Aug 2026 04:00:59 GMT