ZSU Invasion

by PandaTit
ZSU Invasion

Summary

An asymmetric invasion game mode: one army lands from the sea, the other has no headquarters and one clock to survive.

Description

Invasion is an asymmetric attack-and-defend game mode for Arma Reforger, built on Conflict.

One superpower invades. The other never shows up. At the start of every round the game flips a coin to decide who is attacking, and the losing side is removed from the map entirely — no faction, no base, no presence.

The attackers land at a single coastal beachhead, picked at random from the beaches the map offers. They know exactly where they are going. The defenders only know the list of beaches it could be. They find out which one by being attacked.

The two sides do not play the same game.

The attackers have a sanctuary, a direction of travel and a deadline. They win by taking every control point before the clock runs out.

The defenders have no headquarters, no main base and nowhere safe. They are spread across the island and they cannot retake anything they lose. They win by still holding a single base when time expires.
Losing ground is how the defence gets stronger. Every base that falls unlocks another tier of equipment for the defenders. The further they are pushed back, the harder they hit — which is the only thing standing between a bad start and a rout.

The advance follows a path the map maker designed. Radio range, relays and supply lines decide nothing here. Instead the bases are linked to each other, and a base can only be attacked once something next to it has already fallen. The links work in both directions, so the same island plays differently depending on which beach the invasion lands on.

Building an Invasion Map

License

Arma Public License Share Alike (APL-SA)