Summary
SunshineCore is designed for my server OPERATION SUNSHINE (all welcome!).
The design goal is to increase tactical depth, immersion and create a one-of-a-kind immersive milsim environment.
Description
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LIKE WHAT YOU SEE?
Search for the server "Operation Sunshine" to play these changes (and many more) with us.
HERE IS THE VISION OF MY SERVER
- To create an outstanding HQC+ / vanilla+ experience that stays true to the spirit of vanilla with a tiny download size;
- To create through mods the best infantry combat gameplay in Reforger;
- To create through mods an immersive gameplay environment where all elements of gameplay beyond combat flourish (such as economy, logistics, squad cohesion);
- To create an environment where new players, casual fans and serious MilSim squads will feel at home.
Sounds good to you?
The full server name is [GBR-EUR] Operation Sunshine (1st Person) | VANILLA+ | HQC+ | All Welcome.
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OVERHAUL OF BULLET PENETRATION / PASSTHROUGH
- Bullets have significantly higher ability to penetrate flesh meaning much higher likelihood for collaterals;
- Resilience damage to arms has been significantly increased resulting in less bullet-sponge behaviour. Whilst arm shots won't kill quicker, they result in uncon much faster which keeps infantry combat deadly, but not insta-gib.
- Bullets will always penetrate through guns meaning they are no longer the best armour in the game;
- Penetration resistance of an array of structural materials significantly lowered allowing penetrative fire through walls depending on its penetrable properties.
- Aiming damage increased 3x, meaning far less damage to arms is required to suffer aim penalties.
VARIETY OF FORCED SETTINGS
- 1PP FOV 80
- Vehicle FoV 90
- ADS Intensity 0%
- PiP Intensity 15%
- 2D PiP - OFF
FORCED MINIMUM GFXs
- Shadows - MEDIUM
- Distant Shadows - MEDIUM
- Grass Quality - MEDIUM
- Grass Distance - 150
SECONDARY SLOT FOR LAUNCHERS
- It is no longer possible to carry two assault rifles, sniper rifles etc. The secondary slot is only for launchers.
- AT mines also launcher-only slot (for QoL reasons).
NAMETAG CLUTTER REMOVED FOR IMMERSION AND TACTICS
- Nametags only visible up to 8m;
- Nametag visibility angle reduced from 120° -> 35°
- Squad-mate name tags no longer visible through walls.
VON UI
- Can no longer see the name/role/platform of who is talking in order to maintain fog of war when people are speaking in-game.
WEAPON UI
- No mag-count;
- No estimation icon;
- No firemode icon (weapon inspect may now be necessary);
- No ammo type icons.
SCENARIO UI
- All killfeeds disabled
MAP UI
- No squad leader or member map markers
- No "map location hint" which appears in the bottom-right of the map view.
LOADOUTS
- US assault squad no longer has a sniper but instead a light scout with M16-4x20.
MISC
- Interaction radius of lanterns and doors reduced.
- Flood lights now illuminate up to 120m. This makes them significantly more useful.
- Bandage use changes: to self = 30s; to other 22s.
- All deployables bought from equipment arsenal no longer cost MSAR (sandbags, deployable HMGs, deployable mortars)
- Interaction Prompts are hidden whilst weapon raised/ADS/low-ready
- There is now only Global chat and Local chat
- Unable to use text chat when uncon.
- Custom XP reward for delivering fuel
- All rearming kits can no longer supply rockets, C4/TNT or mines
- Nametags now display ranks.
- Personal belongings now show the player-name & rank at time of death.
- Ability to force-respawn via menu has a 120min cooldown. It's only for emergency-use.
- AI nighttime perception nerfed.
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UNIQUE FEATURES:
DYNAMIC DEATH PENALTY (XP loss upon death).
Death penalty is now dynamic XP loss based on the cost of your loadout and MSAR spending/refunding during your lifetime.
- Death Penalty = (-80xp + LoadoutCost)
- Your "LoadoutCost" can be lowered by refunding MSAR-eligible items.
- Your "LoadoutCost" will also be increased by buying MSAR-eligible items.
POPULATION-BASED VEHICLE RESTRICTIONS
When server is lower than population numbers, certain vehicles cannot be spawned.
<16: No armed helicopters. Only transport variants can be spawned when below threshold.
BRACING & BIPOD FOCUS
Receive more eye zoom when your gun is braced or deployed on a bipod.
Only applies in ADS mode and the effect is further increased if you are using a scope.
ADS = +25% zoom; scope = +30% zoom.
CUSTOM MIRRORS, PERISCOPES AND PORTHOLE CAMERAS
A physics-based system that reads vehicle slewing, acceleration/deceleration surges, bumps and other movement in the terrain and responds conversely/correspondingly where appropriate. Designed for performance and balance.
SQUAD COHESION MECHANICS
Players in a squad can now only spawn in two locations: the squad's rally-point-base or at MOB.
FRIENDLY GARRISON COUNT:
Everyone's map now displays "Garrison: {count}" when hovering over a friendly base. This shows how many friendly players you have within the radius of the command post.
=======License
Arma Public License No Derivatives (APL-ND)