SunshineCore

by it_is_Sunshine
SunshineCore

Summary

SunshineCore is designed for my server OPERATION SUNSHINE (all welcome!). 

The design goal is to increase tactical depth, immersion and create a one-of-a-kind immersive milsim environment.

Description

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LIKE WHAT YOU SEE?

Search for the server "Operation Sunshine" to play these changes (and many more) with us.

HERE IS THE VISION OF MY SERVER
 - To create an outstanding HQC+ / vanilla+ experience that stays true to the spirit of vanilla with a tiny download size;
 - To create through mods the best infantry combat gameplay in Reforger;
 - To create through mods an immersive gameplay environment where all elements of gameplay beyond combat flourish (such as economy, logistics, squad cohesion);
 - To create an environment where new players, casual fans and serious MilSim squads will feel at home.

Sounds good to you? 

The full server name is [GBR-EUR] Operation Sunshine (1st Person) | VANILLA+ | HQC+ | All Welcome.

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OVERHAUL OF BULLET PENETRATION / PASSTHROUGH
 - Bullets have significantly higher ability to penetrate flesh meaning much higher likelihood for collaterals;
 - Resilience damage to arms has been significantly increased resulting in less bullet-sponge behaviour. Whilst arm shots won't kill quicker, they result in uncon much faster which keeps infantry combat deadly, but not insta-gib.
 - Bullets will always penetrate through guns meaning they are no longer the best armour in the game;
 - Penetration resistance of an array of structural materials significantly lowered allowing penetrative fire through walls depending on its penetrable properties.
 - Aiming damage increased 3x, meaning far less damage to arms is required to suffer aim penalties.

VARIETY OF FORCED SETTINGS
 - 1PP FOV 80
 - Vehicle FoV 90
 - ADS Intensity 0%
 - PiP Intensity 15%
 - 2D PiP - OFF

FORCED MINIMUM GFXs
 - Shadows - MEDIUM
 - Distant Shadows - MEDIUM
 - Grass Quality - MEDIUM
 - Grass Distance - 150

SECONDARY SLOT FOR LAUNCHERS
 - It is no longer possible to carry two assault rifles, sniper rifles etc. The secondary slot is only for launchers.
 - AT mines also launcher-only slot (for QoL reasons).

NAMETAG CLUTTER REMOVED FOR IMMERSION AND TACTICS
 - Nametags only visible up to 8m;
 - Nametag visibility angle reduced from 120° -> 35°
 - Squad-mate name tags no longer visible through walls.

VON UI
 - Can no longer see the name/role/platform of who is talking in order to maintain fog of war when people are speaking in-game.

WEAPON UI
 - No mag-count;
 - No estimation icon;
 - No firemode icon (weapon inspect may now be necessary);
 - No ammo type icons.

SCENARIO UI
 - All killfeeds disabled
 - No respawn option in menu

MAP UI
 - No squad leader or member map markers
 - No "map location hint" which appears in the bottom-right of the map view.

LOADOUTS
 - US assault squad no longer has a sniper but instead a light scout with M16-4x20.

MISC
 - Interaction radius of lanterns and doors reduced. This interaction prompt prevents the ability to use "adjust stance" or "adjust speed", so by reducing the radius you will be able to adjust stance/speed around these objects much easier, where it is often important to do so.
 - Flood lights now illuminate up to 80m. This makes them significantly more useful.
 - Bandage use changes: to self = 30s; to other 22s.
 - All deployables bought from equipment arsenal no longer cost MSAR (sandbags, deployable HMGs, deployable mortars)
 - Interaction Prompts are hidden whilst weapon raised/ADS/low-ready
 - There is now only Global chat and Local chat
 - Unable to use text chat when uncon.
 - Custom XP reward for delivering fuel
 - All rearming kits can no longer supply rockets, C4/TNT or mines
 - Nametags now display ranks.
 - Personal belongings now show the character's rank at time of death.
 - Ability to force-respawn via menu has a 120min cooldown. It's only for emergency-use.

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UNIQUE FEATURES:

DYNAMIC DEATH PENALTY (XP loss upon death). 
Death penalty is now dynamic XP loss based on the cost of your loadout and MSAR spending/refunding during your lifetime.
 - Death Penalty = (-80xp + LoadoutCost)
 - Your "LoadoutCost" can be lowered by refunding MSAR-eligible items.
 - Your "LoadoutCost" will also be increased by buying MSAR-eligible items.

POPULATION-BASED VEHICLE RESTRICTIONS
When server is lower than population numbers, certain vehicles cannot be spawned.
<16: No armed helicopters. Only transport variants can be spawned when below threshold.

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License

Arma Public License No Derivatives (APL-ND)

Rating
100%
Version
1.2.15
Game Version
1.8.0.13
Version size
1.16 MB
Downloads
250
Created
19.06.2026
Last Modified
03.10.2026
ID
69A6BE0FF4273BE1

Dependencies