SunshineCore

by it_is_Sunshine
SunshineCore

Summary

SunshineCore is designed for my server OPERATION SUNSHINE (all welcome!). 

The design goal is to increase tactical depth, immersion and create a one-of-a-kind immersive milsim environment.

Description

=======

LIKE WHAT YOU SEE?

Search for the server "Operation Sunshine" to play these changes (and many more) with us.

HERE IS THE VISION OF MY SERVER
 - To create an outstanding HQC+ / vanilla+ experience that stays true to the spirit of vanilla with a tiny download size;
 - To create through mods the best infantry combat gameplay in Reforger;
 - To create through mods an immersive gameplay environment where all elements of gameplay beyond combat flourish (such as economy, logistics, squad cohesion);
 - To create an environment where new players, casual fans and serious MilSim squads will feel at home.

Sounds good to you? 

The full server name is [GBR-EUR] Operation Sunshine (1st Person) | VANILLA+ | HQC+ | All Welcome.

=======

OVERHAUL OF BULLET PENETRATION / PASSTHROUGH
 - Bullets have significantly higher ability to penetrate flesh meaning much higher likelihood for collaterals;
 - Resilience damage to arms has been significantly increased resulting in less bullet-sponge behaviour. Whilst arm shots won't kill quicker, they result in uncon much faster which keeps infantry combat deadly, but not insta-gib.
 - Bullets will always penetrate through guns meaning they are no longer the best armour in the game;
 - Penetration resistance of an array of structural materials significantly lowered allowing penetrative fire through walls depending on its penetrable properties.
 - Aiming damage increased 3x, meaning far less damage to arms is required to suffer aim penalties.

VARIETY OF FORCED SETTINGS
 - 1PP FOV 80
 - Vehicle FoV 90
 - ADS Intensity 0%
 - PiP Intensity 15%
 - 2D PiP - OFF

FORCED MINIMUM GFXs
 - Shadows - MEDIUM
 - Distant Shadows - MEDIUM
 - Grass Quality - MEDIUM
 - Grass Distance - 150

SECONDARY SLOT FOR LAUNCHERS
 - It is no longer possible to carry two assault rifles, sniper rifles etc. The secondary slot is only for launchers.
 - AT mines also launcher-only slot (for QoL reasons).

NAMETAG CLUTTER REMOVED FOR IMMERSION AND TACTICS
 - Nametags only visible up to 8m;
 - Nametag visibility angle reduced from 120° -> 35°
 - Squad-mate name tags no longer visible through walls.

VON UI
 - Can no longer see the name/role/platform of who is talking in order to maintain fog of war when people are speaking in-game.

WEAPON UI
 - No mag-count;
 - No estimation icon;
 - No firemode icon (weapon inspect may now be necessary);
 - No ammo type icons.

SCENARIO UI
 - All killfeeds disabled

MAP UI
 - No squad leader or member map markers
 - No "map location hint" which appears in the bottom-right of the map view.

LOADOUTS
 - US assault squad no longer has a sniper but instead a light scout with M16-4x20.

MISC
 - Interaction radius of lanterns and doors reduced.
 - Flood lights now illuminate up to 120m. This makes them significantly more useful.
 - Bandage use changes: to self = 30s; to other 22s.
 - All deployables bought from equipment arsenal no longer cost MSAR (sandbags, deployable HMGs, deployable mortars)
 - Interaction Prompts are hidden whilst weapon raised/ADS/low-ready
 - There is now only Global chat and Local chat
 - Unable to use text chat when uncon.
 - Custom XP reward for delivering fuel
 - All rearming kits can no longer supply rockets, C4/TNT or mines
 - Nametags now display ranks.
 - Personal belongings now show the player-name & rank at time of death.
 - Ability to force-respawn via menu has a 120min cooldown. It's only for emergency-use.
 - AI nighttime perception nerfed.

=======

UNIQUE FEATURES:

DYNAMIC DEATH PENALTY (XP loss upon death). 
Death penalty is now dynamic XP loss based on the cost of your loadout and MSAR spending/refunding during your lifetime.
 - Death Penalty = (-80xp + LoadoutCost)
 - Your "LoadoutCost" can be lowered by refunding MSAR-eligible items.
 - Your "LoadoutCost" will also be increased by buying MSAR-eligible items.

POPULATION-BASED VEHICLE RESTRICTIONS
When server is lower than population numbers, certain vehicles cannot be spawned.
<16: No armed helicopters. Only transport variants can be spawned when below threshold.

BRACING & BIPOD FOCUS
Receive more eye zoom when your gun is braced or deployed on a bipod. 
Only applies in ADS mode and the effect is further increased if you are using a scope. 
ADS = +25% zoom; scope = +30% zoom.

CUSTOM MIRRORS, PERISCOPES AND PORTHOLE CAMERAS
A physics-based system that reads vehicle slewing, acceleration/deceleration surges, bumps and other movement in the terrain and responds conversely/correspondingly where appropriate. Designed for performance and balance.

SQUAD COHESION MECHANICS
Players in a squad can now only spawn in two locations: the squad's rally-point-base or at MOB. 

FRIENDLY GARRISON COUNT:
Everyone's map now displays "Garrison: {count}" when hovering over a friendly base. This shows how many friendly players you have within the radius of the command post.

=======

License

Arma Public License No Derivatives (APL-ND)