Sunshines True Commander

by it_is_Sunshine
Sunshines True Commander

Summary

Deeper Command gameplay: new Construction Clearance and Decapitation Protocol features.

Restrict buildings per outpost. 
Killing an enemy Commander triggers lockout, cooldown, task loss, & more.

Description

SUNSHINE'S TRUE COMMANDER
Introducing commander (and team-wide) gameplay that is SIGNIFICANTLY more meaningful than merely sitting at MOB, babysitting logistics AI and occasionally trying to herd the cats (or just choosing to ignore what your commander is up to).

This mod brings gameplay overhauls to HQC mode's commander role that allow him true control over the team's strategy and opens up a whole new way to fight the enemy.
He will no longer just be the man who manages unruly AI logistics or be a glorified manager that few people listen to. 
His presence is important, impactful; True Commander unshackles the deep strategic potential HQC mode has and unleashes a whole new dimension of emergent gameplay for all your players.

The current version of this mod brings two features to HQC mode: 
"Construction Clearance" and;
the "Decapitation Protocol".

THE FUTURE
 - On-going balance and bug fixes.
 - Introduce a "budgets" feature.

PLAY SOMEWHERE THAT HAS THIS MOD
Search for server "Operation Sunshine". I would be delighted to have more of you join us.
[GBR-EUROPE] Operation Sunshine (1st Person) | VANILLA+ | HARDCORE | NIGHTGRAIN

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FEATURE: CONSTRUCTION CLEARANCE
Choose what services can be built at each of your bases. 

CONTROL: Never haemorrhage supplies at essential bases ever again.
STRATEGY: Adds meaningful decisions for the commander, allowing him greater strategic control.
INTUITIVE: Notifications and build-menu icons make it clear to your team which services are restricted.

 - Inside the Operations map you will now see a "Manage restrictions" option for each base. 
 - All the services that can be built are listed. Commander can choose which are restricted.
 - All players using the build menu will see which services are restricted; the service will be greyed-out, have a pause icon overlaid and a pop-up notification will appear when clicking it. 

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FEATURE: THE DECAPITATION PROTOCOL
This mod alters many of the game systems that govern the commander role, making his survival paramount to any squad (or lone-wolf) on the team.

Protect your CO or else your operations may grind to a halt; eliminate the enemy's to disrupt theirs.

Discover a whole new dimension to not just the commander's gameplay, but the whole team's.
You will have friendlies running protection details, launching rescue missions to extract commanders from hot zones; your recon and spec-ops teams will be identifying and hunting down enemy C.O.s; you will be setting up remote command locations to keep your commander's operations discrete. 

CAT & MOUSE: Protect your C.O.; send out your recon teams to track down the enemy's. 
WET WORK: Team-wide XP gains and losses for C.O. assassinations. Put your special-forces to (wet)work.
STRATEGIC IMPACT: The commander is not quickly replaced, and losing him can result in a significant disruption.
FULL CONTROL: A variety of mission headers are available that server owners can use to tweak the mod.

When your commander dies/resigns:
 - The role is locked for 45minutes;
 - All current team tasks are deleted;
 - Your team loses a large amount of XP;
 - The team who killed him all receive a large amount of XP;
 - The assassin himself receives much more XP than usual.

Additionally:
 - There is (mostly) no AI commander to pick up the slack. Someone needs to be C.O.;
 - Commander cannot resign for 45mins after ascending to his role;
 - Friendly fire does NOT result in team-wide XP loss, but all other effects apply.
 - Friendly fire results in the TKer being immediately set to Renegade rank (can be configured).
 - A variety of custom XP rewards to incentivise player behaviours.

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MISSION HEADERS
            "missionHeader": {
                "m_SUN_Settings": {
                    "m_bSUN_DecapitationProtocolEnabled": true,
                    "m_fSUN_CommanderLockoutMinutes": 45,
                    "m_fSUN_CommanderResignCooldownMinutes": 45,
                    "m_iSUN_CommanderDeathPenaltyTeamXP": -1,
                    "m_iSUN_EnemyCommanderTeamBonusXP": -1,
                    "m_iSUN_CommanderTeamkillTargetXP": -150,
                    "m_iSUN_EnemyCommanderKillXP": -1
                },

License

Arma Public License (APL)

Rating
100%
Version
1.0.1
Game Version
1.8.0.10
Version size
40.14 KB
Downloads
128
Created
21.08.2026
Last Modified
30.08.2026
ID
6A19181A716D3B92