Summary
Persistent PMC operations on Anizay - objectives, progression and narrative ops
Description
A private military company has arrived on Anizay under contract. Everything
the other ATG mods do, already wired together and pointed at one map: pick
ATG Milsim Anizay from the scenario list and you are running.
- Objectives are generated across nine areas - Landay, Maku, Ali's Oil,
Naudeh, Murabat, Herati, Tebbi, Zaranj and the military camp in the
north-east - rather than placed by hand, so no two sessions run the same
way.
- Some of them ask you to choose: destroy the asset the enemy have reached,
or clear the position and hold it until they stop coming. Holding pays
considerably more, and the valley answers differently afterwards either
way.
- Some hand you ground instead. A friendly section is already holding a
position when you arrive, hands over and withdraws, and from then on the
post and everything coming for it are yours.
- The towns are lived in. Locals go about their day, head indoors at night,
and take cover or run for home when shooting starts. Shooting one costs
the company.
- Completing work pays the company; running it costs. The balance sets the
tier, and the tier decides what the arsenal will stock.
- Between operations the scenario can be switched to a narrative mode, where
the valley holds a persistent situation rather than a rolling objective
list. Score and progression carry across both.
- All of it survives a server restart.
TIME AND WEATHER
A session starts at a random time of day and runs at four times real speed,
by night as by day, so a full day and night pass in six hours. The weather
opens on a random sky and changes on its own as the session goes on.
THE AIRFIELD HELIPAD
The helipad at the main operating base carries a repair station and a refuel
station, so an aircraft set down on it is serviced where it lands.
MIND THE WIRES
Anizay's power lines are strung the length of the valley, and a helicopter
that flies into one pays for it. A cable caught by a turning rotor costs
that rotor its efficiency, so the aircraft loses power rather than control.
A cable that reaches the airframe instead brings it down without destroying
it outright. How fast you were going decides how much it costs.
Nothing to place and nothing to configure - the cables that were always on
the map simply do something now.
RUNNING IT
Nothing to assemble - the faction, the objective system, the progression and
the props all come in as dependencies. The world is authored with the radio
relay its main base needs.
-addons ATG-Core,ATG-Commands,ATG-Faction-Progress,ATG-Faction-PMC,ATG-Scenario,ATG-Anizay
ATG Core must be first; loading it late raises no error, and usually shows up
as players being rejected for a content mismatch. ATG Commands gives Game
Masters the /atg chat controls. Game Master voting can be left switched off
without players being nagged to vote one in.
If you want the faction and the objective system on a different map, load
those mods directly instead. This mod is the Anizay setup; the pieces
underneath it are map-agnostic.
Documentation: https://atg-milsim.org/wiki/atg-anizay
LICENCE
Azzholes Tactical Group Arma Reforger Content License (Non-Commercial, No Derivatives). Stricter than APL-ND: no commercial use, and no re-upload or mirroring outside ATG's own Workshop listings.
Permission requests: https://discord.gg/M5ehKnEnQs
License
Arma Public License No Derivatives (APL-ND)