ATG-Anizay

by Smudge202
ATG-Anizay

Summary

Persistent PMC operations on Anizay - objectives, progression and narrative ops

Description

A private military company has arrived on Anizay under contract. Everything
the other ATG mods do, already wired together and pointed at one map: pick
ATG Milsim Anizay from the scenario list and you are running.

- Objectives are generated across nine areas - Landay, Maku, Ali's Oil,
  Naudeh, Murabat, Herati, Tebbi, Zaranj and the military camp in the
  north-east - rather than placed by hand, so no two sessions run the same
  way.
- Some of them ask you to choose: destroy the asset the enemy have reached,
  or clear the position and hold it until they stop coming. Holding pays
  considerably more, and the valley answers differently afterwards either
  way.
- Some hand you ground instead. A friendly section is already holding a
  position when you arrive, hands over and withdraws, and from then on the
  post and everything coming for it are yours.
- The towns are lived in. Locals go about their day, head indoors at night,
  and take cover or run for home when shooting starts. Shooting one costs
  the company.
- Completing work pays the company; running it costs. The balance sets the
  tier, and the tier decides what the arsenal will stock.
- Between operations the scenario can be switched to a narrative mode, where
  the valley holds a persistent situation rather than a rolling objective
  list. Score and progression carry across both.
- All of it survives a server restart.

MIND THE WIRES

Anizay's power lines are strung the length of the valley, and a helicopter
that flies into one now pays for it. A cable caught by a turning rotor costs
that rotor its efficiency, so the aircraft loses power rather than control.
A cable that reaches the airframe instead brings it down without destroying
it outright. How fast you were going decides how much it costs.

Nothing to place and nothing to configure - the cables that were always on
the map simply do something now.

Nothing to assemble - the faction, the objective system, the progression and
the props all come in as dependencies.

If you want the faction and the objective system on a different map, load
those mods directly instead. This mod is the Anizay setup; the pieces
underneath it are map-agnostic.

Documentation: https://atg-milsim.org/wiki/dev/atg-anizay

License

Arma Public License No Derivatives (APL-ND)