Procedural Combat RHS

by Hushmodee
Procedural Combat RHS

Summary

The RHS WIP version of Procedural Combat. Make sure you have installed the latest version of Procedural Combat.

Description

Partake in dynamic AI vs AI skirmishes across Everon, Arland and Kolguyev. This scenario randomly generates combat zones where you can join the fight as either an attacker or a defender.

Every session can be different. The mission controller selects a random location on the map, determines the battle size (Small, Medium, or Large), and manages the logistics for both factions.

A faction wins once they have neutralized 90% of the enemy's total manpower.

Note: This is my first mod, so expect bugs. If anything strange occurs try restarting the scenario. I’m actively working on the logic to make the AI smarter and the spawns more reliable. Also, I have designed this mod around singleplayer. I have made attempts to support multiplayer but I have no way of testing. 

Suggested Mods:
Brutal Voices (good for immersion)

License

Arma Public License (APL)