Procedural Combat - Arland (RHS)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {1F2E3D4C5B6A7980}Missions/ProceduralCombatRHS_Arland.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6
Procedural Combat - Kolguyev (RHS)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {9A8B7C6D5E4F3210}Missions/ProceduralCombatRHS_Cain.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6
Procedural Combat - Everon (RHS)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {F8E7D6C5B4A39281}Missions/ProceduralCombatRHS_Eden.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6