Procedural Combat

by Hushmodee

Contributors

Hushmodee

1.0.36

- Added possbile strafing gunship support
- Increased possbile mortar support from 1 to 3 per session
- Added ammunition and launchers to vehicle inventory (will expand on)
Game Version
1.6.0.119
Created
Mon, 02 Feb 2026 04:59:26 GMT
Last Modified
Mon, 02 Feb 2026 04:59:35 GMT

1.0.35

- Added mortar support chance for both teams
- Reduced combat helicopter deployment chance
- Combat helicopters now automatically depart after completing their mission
- Added chance for ambient non-combat helicopter flyovers
- Added Daylight option to Time of Day settings
- Reduced rain probability in Random Weather
Game Version
1.6.0.119
Created
Sun, 01 Feb 2026 00:34:31 GMT
Last Modified
Sun, 01 Feb 2026 00:35:06 GMT

1.0.34

- Added method that assist non-responsive vehicles in spawn
Game Version
1.6.0.119
Created
Sat, 31 Jan 2026 03:56:26 GMT
Last Modified
Sat, 31 Jan 2026 03:56:34 GMT

1.0.33

- Bug Fixes and improvements
Game Version
1.6.0.119
Created
Fri, 30 Jan 2026 23:16:18 GMT
Last Modified
Fri, 30 Jan 2026 23:16:28 GMT

1.0.32

- Removed damage from barbwire
- Other small bug fixes
Game Version
1.6.0.119
Created
Fri, 30 Jan 2026 04:39:03 GMT
Last Modified
Fri, 30 Jan 2026 04:39:17 GMT

1.0.31

- Added defensive assets for defending faction
- Added the possibility to spawn civilians and vehicles
Game Version
1.6.0.119
Created
Thu, 29 Jan 2026 22:06:16 GMT
Last Modified
Thu, 29 Jan 2026 22:06:32 GMT

1.0.30

- Fixed broken reserve system for modded factions
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 05:52:20 GMT
Last Modified
Thu, 29 Jan 2026 05:52:37 GMT

1.0.29

- Prep for RHS support
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 04:51:36 GMT
Last Modified
Thu, 29 Jan 2026 04:51:51 GMT

1.0.28

- Code updates and restructuring
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 02:37:46 GMT
Last Modified
Thu, 29 Jan 2026 02:37:58 GMT

1.0.27

- Tweaked infantry logic
- General bug fixes and improvements
Game Version
1.6.0.108
Created
Tue, 27 Jan 2026 00:32:55 GMT
Last Modified
Tue, 27 Jan 2026 00:33:03 GMT

1.0.26

- Skirmish parameters should now save between same game sessions
- Fixed bug where Tactical and Hardcore loadouts were not randomizing between sessions
Game Version
1.6.0.108
Created
Mon, 26 Jan 2026 02:50:01 GMT
Last Modified
Mon, 26 Jan 2026 02:50:10 GMT

1.0.25

- Added AI difficulty levels (Novice, Standard, Advanced and Elite)
- Added two additional Battle Size options( Very Small and Very Large)
- Tweaked helicopters
Game Version
1.6.0.108
Created
Sun, 25 Jan 2026 18:03:20 GMT
Last Modified
Sun, 25 Jan 2026 18:03:30 GMT

1.0.24

- Added skirmish parameter menu for players
- General bug fixes and improvements
Game Version
1.6.0.108
Created
Sun, 25 Jan 2026 01:52:49 GMT
Last Modified
Sun, 25 Jan 2026 01:52:58 GMT

1.0.23

- Added Air Support. AI will randomly spawn in helicopters flown by the AI 
- Vehicle loadout gunners will now auto-join the players group to be commanded
Game Version
1.6.0.108
Created
Fri, 23 Jan 2026 03:42:49 GMT
Last Modified
Fri, 23 Jan 2026 03:43:06 GMT

1.0.22

- Tweaked AO fallback method to work with other terrains
Game Version
1.6.0.108
Created
Thu, 15 Jan 2026 20:18:40 GMT
Last Modified
Thu, 15 Jan 2026 20:18:50 GMT

1.0.21

- Expanded possible AO locations
- Added possible fallback AO method for terrains not configured. This uses the RoadNetwork to find a potential AO position
- Vehicle loadouts should now spawn on or near a road facing the AO
- General bug fixes
Game Version
1.6.0.108
Created
Thu, 15 Jan 2026 14:18:59 GMT
Last Modified
Thu, 15 Jan 2026 14:19:10 GMT

1.0.20

- Added 3 difficulty levels (Casual, Tactical and Hardcore)
- Added more infantry and vehicle player loadouts
- Updated defending AI logic to eventually be more agressive 
- Various other bug fixes
Game Version
1.6.0.95
Created
Wed, 14 Jan 2026 04:43:19 GMT
Last Modified
Wed, 14 Jan 2026 04:43:40 GMT

1.0.19

- Added respawn limits: 4 roles per faction by default (6 roles if 3+ players in multiplayer)
- Randomized loadout selection per game
- Improved AI tactics: groups now hold flanking positions before coordinating full assaults
- Added reserve system: reinforcements deploy when casualty thresholds are met
- Expanded vehicle waypoints: 3x more approach routes for varied AO entry
- Added sound effects: radio chatter and ambient mortar strikes
- Bug fixes and improvements
Game Version
1.6.0.95
Created
Sun, 11 Jan 2026 03:29:15 GMT
Last Modified
Sun, 11 Jan 2026 03:29:23 GMT

1.0.18

- FOBs should now (mostly) be positioned near a road
- Vehicles should now spawn on or near a road
- Vehicles will no longer receive orders to a location that cannot be accessed by a road
- Slightly increased departure time for infantry to avoid everyone leaving the spawn at the exact same time
- In order to help the AI vehicle pathfinding, the road and base gates are open by default
- Added rifle scopes for a few of the loadouts
-Turned off the ability to switch teams
- Continued tweaks to the infantry flanking logic
Game Version
1.6.0.95
Created
Fri, 09 Jan 2026 00:47:41 GMT
Last Modified
Fri, 09 Jan 2026 00:48:07 GMT

1.0.17

- USSR faction will now randomize between Regular, KLMK and Naval variants
Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 23:07:01 GMT
Last Modified
Tue, 06 Jan 2026 23:07:14 GMT

1.0.16

- Each player spawn or respawn now correctly deducts one unit from the faction's AI pool 
- Added possibly for mortar or smoke barrage during defence gamemode
- Fixed a bug in the spawn search algorithm that occasionally prevented vehicles from spawning
- Implemented handbrakes for vehicles to pervent sliding
- More Infantry flanking tweaks
Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 05:46:18 GMT
Last Modified
Tue, 06 Jan 2026 05:46:24 GMT

1.0.15

- Removed invalid FIA groups that did not spawn
- Tweaked infantry movement logic to encourage deeper flanks
Game Version
1.6.0.95
Created
Sun, 04 Jan 2026 20:40:34 GMT
Last Modified
Sun, 04 Jan 2026 20:40:40 GMT

1.0.14

- vehicle movement hotfix
Game Version
1.6.0.95
Created
Sun, 04 Jan 2026 06:17:51 GMT
Last Modified
Sun, 04 Jan 2026 06:17:57 GMT

1.0.13

- Added FIA (factions will be randomized each session)
- Added chance to spawn transport vehicles for AI
Game Version
1.6.0.95
Created
Sun, 04 Jan 2026 05:02:13 GMT
Last Modified
Sun, 04 Jan 2026 05:02:19 GMT

1.0.12

- Added support for Arland
- Added support for Kolguyev
- Vehicle logic tweaks
Game Version
1.6.0.95
Created
Fri, 02 Jan 2026 19:16:07 GMT
Last Modified
Fri, 02 Jan 2026 19:16:32 GMT

1.0.11

- Added method to assist stuck vehicles
Game Version
1.6.0.95
Created
Fri, 02 Jan 2026 01:34:37 GMT
Last Modified
Fri, 02 Jan 2026 01:34:44 GMT

1.0.10

- Updated task markers to no longer auto-complete
- Added battle report notifications 
- Added 10-minute vehicle cool down for players
Game Version
1.6.0.95
Created
Thu, 01 Jan 2026 21:31:51 GMT
Last Modified
Thu, 01 Jan 2026 21:31:56 GMT

1.0.9

- New Victory Condition: Matches now have a 30-minute time limit. If neither team suffered enough loses, the team with the most Manpower wins. This ensures matches conclude even if stray AI are stuck in the environment.
- New Role: Driver – Spawns directly inside an armed car with an automated AI gunner.
-New Role: Crew – Spawns directly inside an APC with an automated AI gunner.
Game Version
1.6.0.95
Created
Wed, 31 Dec 2025 20:57:02 GMT
Last Modified
Wed, 31 Dec 2025 20:57:26 GMT

1.0.8

- Fixed FOBs sometimes spawning at identical locations
- Squad Leaders roles now have bot recruitment and command capabilities
- Infantry should no longer spawn trapped inside rocks
- General optimization and various bug fixes.
Game Version
1.6.0.95
Created
Wed, 31 Dec 2025 02:24:31 GMT
Last Modified
Wed, 31 Dec 2025 02:24:45 GMT

1.0.7

- Tweaked vehicle movement
Game Version
1.6.0.95
Created
Tue, 30 Dec 2025 20:29:15 GMT
Last Modified
Tue, 30 Dec 2025 20:29:21 GMT

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