Procedural Combat
by Hushmodee
Contributors
Hushmodee
1.1.0
- Added dual FOB system: attackers in ATTACK and DEFEND modes can now spawn from two FOBs - Updated vehicle spawner to more aggressively place vehicles on roads - Fixed bug where civilians spawned in objects
- Game Version
- 1.6.0.119
- Created
- Mon, 23 Feb 2026 05:38:06 GMT
- Last Modified
- Mon, 23 Feb 2026 05:38:14 GMT
1.0.47
- Squad leaders will now spawn with a 4-man fireteam - Added visible nametags for squad members - Added additional infantry ammunition to vehicle inventory
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 21:28:19 GMT
- Last Modified
- Sat, 21 Feb 2026 21:28:29 GMT
1.0.46
- Added method check to teleport spawned infantry out of objects - Potential fix for parameter menu not populating when hosted on dedicated server - Bug fixes and improvments
- Game Version
- 1.6.0.119
- Created
- Thu, 19 Feb 2026 23:45:35 GMT
- Last Modified
- Thu, 19 Feb 2026 23:45:46 GMT
1.0.45
- Updates to support ME
- Game Version
- 1.6.0.119
- Created
- Thu, 19 Feb 2026 03:31:57 GMT
- Last Modified
- Thu, 19 Feb 2026 03:32:06 GMT
1.0.44
- Improved transport helicopter landing zone selection - Fixed transport helicopter crash behavior when rotors are destroyed - Adjusted defensive asset positioning (ongoing) - Added more civilian spawn variety - Added multi-faction key support for modded factions
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Feb 2026 05:41:50 GMT
- Last Modified
- Mon, 16 Feb 2026 05:42:03 GMT
1.0.43
- Added Air Transport reinforcements for US and USSR - Added Mechanized reinforcements for FIA - Updated call-ins (mortars and strafing runs) to be more evenly distributed across battles, reducing early clustering - Increased Elite difficulty AI skill levels - Various bug fixes and performance improvements
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 23:34:56 GMT
- Last Modified
- Fri, 13 Feb 2026 23:35:06 GMT
1.0.42
- Bug fixes
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Feb 2026 03:35:37 GMT
- Last Modified
- Thu, 12 Feb 2026 03:35:45 GMT
1.0.41
- Bug fixes
- Game Version
- 1.6.0.119
- Created
- Sun, 08 Feb 2026 22:57:19 GMT
- Last Modified
- Sun, 08 Feb 2026 22:57:33 GMT
1.0.40
- Added additional flanking possibilities for attackers in Sector Assault gamemode - Added ability for AI to reboard abandoned armed vehicles - Tweaked defensive assets: AI now prioritizes machine gun nests when available - Various bug fixes and performance improvements
- Game Version
- 1.6.0.119
- Created
- Sun, 08 Feb 2026 02:31:21 GMT
- Last Modified
- Sun, 08 Feb 2026 02:31:31 GMT
1.0.39
- Hotfix: Added method to assist stuck modded vehicles at spawn in Sector Assault
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Feb 2026 23:53:54 GMT
- Last Modified
- Fri, 06 Feb 2026 23:54:03 GMT
1.0.38
- Tweaked how reinforcements are deployed for attackers in Sector Assault gamemode - Bug fixes and other improvements
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Feb 2026 20:17:59 GMT
- Last Modified
- Fri, 06 Feb 2026 20:18:08 GMT
1.0.37
- Added Sector Assault gamemode - attackers assault three sectors in sequence while defenders hold positions - General bug fixes and improvements
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Feb 2026 03:30:02 GMT
- Last Modified
- Fri, 06 Feb 2026 03:30:20 GMT
1.0.36
- Added possbile strafing gunship support - Increased possbile mortar support from 1 to 3 per session - Added ammunition and launchers to vehicle inventory (will expand on)
- Game Version
- 1.6.0.119
- Created
- Mon, 02 Feb 2026 04:59:26 GMT
- Last Modified
- Mon, 02 Feb 2026 04:59:35 GMT
1.0.35
- Added mortar support chance for both teams - Reduced combat helicopter deployment chance - Combat helicopters now automatically depart after completing their mission - Added chance for ambient non-combat helicopter flyovers - Added Daylight option to Time of Day settings - Reduced rain probability in Random Weather
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 00:34:31 GMT
- Last Modified
- Sun, 01 Feb 2026 00:35:06 GMT
1.0.34
- Added method that assist non-responsive vehicles in spawn
- Game Version
- 1.6.0.119
- Created
- Sat, 31 Jan 2026 03:56:26 GMT
- Last Modified
- Sat, 31 Jan 2026 03:56:34 GMT
1.0.33
- Bug Fixes and improvements
- Game Version
- 1.6.0.119
- Created
- Fri, 30 Jan 2026 23:16:18 GMT
- Last Modified
- Fri, 30 Jan 2026 23:16:28 GMT
1.0.32
- Removed damage from barbwire - Other small bug fixes
- Game Version
- 1.6.0.119
- Created
- Fri, 30 Jan 2026 04:39:03 GMT
- Last Modified
- Fri, 30 Jan 2026 04:39:17 GMT
1.0.31
- Added defensive assets for defending faction - Added the possibility to spawn civilians and vehicles
- Game Version
- 1.6.0.119
- Created
- Thu, 29 Jan 2026 22:06:16 GMT
- Last Modified
- Thu, 29 Jan 2026 22:06:32 GMT
1.0.30
- Fixed broken reserve system for modded factions
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 05:52:20 GMT
- Last Modified
- Thu, 29 Jan 2026 05:52:37 GMT
1.0.29
- Prep for RHS support
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 04:51:36 GMT
- Last Modified
- Thu, 29 Jan 2026 04:51:51 GMT
1.0.28
- Code updates and restructuring
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 02:37:46 GMT
- Last Modified
- Thu, 29 Jan 2026 02:37:58 GMT
1.0.27
- Tweaked infantry logic - General bug fixes and improvements
- Game Version
- 1.6.0.108
- Created
- Tue, 27 Jan 2026 00:32:55 GMT
- Last Modified
- Tue, 27 Jan 2026 00:33:03 GMT
1.0.26
- Skirmish parameters should now save between same game sessions - Fixed bug where Tactical and Hardcore loadouts were not randomizing between sessions
- Game Version
- 1.6.0.108
- Created
- Mon, 26 Jan 2026 02:50:01 GMT
- Last Modified
- Mon, 26 Jan 2026 02:50:10 GMT
1.0.25
- Added AI difficulty levels (Novice, Standard, Advanced and Elite) - Added two additional Battle Size options( Very Small and Very Large) - Tweaked helicopters
- Game Version
- 1.6.0.108
- Created
- Sun, 25 Jan 2026 18:03:20 GMT
- Last Modified
- Sun, 25 Jan 2026 18:03:30 GMT
1.0.24
- Added skirmish parameter menu for players - General bug fixes and improvements
- Game Version
- 1.6.0.108
- Created
- Sun, 25 Jan 2026 01:52:49 GMT
- Last Modified
- Sun, 25 Jan 2026 01:52:58 GMT
1.0.23
- Added Air Support. AI will randomly spawn in helicopters flown by the AI - Vehicle loadout gunners will now auto-join the players group to be commanded
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 03:42:49 GMT
- Last Modified
- Fri, 23 Jan 2026 03:43:06 GMT
1.0.22
- Tweaked AO fallback method to work with other terrains
- Game Version
- 1.6.0.108
- Created
- Thu, 15 Jan 2026 20:18:40 GMT
- Last Modified
- Thu, 15 Jan 2026 20:18:50 GMT
1.0.21
- Expanded possible AO locations - Added possible fallback AO method for terrains not configured. This uses the RoadNetwork to find a potential AO position - Vehicle loadouts should now spawn on or near a road facing the AO - General bug fixes
- Game Version
- 1.6.0.108
- Created
- Thu, 15 Jan 2026 14:18:59 GMT
- Last Modified
- Thu, 15 Jan 2026 14:19:10 GMT
1.0.20
- Added 3 difficulty levels (Casual, Tactical and Hardcore) - Added more infantry and vehicle player loadouts - Updated defending AI logic to eventually be more agressive - Various other bug fixes
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 04:43:19 GMT
- Last Modified
- Wed, 14 Jan 2026 04:43:40 GMT
1.0.19
- Added respawn limits: 4 roles per faction by default (6 roles if 3+ players in multiplayer) - Randomized loadout selection per game - Improved AI tactics: groups now hold flanking positions before coordinating full assaults - Added reserve system: reinforcements deploy when casualty thresholds are met - Expanded vehicle waypoints: 3x more approach routes for varied AO entry - Added sound effects: radio chatter and ambient mortar strikes - Bug fixes and improvements
- Game Version
- 1.6.0.95
- Created
- Sun, 11 Jan 2026 03:29:15 GMT
- Last Modified
- Sun, 11 Jan 2026 03:29:23 GMT