Procedural Combat
by Hushmodee
Contributors
Hushmodee
1.80.1
- Fixed a spawn loop that kept creating AI when a modded character never joined its squad - Dedicated-server clients now use the server's arsenal loadouts, including when playing alone
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 01:17:08 GMT
- Last Modified
- Wed, 07 Oct 2026 01:17:37 GMT
1.80.0
- Performance: AI groups holding a position with nothing nearby now stay asleep instead of being woken every 10 seconds - Performance: AI groups wake up automatically when an enemy group comes within 300 m, so off-screen fights still play out with no player nearby - Performance: Defender repositioning, enemy-hunt, and fall-back orders now keep squads active until they arrive, even far from any player - Performance: Fixed holding groups slowly getting stuck permanently awake over the course of a battle - Performance: Old waypoints are now deleted when replaced instead of piling up for the whole session - Performance: Fixed a leaked per-helicopter timer that kept running after attack helicopters were removed - Performance: Cleaned up AI bookkeeping that was never released when groups were destroyed - Fixed recon duration overflowing when set to very large values
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 05:10:25 GMT
- Last Modified
- Sun, 04 Oct 2026 05:10:52 GMT
1.79.0
- Strongpoint Control: Added 2nd Wave and Patrol orders - Strongpoint Control: Vehicles skip sectors with no nearby road - Strongpoint Control: Large rosters now send spare squads to reinforce instead of waiting at the FOB - Strongpoint Control: A squad in a firefight keeps its march instead of being sent somewhere else - Strongpoint Control: Commanders can buy 3 taxi helicopters during the match instead of 1 - Strongpoint Control: Commanders hold a posture for at least 3 minutes, and a side under 5 squads no longer keeps a reserve - Vehicle crews: A gunner standing next to a stopped vehicle is put back in the seat so the driver will move
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 00:49:07 GMT
- Last Modified
- Sun, 04 Oct 2026 00:49:25 GMT
1.78.0
- Refactored forced-move waypoints. Groups treat infantry within 50 meters as an immediate threat, and return fire on infantry shooting at them out to 150 meters. - Strongpoint Control: AI commanders now use Balanced, Aggressive, Defensive, Desperate, and Consolidate. They switch posture based on who holds the strongpoints, how many squads each side has left, and who just gained or lost ground. Attacking postures buy infantry sooner; a defensive posture can hold points for vehicles. - Strongpoint Control: Choose how many strongpoints to fight over. Default follows battle size, or pick 3, 4, 5, or 6. - Strongpoint Control: Defending infantry now spread around the strongpoint and man unmanned machine-gun nests. - Strongpoint Control: Squads commit once they are close to a strongpoint, so they are no longer pulled off an attack they are about to reach. A brief step into the capture ring no longer sends the reserve. - Fixed recon markers already in view not appearing until the map was closed and reopened. - Bug fixes and other improvements.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 23:50:02 GMT
- Last Modified
- Fri, 02 Oct 2026 23:50:30 GMT
1.77.0
- Transport helicopters now look for landing spots in the background at the start of the battle, instead of scanning when the helicopter spawns. - Fixed helicopters spawning under the map on floating terrains such as Kunar and Bad Orb. - Fixed AI getting stuck inside or under a transport helicopter. They are moved clear of the aircraft before it takes off. - The utility spawned at each FOB now contains that faction's vehicle inventory. - Stronghold Control: FOB placement now prefers towns, villages, and other named places, keeps them near the battle and will not place them on the empty ground beside floating maps. - Stronghold Control: AI Commander can now send spare infantry on recon. They move wide of the front and search the enemy rear. - Stronghold Control: Attacking and defending groups now show the location in their tag, such as Attacking [place name]. - Stronghold Control: Squads still on a strongpoint that just changed hands fall back to a friendly sector instead of staying in the fight. Their tag reads Falling Back. - Stronghold Control: Fortifications now spawn on the sectors.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 22:02:39 GMT
- Last Modified
- Thu, 01 Oct 2026 22:03:13 GMT
1.76.0
- Strongpoint Control improvements - Bug fixes
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 21:07:57 GMT
- Last Modified
- Wed, 30 Sep 2026 21:09:11 GMT
1.75.0
- Added new gamemode: Strongpoint Control - Added a helicopter airlift you can request from the support menu - Bug fixes and other improvements
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 22:28:36 GMT
- Last Modified
- Tue, 29 Sep 2026 22:29:01 GMT
1.74.0
- Campaign: Factions with no helicopter of their own can now call in a stolen one if they hold a Helipad or CAS Strip sector. - Squad: Added short nametag status lines for squad orders. - Squad: Fixed bug where Spread Out closed back up as soon as the squad started moving. - Bug fixes and improvements
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 20:37:44 GMT
- Last Modified
- Sat, 26 Sep 2026 20:38:03 GMT
1.73.2
- Campaign: Fixed rain and fog from one battle carrying into the next battle in the same session. - Campaign: The map now has one Barracks and one Motor Pool (reduced from two), and neither starts under your control.
- Game Version
- 1.8.0.13
- Created
- Tue, 22 Sep 2026 23:19:49 GMT
- Last Modified
- Tue, 22 Sep 2026 23:20:24 GMT
1.73.1
- Campaign bug fix
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 04:20:26 GMT
- Last Modified
- Mon, 21 Sep 2026 04:20:55 GMT
1.73.0
- Campaign: Added campaign difficulty: Casual (Unlimited Lives) - Campaign: Sectors now spawn with a facility which provides the side that holds that sector with 1 of 11 bonuses.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 01:35:23 GMT
- Last Modified
- Mon, 21 Sep 2026 01:36:28 GMT
1.72.0
- Campaign Easy: Lives increased from 3 to 5, starting RP increased from 25 to 50, force 10:9 in your favor - Campaign Hard: Lives reduced from 3 to 2, starting RP reduced from 25 to 0, force 9:10 in enemy favor - Campaign Added Hardcore mode: 1 life - Squad Commands: Added Search and Destroy - Squad Commands: Added Combat Behaviors submenu: Safe, Aware, Combat, and Stealth - Squad Commands: Grouped fire modes into their own submenu - Squad Commands: Grouped targeting modes into their own submenu - Squad Commands: Fixed Rearm AI not taking gear from nearby vehicles
- Game Version
- 1.8.0.13
- Created
- Sun, 20 Sep 2026 01:21:38 GMT
- Last Modified
- Sun, 20 Sep 2026 01:22:21 GMT
1.71.0
- Added custom attacker FOB selection in Endless Incursion - Improved attacker vehicle pathing - Fixed Endless Incursion units lingering on a captured zone after the hop - Bug fixes and other improvements
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 21:26:50 GMT
- Last Modified
- Thu, 10 Sep 2026 21:27:47 GMT
1.70.0
- Added arsenal loadout saves. Save and equip up to 5 kits at the arsenal crate. - Improved AI commanders and added new doctrines: Overrun, Attrition, Recon Pull, and Single Envelopment. - Improved assault and hunt phases. - Fixed issues with AI skill difficulty. Perception scaling should now stick in combat.
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 00:31:12 GMT
- Last Modified
- Mon, 07 Sep 2026 00:31:32 GMT
1.69.1
- Bug fix
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 00:31:21 GMT
- Last Modified
- Sun, 06 Sep 2026 00:32:08 GMT
1.69.0
- Added Rally Up squad command (replaces Follow Me when an AI member is more than 100 meters away and teleports them in) - Added Rearm squad command (AI grab rifles, launchers, mags, and bandages from nearby vehicles, bodies, and dropped gear) - Updated Squad Command wheel to only show relevant commands (ongoing) - Updated side objectives to pick tasks that are more relevant to the current battle - Fixed AI squad members sometimes standing still and ignoring commands after spawn - Bug fixes and other improvements
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 18:53:25 GMT
- Last Modified
- Sat, 05 Sep 2026 18:53:47 GMT
1.68.2
- Campaign spawnpoint bug fix
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 03:14:41 GMT
- Last Modified
- Fri, 04 Sep 2026 03:15:54 GMT
1.68.1
- Endless Incursion now honors the Time Limit setting. Set it to Unlimited if you want the battle to keep going. - Added a Dynamic weather option. Skies, rain, fog, and wind can change during the fight. - (TESTING) Multiplayer Hardcore now works on dedicated servers. Each player gets one random loadout and one life. - (TESTING) Multiplayer Tactical now works on dedicated servers. Each player gets four random loadouts and four lives. - In Hardcore and Tactical, once your last life is gone you cannot respawn until the battle ends.
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 00:16:46 GMT
- Last Modified
- Fri, 04 Sep 2026 00:18:32 GMT
1.68.0
- Endless Incursion: Tweaked how the initial attacker FOB is chosen - Endless Incursion: Added extra cleanup for stuck/stale attacker and defender groups - Endless Incursion: Attacker reinforcements no longer spam. The previous group must take at least 70% casualties first - Endless Incursion: Fixed several issues with Infected - Custom Skirmish: Casual difficulty loadouts now stay on the roster after death - Custom Skirmish: SL fireteams only spawn if enough AI can be sacrificed first - Dedicated Server: Added a chooser config option. When set, that player controls the game settings - General: Bug fixes and improvements
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 22:27:22 GMT
- Last Modified
- Tue, 01 Sep 2026 22:28:30 GMT
1.67.2
- Fixed a dedicated server issue where Endless Incursion spawnpoints did not populate
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 01:27:13 GMT
- Last Modified
- Mon, 31 Aug 2026 01:28:10 GMT
1.67.1
- Added support for Dedicated servers auto-start config
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 00:57:52 GMT
- Last Modified
- Mon, 31 Aug 2026 00:58:09 GMT
1.67.0
- Custom Skirmish: Airlifts are now available for attackers - Custom Skirmish: AI Fireteams now automatically join another AI group when the player dies - Campaign: Airlift and Airlift Squad are now purchasable support upgrades - Campaign: Requisition Points are now awarded for Buddy Team kills - Endless Incursion: Added Combat Reports that update you on defender status - General: Added callsigns to AI markers - General: Transport helicopters no longer rock back and forth while landing - General: Bug fixes and other improvements
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 18:41:50 GMT
- Last Modified
- Sun, 30 Aug 2026 18:42:48 GMT
1.66.0
- Taxi and reinforcement helicopters no longer rock left and right while landing. They stay level on descent and on the pad. - Bug fixes and other improvements
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 00:28:28 GMT
- Last Modified
- Sun, 30 Aug 2026 00:29:29 GMT
1.65.1
- Fixed issue with randomized characters
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 00:11:24 GMT
- Last Modified
- Sat, 29 Aug 2026 00:11:45 GMT
1.65.0
- Endless Incursion: Added FOB cleanup after capture. - Endless Incursion: Defender reinforcement groups now retreat after capture
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 23:39:02 GMT
- Last Modified
- Fri, 28 Aug 2026 23:39:23 GMT
1.64.1
- Bug fixes
- Game Version
- 1.8.0.10
- Created
- Wed, 26 Aug 2026 00:00:21 GMT
- Last Modified
- Wed, 26 Aug 2026 00:01:27 GMT
1.64.0
- Endless Incursion — Airlift Attackers now get a helipad at the FOB. Stand on the pad to board a taxi, then fly to the zone. Use Airlift LZ on the map wheel to pick your own landing spot (attackers only). - Defender commanders Incursion and Defend/Attack now roll a defender commander each fight (rerolls on Incursion zone hops). Hold the Line — sit on the attack face. Counterpush — meet them on the way in. Flank Wrap — curl onto the approach. Armor Hunt — infantry holds, vehicles go hunting. - Combat Reports no longer leak into the next battle after a restart. - Ghost map markers (downed helis, wrecks, old Incursion objectives) now clear for clients. - AI no longer freeze after an Incursion hop. - Idle FOB infantry and vehicles get sent toward the live zone. - Transport helis skip water LZs; combat helis retarget the current zone instead of circling the last one.
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 23:39:50 GMT
- Last Modified
- Mon, 24 Aug 2026 23:40:56 GMT
1.63.2
- Incursion bug fixes
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 04:07:25 GMT
- Last Modified
- Mon, 24 Aug 2026 04:08:06 GMT
1.63.1
- Fixed UI bug
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 01:38:56 GMT
- Last Modified
- Mon, 24 Aug 2026 01:39:17 GMT
1.63.0
- New gamemode: Endless Incursion (BETA). - Parameter fields now have descriptions. - Bug fixes and improvements.
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 01:20:45 GMT
- Last Modified
- Mon, 24 Aug 2026 01:21:03 GMT