Procedural Combat

by Hushmodee

Contributors

Hushmodee

Procedural Combat

Summary

Partake in dynamic AI vs AI skirmishes across Everon. This scenario randomly generates combat zones where you can join the fight as either an attacker or a defender.

Description

Every session can be different. the mission controller selects a random location on the map, determines the battle size (Small, Medium, or Large), and manages the logistics for both factions.

A faction wins once they have neutralized 90% of the enemy's total manpower.

Note: This is my first mod, so expect bugs. If anything strange occurs try restarting the scenario. I’m actively working on the logic to make the AI smarter and the spawns more reliable.

License

Arma Public License (APL)

Rating
100%
Version
1.0.5
Game Version
1.6.0.95
Version size
22.08 KB
Downloads
335
Created
29.12.2025
Last Modified
30.12.2025
ID
67352E1E1F06E599