COIN-GWOT Anizay
by SolarSailorXO
Contributors
SolarSailorXO
0.0.43
Further updates to message completion flavor text
- Game Version
- 1.7.0.54
- Created
- Fri, 26 Jun 2026 12:41:25 GMT
- Last Modified
- Fri, 26 Jun 2026 12:42:00 GMT
0.0.42
We removed the F-key plant-explosives interact from cache and RADAR objectives so they’re destroyed only through heavy-weapon damage, and we cleaned up completion chat so each task gets a single, task-specific OPCOM message (for example, “Fuel cache destroyed! Enemy logistics take a hit.”) instead of a generic “task completed” line plus a duplicate success broadcast. We also renamed the cache task to Destroy Fuel Cache and gave every side task its own completion line in the same style as the roadblock message.
- Game Version
- 1.7.0.54
- Created
- Fri, 26 Jun 2026 12:33:16 GMT
- Last Modified
- Fri, 26 Jun 2026 12:33:45 GMT
0.0.41
Updates to caches, radars, and roadblocks
- Game Version
- 1.7.0.54
- Created
- Fri, 26 Jun 2026 03:50:18 GMT
- Last Modified
- Fri, 26 Jun 2026 03:50:51 GMT
0.0.40
Big radar task improvemenets Economy rebalance QRF rework Roadblocks rework
- Game Version
- 1.7.0.54
- Created
- Thu, 25 Jun 2026 20:33:17 GMT
- Last Modified
- Thu, 25 Jun 2026 20:33:27 GMT
0.0.39
Convoy Ambush Fixed convoys failing when destroyed far from the objective — escape/failure now requires minimum travel distance, active engagement checks, and proper checkpoint arrival before the convoy can “flee.” Destroyed or damaged convoys no longer incorrectly trigger a failed escape. Fixed convoy travel and cleanup at checkpoints — drivers must complete their route and reach the destination zone before a flee success is declared; convoy assets despawn cleanly after escape or failure once players leave the area. Supply Delivery Supply trucks now spawn on roads outside the FOB — staged outside the sector perimeter so they are not saved inside the FOB radius. Failed supply objectives always clean up — the truck is removed when the task fails or players leave, preventing accidental persistence in FOB saves. Roadblock Clearance Roadblocks now complete when the guard squad is eliminated — completion tracks guard deaths separately from the barricade prop. Roadblock is now the spawn fallback — when assassination or other urban tasks cannot spawn, the system falls back to a roadblock instead of defaulting to another assassination. Officer Assassination Reduced assassination frequency — assassination is no longer used as the generic fallback; roadblock missions fill that role instead. Sector Combat & QRF Increased time before QRF and lockdown in towns — town/city assault timers extended to 6 minutes before Phase 2 QRF; other sectors remain at 4 minutes. Fixed combat zones not updating on the map — combat is detected before capture-state processing so “combat started” messages and under-attack map state update in the same tick. Side tasks no longer spawn in active combat zones — IsActiveCombatZone() excludes sectors under assault, retaliation, or capture phases from task generation. RADAR Site RADAR sites are destructible — health setup, planted charges, and heavy explosives all work on RADAR objectives. Tuned RADAR durability — health pool balanced so destruction is achievable without excessive damage (charges or heavy explosives). Updated RADAR messaging — OPCOM broadcasts and manual copy clarified per task type (spawn alert, success/failure lines, destruction methods). Retaliation Supply delivery destinations excluded from hostile retaliation — sectors targeted by an active supply run are skipped when retaliation picks FOBs/towns. Map Renamed “Thirty Palms” → “Thiry Palms” — sector display name corrected on Anizay. (Note: Sectors.layer still shows "Thirty Palms" — apply this rename before committing if it is not done yet.) UI Fixed mouse cursor sometimes disappearing — join briefing dialog now sets cursor visibility and restores gameplay input contexts on dismiss.
- Game Version
- 1.7.0.54
- Created
- Thu, 25 Jun 2026 03:53:43 GMT
- Last Modified
- Thu, 25 Jun 2026 03:53:50 GMT
0.0.38
Minor fixes to task spawns
- Game Version
- 1.7.0.54
- Created
- Wed, 24 Jun 2026 15:31:31 GMT
- Last Modified
- Wed, 24 Jun 2026 15:31:38 GMT
0.0.37
Gameplay & Objectives Win conditions: Round ends when all hideouts are destroyed, all capturable sectors are held by US forces, and civilian relations are Neutral or Friendly. Intel & hideouts: Hideouts spawn at configured locations (4–6 active per map from 12+ possible sites). Map icons stay hidden until players reach an intel threshold; destroyed hideouts are clearly marked. Hideout variety: Two hideout sizes with per-location settings (large, small, or either). Hideout config: Active spawn locations and sector rules are driven by a JSON config file. Final sector pass: Sectors and hideouts finalized for the map. Tasks & Targets Expanded task types: Added radar, supply truck, and roadblock objectives (with updated icons and prefabs). Destructible objectives: Caches and radars can be destroyed with heavy damage. Roadblocks: Prefab updates and placement fixes to stop floating objects. IEDs & Explosives IED system enabled and working. Test IEDs placed at Landay for load-in verification. Factions & Civilians Civilian group updated so MEF faction swaps no longer trigger bomb behavior. UI & Onboarding Join briefing: Popup on server join explains the game mode to each player. Message history: Hint popups no longer repeat constantly in message history. Server & Round Flow Round end: Win condition triggers server restart. Restart timer: 120 seconds with warning messages every 30 seconds. Editor Tools Sector baking tool: Shape drawing disabled by default; added a button to show all sector shapes while editing. Balance Reduced number of hideout spawns. All tested to the best of my ability
- Game Version
- 1.7.0.54
- Created
- Wed, 24 Jun 2026 14:59:30 GMT
- Last Modified
- Wed, 24 Jun 2026 15:00:03 GMT
0.0.36
IED and History log fixes
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 04:22:33 GMT
- Last Modified
- Tue, 23 Jun 2026 04:22:43 GMT
0.0.35
Remove message spam Increase time to assisst towns
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 01:36:59 GMT
- Last Modified
- Tue, 23 Jun 2026 01:37:06 GMT
0.0.34
Sector status updating on map faster FOB Naming rectified FOB transitions not available anymore for small/medium targets
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 01:00:26 GMT
- Last Modified
- Tue, 23 Jun 2026 01:00:53 GMT
0.0.33
Updates to map status update logic Updates to transport node and other sector generation logic
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 00:30:47 GMT
- Last Modified
- Tue, 23 Jun 2026 00:30:55 GMT
0.0.32
Attempted map display bugfix
- Game Version
- 1.7.0.49
- Created
- Mon, 22 Jun 2026 21:17:44 GMT
- Last Modified
- Mon, 22 Jun 2026 21:18:08 GMT
0.0.31
Redo how sectors are place on the map Make sure the retake events only happen if player > 0 Map still needs fix, on the respawn map the sectors are not correctly colored Make sure patrols always keep moving, dynamically give them a new patrol point to go to in their sector when they complete a move Add more locations Create recapture events to fight for bases Rebalance economy Add IEDs Rename coin sentiment to coin reputation Make sure assassinate targets move around in the sectors
- Game Version
- 1.7.0.49
- Created
- Mon, 22 Jun 2026 20:45:32 GMT
- Last Modified
- Mon, 22 Jun 2026 20:45:42 GMT
0.0.30
Fixed caches spawning underground Increase sector assault timeout to 90 sec Limit QRF spawn sizes to prevent over-resource errors Add enemy QRF scan for players, and implement hunt-down logic Fix respawn map not updating to match real sector state Task spawn and despawn fixed Assassinate missions are now linked to the leader of the group (officer) not the bodyguard Vehicle and traffic system overhaul Convoy system overhaul Name updated as well as logo Reputation system name changed Multiple tasks can be active at once now
- Game Version
- 1.7.0.49
- Created
- Mon, 22 Jun 2026 14:28:34 GMT
- Last Modified
- Mon, 22 Jun 2026 14:28:41 GMT
0.0.29
Fixed missing factions in GM list Added more sectors Added saving of props and items and fixed sector saving Made sure vvehicles don't spawn in strange places as easily
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 23:50:09 GMT
- Last Modified
- Sat, 20 Jun 2026 23:50:25 GMT
0.0.28
Attempting fixes to map issues
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 08:17:52 GMT
- Last Modified
- Sat, 20 Jun 2026 08:17:59 GMT
0.0.27
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 08:06:53 GMT
- Last Modified
- Sat, 20 Jun 2026 08:07:09 GMT
0.0.26
Big fix for Zanaj, full save logic implemented and tested!
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 07:56:35 GMT
- Last Modified
- Sat, 20 Jun 2026 07:56:44 GMT
0.0.25
Fixed major bug with saving assets
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 07:46:57 GMT
- Last Modified
- Sat, 20 Jun 2026 07:47:03 GMT
0.0.24
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 07:30:24 GMT
- Last Modified
- Sat, 20 Jun 2026 07:30:28 GMT