COIN-GWOT Anizay

by SolarSailorXO

Contributors

SolarSailorXO

1.0.5

Tasks
Timer pause near objectives — Active task countdowns pause while any player is within 800 m of the objective. Prevents tasks expiring while players are en route or on scene. Configurable via COIN_TaskManager.m_fTaskTimerPauseRadius (set to 0 to disable).
Fuel cache fail despawn — When a cache task fails (timer or abandon), props are removed immediately and retried until confirmed gone. Fixes inactive fuel pallets left behind after a task ended. Failed tasks no longer defer cleanup based on player proximity.
Campaign / Victory
Victory restart grace period — After all victory conditions are met, the server waits 15 seconds before announcing victory and starting the 120-second restart countdown. Configurable via COIN_SectorManager.m_iVictorySequenceStartDelaySeconds.
Game Version
1.7.0.54
Created
Sat, 04 Jul 2026 04:42:04 GMT
Last Modified
Sat, 04 Jul 2026 04:42:58 GMT

1.0.4

Game Version
1.7.0.54
Created
Sat, 04 Jul 2026 01:30:20 GMT
Last Modified
Sat, 04 Jul 2026 01:31:13 GMT

1.0.3

Victory Pressure Counterattacks
New endgame pressure mode when all sectors are held but campaign win is still blocked (reputation/hideouts)
Instant off-map counterattacks, 10s retake cadence, FOB timer pauses bypassed
Pressure ends after enemy recaptures 5 sectors; no reputation penalty for losses during pressure
Retakes spawn ≥1000m from players and active counterattacks; full garrison restored after retakes
QRF counterattacks auto-resolve when OPFOR cannot spawn; fixes for incomplete QRF spawns
Fixes
Fuel caches — despawn correctly when a task ends or times out without player destruction (no orphaned pallets)
Hideout QRF — off-road terrain spawn fallback when no roads are nearby
RADAR objectives — destruction rubble restored and spawns immediately with the antenna
Vehicle crews — drivers and turret gunners board correctly in convoys, QRFs, and traffic; supplemental crew spawning removed to stop soldier pile-ups
Game Version
1.7.0.54
Created
Fri, 03 Jul 2026 06:00:26 GMT
Last Modified
Fri, 03 Jul 2026 06:00:40 GMT

1.0.2

Big QRF updates to allow for more consistent experience
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 02:58:22 GMT
Last Modified
Thu, 02 Jul 2026 02:59:20 GMT

1.0.1

Updates to garrison spawns and radar damage tracking
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 01:19:42 GMT
Last Modified
Thu, 02 Jul 2026 01:20:38 GMT

1.0.0

Updated wording for Version 1.0.0
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 23:43:13 GMT
Last Modified
Wed, 01 Jul 2026 23:44:06 GMT

0.1.22

Fixed IED interface and some QRF and garrison code
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 03:16:50 GMT
Last Modified
Wed, 01 Jul 2026 03:17:09 GMT

0.1.21

Fixed task spawns
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 02:16:16 GMT
Last Modified
Wed, 01 Jul 2026 02:17:11 GMT

0.1.20

Stage enemy squads along the supply truck's road route with hunt behavior,
ambush debug logging, and spawn/zone fixes. Add slow-approach IED detonation,
context-menu disarm, and server-side speed tracking for multiplayer.
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 02:09:01 GMT
Last Modified
Wed, 01 Jul 2026 02:09:58 GMT

0.1.19

HVT Collision and garrison collision improved, Radar site task fixed, enemy patrol spawns updated, added more IED types
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 20:34:20 GMT
Last Modified
Tue, 30 Jun 2026 20:34:36 GMT

0.1.18

Welcome message improvements and civilian traffic spawn fixes
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 15:15:16 GMT
Last Modified
Tue, 30 Jun 2026 15:15:25 GMT

0.1.17

Spawning & sector combat
Safe infantry spawning — New COIN_InfantrySpawnClearance checks ground traces, geometry, slope, and blocking entities before placing squads. Garrison and task spawns use it instead of raw surface height, so troops are much less likely to spawn inside rocks.
Phase 1 stuck-garrison fallback — Every 30s during Phase 1, if enemies are below player count and fewer than 3 hostiles remain, remaining garrison troops are killed (not despawned) and capture advances to QRF. Covers troops stuck in inaccessible geometry after most of the garrison is cleared.
Save / persistence
Ammunition & supply depot persistence — Save/restore now searches composition linked children (not just the entity hierarchy) for arsenal, resource, support station, and supply amount state. Composition load timing was fixed so state applies even when linked children spawn before the restore callback registers.
Supply amount & support station state — New save fields for depot supply levels and enabled/disabled support stations.
Helicopter patrols
Combat hold restricted — Helicopters only freeze for gunner engagement when inside a sector that is actively in combat. Mid-transit contact no longer leaves them hovering in open terrain.
Slower in-sector flight — Reinforcing/orbiting/hovering in combat sectors runs at 50% cruise speed (configurable); transit between sectors stays full speed.
Friendly assist RTB cycle — Friendly helis assist for up to 5 minutes, RTB to nearest friendly military base, wait 5 minutes, then resume patrol or re-assist.
Fuel / engine handling — Patrol fuel consumption can be disabled; low fuel or engine shutdown triggers RTB and respawn instead of the heli dying mid-patrol.
Convoy tasks (uncommitted)
Stay mobile under fire — Drivers and passengers suppress combat and keep sprint movement; turret gunners can still return fire. Destination waypoint is re-applied if combat clears it before the convoy reaches the checkpoint.
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 03:37:14 GMT
Last Modified
Tue, 30 Jun 2026 03:38:09 GMT

0.1.16

Updated helicopter behavior
Updated roadblock prefab
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 00:59:01 GMT
Last Modified
Tue, 30 Jun 2026 00:59:57 GMT

0.1.15

Updated briefing message further
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 15:18:43 GMT
Last Modified
Mon, 29 Jun 2026 15:18:52 GMT

0.1.14

Briefing and intro message updated
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 15:01:48 GMT
Last Modified
Mon, 29 Jun 2026 15:02:16 GMT

0.1.13

Convoy crews — Convoy task troops are locked in their vehicles and re-boarded if they somehow get out.
QRF vehicle crews — QRF vehicle troops stay mounted the same way and can’t voluntarily dismount.
QRF vehicle routing — QRF vehicles drive into the sector center first, then hunt players only once they’re inside town.
QRF vehicle crew spawning — QRF vehicles use default occupant spawning (like helicopters) so pilots and turret gunners fill correctly on BMPs.
QRF crew logging — Crew fill logs wait until boarding finishes, so you no longer get false 0/3 messages.
Helicopter crew logging — Helicopter patrols use the same deferred crew fill logging fix.
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 20:12:50 GMT
Last Modified
Sun, 28 Jun 2026 20:13:00 GMT

0.1.12

Helicopter combat fixes
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 18:17:20 GMT
Last Modified
Sun, 28 Jun 2026 18:17:42 GMT

0.1.11

Better helicopter manouvers
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 07:21:09 GMT
Last Modified
Sun, 28 Jun 2026 07:21:20 GMT

0.1.10

Fixed helicopter roll angles
Added global broadcast to give helicopter information to players
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 07:01:41 GMT
Last Modified
Sun, 28 Jun 2026 07:02:34 GMT

0.1.9

Tasks & messaging
Removed redundant "Task failed" suffix from side-task failure broadcasts.
Shortened roadblock failure message text.
Convoy intercept failures now say the convoy reached its destination instead of a generic failure line.
Convoy map markers now show one icon per vehicle and hide when that vehicle's crew is wiped out.
Civilian penalty broadcasts now use an "OPCOM:" prefix.
IEDs
Inert IEDs are now effectively invulnerable and no longer take damage.
Fixed inert IEDs clipping through terrain when run over.
Combat & QRF
Garrison and QRF rebalance: stronger assault flow, better targeting, and tighter spawn logic.
QRF now sends two vehicles when players bring vehicles to an assault.
QRF vehicles restricted to armed platforms with turret validation; compartments filled with crew.
Fixed dual-QRF vehicle detection and second-vehicle road spacing.
QRF infantry/vehicle spawns restored to perimeter roads; player hunt limited to sector boundary + 50 m.
FOB & counterattacks
Sector and global counterattack timers pause while living players are inside FOB sectors.
Requires all living players in the FOB to be present for the pause (not just one).
Helicopter patrols (new system)
Added friendly and enemy helicopter patrols with scripted flight, map markers, and kill rewards.
50% chance of friendly heli reinforcement during player assaults.
Patrol behavior: terrain-following altitude, smooth turns/banking, combat hold, sector-edge orbit, and proximity combat dispatch.
Helicopters neutralize on crew wipe or fire/explosion; rotor-loss physics crash added.
Dedicated heli map icon; vanilla armed helicopter prefabs and default crew occupants.
Roadblocks
Roadblock tasks now despawn reliably when the task ends (no orphaned entities).
Swapped task target to USSR checkpoint composition with improved curve placement.
Guards get a defend order at checkpoint center; completion requires guard elimination only.
Roadblocks and traffic no longer share the same road spawn nodes.
Reduced checkpoint objective log spam.
Hideouts
Fixed USSR2 hideout prefab meta path and aligned trigger shape/colors with USSR1 template.
Renamed all hideouts from NATO codenames to geographic Anizay names (e.g. Naudeh East, Riqay Pass, Mezenti Pass).
Added save migration so in-progress campaigns keep hideout active/discovered/destroyed state after the rename.
Misc
MP destruction manager duplicate fix.
Continued faction-aware traffic spawn/destination rules across several merges.
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 06:41:18 GMT
Last Modified
Sun, 28 Jun 2026 06:42:11 GMT

0.1.8

Updated ambient traffic spawner to follow some new rules about where to spawn US and USSR vehicles
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 04:21:16 GMT
Last Modified
Sat, 27 Jun 2026 04:21:26 GMT

0.1.7

Added Gorqan
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 03:37:07 GMT
Last Modified
Sat, 27 Jun 2026 03:37:28 GMT

0.1.6

Fixed convoys
Added enemp camp to the north of Landay
Added enemy station at Alis Oil
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 02:53:22 GMT
Last Modified
Sat, 27 Jun 2026 02:53:36 GMT

0.1.5

Map fixes
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 01:20:22 GMT
Last Modified
Sat, 27 Jun 2026 01:21:19 GMT

0.1.4

Updated Convoys and Map markers
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 00:42:38 GMT
Last Modified
Sat, 27 Jun 2026 00:42:51 GMT

0.1.3

Attempting to update server images
Game Version
1.7.0.54
Created
Fri, 26 Jun 2026 15:50:09 GMT
Last Modified
Fri, 26 Jun 2026 15:51:07 GMT

0.1.2

Fixed server preview icon
Game Version
1.7.0.54
Created
Fri, 26 Jun 2026 15:13:14 GMT
Last Modified
Fri, 26 Jun 2026 15:13:23 GMT

0.1.1

Server logo updated
Game Version
1.7.0.54
Created
Fri, 26 Jun 2026 15:02:55 GMT
Last Modified
Fri, 26 Jun 2026 15:03:06 GMT

0.1.0

Added a large fuel explosion VFX and cinematic boom audio when the fuel cache objective is destroyed, using the existing IED explosion system with no extra blast damage.
Game Version
1.7.0.54
Created
Fri, 26 Jun 2026 14:25:51 GMT
Last Modified
Fri, 26 Jun 2026 14:26:21 GMT

0.0.44

Description Spacing update and license info
Game Version
1.7.0.54
Created
Fri, 26 Jun 2026 12:52:27 GMT
Last Modified
Fri, 26 Jun 2026 12:52:33 GMT

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