Summary
A fully persistent, dynamic PvE campaign framework featuring sector control, intelligent AI spawning, radiant side-missions, and a living global point economy.
Description
# COIN-GWOT: Dynamic PvE Campaign Framework
COIN-GWOT turns Arma Reforger into a living conflict zone. Built for replayability and multiplayer performance, it handles the heavy lifting so you can focus on the fight.
### Key Features
* **Dynamic Sector Control:** Capture towns, bases, and FOBs. Sectors defend themselves and call in QRFs when attacked.
* **Performance Spawning:** Spawns enemies, patrols, and civilians only when players are nearby, optimizing dedicated server CPU performance.
* **Global Sentiment System:** Capturing sectors gains advantages, but civilian casualties trigger massive, coordinated enemy retaliation waves.
* **Radiant Side-Missions:** Intercept supply convoys, hunt high-value targets, or destroy weapon caches.
* **Campaign Persistence:** Save your progress, captured sectors, and economy state directly via the Game Master interface for multi-week operations.
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# Disclaimer and License
ALL SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY. THE AUTHOR/PUBLISHER DISCLAIM ALL LIABILITY FOR DAMAGES RESULTING FROM USE. USE AT YOUR OWN RISK.
By downloading and using the COIN mod for Bohemia Interactive's Arma Reforger, you agree to this End User License Agreement (EULA).
## End User License Agreement
### Creative Commons & Distribution
All work is licensed under the **Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License**.
* **Exclusive Distribution:** Distribution on the Arma Reforger Workshop by anyone other than **Black Aegis Contingency (BAC)** is strictly forbidden.
* **Non-Commercial:** You may NOT use this material for commercial purposes, including servers employing monetization or donate-reward systems. Bohemia Interactive approval does not exempt you from this clause.
* **Restrictions:** Exclusively for Arma Reforger; military training use is prohibited. No individual permissions outside this EULA. BAC reserves the right to waive conditions at its discretion.
### Derivative Content
Derivative content includes any modifications, dependency mods, or re-textures based on COIN files. BAC tolerates derivative mods provided they do not harm BAC’s image or promote extremism, terrorism, or immoral behavior. BAC reserves the right to enforce its non-derivatives clause without notice.
**Rules for derivative content:**
1. Commercial modding based on COIN content is strictly prohibited.
2. Derivative/dependency mods must be published publicly (no unlisted mods).
3. Material must be published under a similar non-derivative license (e.g., BI's APL-ND).
4. Description must include a link to this EULA page.
Breach of these rules will result in enforcement of our non-derivative clause and removal from Bohemia Interactive's Workbench/Workshop.
### Strict No-Monetization Policy
Any money paid in exchange for direct in-game return breaches this EULA. Prohibited offenses include:
* Charging for server access or priority queue placement.
* Charging for in-game perks (cosmetic or otherwise).
* Selling in-game items, currency, or experience points.
* Product placement, endorsements, or donation goals yielding in-game benefits.
License
Arma Public License Share Alike (APL-SA)