WARFARE - WORLD WAR II

by RebornSaga
WARFARE - WORLD WAR II

Summary

A full scale production using TASK FORCE GHOST WARFARE SYSTEM to deliver an authentic WOLRD WAR 2 PVE Scenario.

Description

WARFARE - WORLD WAR II

Witness the first generation of the WARFARE SYSTEM in the epic struggle to retake Normandy from the AXIS forces on D-Day, 1944.

From the epic landing on Omaha beach, be ready to face down your enemy as you push to retake the beach, clearing your way through a hail of machine gun fire from the bunkers above. After securing the beach head, you are tasked with moving through Axis occupied Normandy, clearing out enemy forces as you retake the region.

Built with the WARFARE System, you will encounter more then just capturing your objectives. Random patrols, events, situations, garrisons, and other fortifications litter the landscape, making the newly reimagined Normandy a true test of willpower.

WARFARE – WORLD WAR II FEATURES
- Battle Across Normandy: 20+ Capture Points across Normandy to find and capture. Some with heavy armor and/or troop counter attacks. 
- Enemy Garrisons: These fortified positions contain supplies and resources to fuel the war effort. 
- Squad Based System: Your loadout determines your starting weapon, with each loadout type limited to build squad cohesion. Various Group Types carry different loadouts, giving you the diversification of the warfighter. 
- Hell on the Beach: You start on the beaches of Normandy, running through MG42 fire as you make it to the sea wall, then up to the Bunker Head to secure the beach. 
- Authentic Era: We deliver authentic gear, weapons, and vehicles built by outstanding, well talented moders of the ArmA Reforger community. We are proud to showcase their talents, enhancing your experience with amazing gear. 
- Normandy Reimagined: The iconic map of Normandy reimagined with new locations, rebuilt areas, and enhanced locations of interest, whether new or old to Normandy, there is much more instore!

Community Note 
We worked hard to deliver an authentic WW2 experience. There are still some issues, bugs, and other things we wish to work on for the mode. What we have presented here is a full game mode. You will also see a PVP mode as well, this added treat uses the amazing Arland 1944 map and our Squad Based System to deliver a compelling, vicious PVP experience. We are not currently developing our PVP mode any further, but are willing to fix issues if they arise. 

Finally 
Thank you to everyone, including our licensed partners, who helped make this WORLD WAR II mode a reality. We hope you enjoy the first generation of our WARFARE System. Thank you to the incredible people, and content creators, who helped shape this mode into a reality!
If you have any questions or wish to report issues, please reach out to our official discord – www.discord.gg/tfghost. 

See you on the beach...

License

OFFICIAL WARFARE SYSTEM LICENSE AGREEMENT
This WARFARE System game mode (“WARFARE” or “Mode”) is developed and maintained by TASK FORCE GHOST and the Author (collectively, “Licensor”).
By downloading, accessing, hosting, or using this Mode, you agree to the terms outlined below.

1. Overview
WARFARE is a full-production gameplay system developed within the Enfusion framework to provide a structured and immersive experience. The Mode incorporates components of the Combat Operation Scenario Framework and the Conflict Campaign Framework, along with additional proprietary scripts, configurations, mechanics, and media created by TASK FORCE GHOST.
Licensor does not claim ownership of:
 • The Enfusion Framework
 • The Combat Operation Scenario Framework
 • The Conflict Campaign Framework
 • Any third-party dependent mods used within the Mode

All rights to those respective systems remain with their original authors and rights holders.

2. Unlisted State
When the Mode is in an Unlisted State, it is considered private and restricted.

During this period:
 1. You may not host, use, access, copy, modify, reverse engineer, decompile, extract, or redistribute the Mode without express written permission from the Author.
 2. Distribution to any third party is strictly prohibited.
 3. Access is limited to officially approved Licensed Partners.

Licensed Partners may host the Mode under direct supervision for testing and development purposes. Limited auxiliary modification mods may be permitted solely to support specific community operational needs, as authorized in writing.
The Unlisted version may also include third-party content not publicly listed. TASK FORCE GHOST and the Author have obtained express permission where required for such use.

3. Listed State (Public Release)
When the Mode is in a Listed State (Public) on the Workshop, it may be hosted publicly on community servers.
Public listing overrides the hosting restrictions outlined in Section 2; however, modification restrictions remain in effect as described below.

3.1 Limited Modification Rights
When publicly listed, users may not:
 • Modify core WARFARE System scripts or framework components.
 • Reverse engineer or decompile proprietary elements.
 • Extract assets, configurations, or mechanics for use in other projects.
 • Create derivative works directly based on modified WARFARE framework systems or 1:1 or “like” copies such WARFARE systems.
Without prior written permission from the Author.

The following adjustments are permitted via separate modification mods:
 • Overriding or adjusting GameMode_Campaign for server-specific configuration preferences.
 • Adding custom Arsenal configurations.
Server operators are strongly advised not to implement custom banners, loading screens, or media replacements that conflict with WARFARE’s integrated media systems.

4. Ownership
All rights, title, and interest in the core WARFARE System — including proprietary scripts, systems, configurations, mechanics, and media — remain the exclusive intellectual property of TASK FORCE GHOST and the Author.

TASK FORCE GHOST and the Author do not claim ownership of dependent third-party mods used in development and fully respect the rights, licenses, and distribution terms of their respective creators. Users are responsible for reviewing and complying with those third-party licenses.

5. No Rebranding or Misrepresentation
The WARFARE System and all associated content must be presented under its official name and branding as established by TASK FORCE GHOST and the Author.

Users, server operators, and Licensed Partners may not:
 • Rebrand the WARFARE System under a different name
 • Remove or replace official naming references within the Mode. We do not have self-advertised TASK FORCE GHOST content (beside ownership identification) or any affiliated links within the mode.
 • Present the WARFARE System as their own original creation
 • Alter branding, credits, or identifying materials to imply authorship or ownership
 • Market, advertise, or promote the Mode in a way that misrepresents its origin

Server operators may state that their server “hosts” or “runs” the WARFARE System, but may not claim development ownership of the system itself.
Any attempt to rebrand, misattribute, or falsely represent the origin of the WARFARE System constitutes a material breach of this Agreement and may result in immediate termination of usage rights and enforcement action.

6. Termination and Enforcement
Any violation of this Agreement may result in:
 • Immediate revocation of hosting or usage privileges
 • Formal cease and desist notice
 • Escalation to Bohemia Interactive for Workshop takedown or enforcement action
Licensor reserves the right to enforce this Agreement to the fullest extent permitted under applicable platform and intellectual property policies.

7. Prohibited or Restricted Users
The following communities/personnel are prohibited to host, run, use, alter any WARFARE game mode due to violations of the terms presented in the original EULA and/or current EULA.
 • Thunder Buddies Studios
 • Bad Company ArmA