Action Heroes - Weapons

by BOWLCUTICUS
Action Heroes - Weapons

Summary

- FIA has assorted equipment
- replaces default ammo w/ 4B1T ammo
- 7.62mm/.30 cal or larger has alternating AP/ball w/ a tracer every 5th rd
- no Tracer-only ammo
- RPG7 does not spawn loaded

Description

FIA Overhaul:
The FIA spawn with their typical uniforms and Type 56 vests and M70 Backpacks but also have assorted armor and camoflauge helmets available to them.

US/USSR Overhaul:
I gave more Direct Action roles armor and helmets and removed it from the others. Added camoflauge to Mortar crews. SF still stays light and fast; no armor. Most get 6 bandages and 4 tourniquets (and 8 mags if a combat role).

Magazine & Belt Simplificaton:
I modified the default Rifle magazines into 4:1 Mix and default Autorifle and LMG belts into 4:1 Mix, with the last 3 rounds as tracers to let you know to reload, this should be helpful for cohesion and especially helpful for newbies; MMG belts have that same change applied and now also have Armor-Piercing mixed into the belts (the PKM, PKT, & UK59 get Armor-Piercing Incendiary mixed into the belts), so MMGs are now nearly as scary as HMGs. Marksman Rifles, with Marksman-Rifle ammunition, are the only weapons which do not have tracers.

RPG-7 Initial-Use Rework:
The RPG now spawns without a rocket in the tube. which makes it easier to remain stealthy while being a RPG7 Specialist. Also this will reduce the chance of the FIA instantly switching to a loaded RPG7 and upon seeing a vehicle and killing that vehicle while the driver tries to avert; survivability is fun and this is a realistic modification from what I have gathered due to safety concerns with a reloadable launcher. Also, this balances out the gameplay a bit since the US still only gets a disposable launcher.

License

Arma Public License Share Alike (APL-SA)

Rating
100%
Version
1.0.9
Game Version
1.6.0.68
Version size
628.00 KB
Downloads
75
Created
13.11.2025
Last Modified
18.11.2025
ID
66DA1BCC2F502A39