Chiefs Iraq PVE

by TheChief.
Chiefs Iraq PVE

Summary

The city is wired with mines,IEDs,and hidden killers at every turn.Main roads,alleys,and choke points are kill zones move like every step could be your last.

Description

Intel confirms widespread emplacement of mines and improvised explosive devices (IEDs) across the city and outer districts.Expect contact along MSRs,alleyways, and natural choke points.Every movement is a potential kill zone.Patrols must assume the ground is wired.

Enemy TTPs:
Insurgent elements are blending into the civilian populace,exploiting crowded markets,mosques,and residential blocks for concealment.PID is mandatory!Trigger discipline will save lives.One bad shot risks civilian casualties,mission failure, and loss of local support.

Suicide threats:Multiple reports confirm SVBIEDs and PBIEDs are operating in the AO.Expect rapid,no warning detonations at checkpoints,patrol clusters,and high density areas.Their sole objective:Maximum chaos and mass casualties.

Mortar threat:Enemy elements have access to indirect fire.Anticipate mortar attacks targeting patrol routes,staging areas,and hardened positions.Rounds may be sporadic,inaccurate,and sudden.Maintain dispersion,listen for launch signatures and take cover on impact.Quick comms and rapid counteraction are critical for survival.

Ambush & QRF activity:Intelligence warns of enemy quick reaction forces staged within striking distance of the AO.Expect them to reinforce firefights,block egress routes,or hit weak flanks.Anticipate coordinated ambushes at chokepoints and urban approaches.Contact will likely be violent and overwhelming designed to fix,pin, and annihilate.

License

Arma Public License No Derivatives (APL-ND)

Version
1.0.2
Game Version
1.6.0.54
Version size
8.17 MB
Downloads
114
Created
25.08.2025
Last Modified
08.11.2025
ID
661E0CB6CAC71CA3

Dependencies