Conflict Escalation
by Sir.Ironbeard
0.9.168
- Added null check for group rank check in Arsenal Inventory Slot UI. - Fixed: AI was diving into prone while standing still. - Added check for nearby player before spawning in platoons/vehicles for Ambient AI Battle Zone - Fixed: player received frontline/transport bonus every time player gets in/out of vehicle - Allow AI to help capture an objective if player is present
- Game Version
- 1.7.0.41
- Created
- Tue, 02 Jun 2026 19:46:02 GMT
- Last Modified
- Tue, 02 Jun 2026 19:47:14 GMT
0.9.167
- Removed FIA from being RNGD parent faction in scenarios - FIA can now spawn on supply bases in scenarios - Removed Exile Renegade punishment from FIA faction - Added new scenario: CE: Arland HQC
- Game Version
- 1.7.0.41
- Created
- Mon, 01 Jun 2026 17:52:26 GMT
- Last Modified
- Mon, 01 Jun 2026 17:54:02 GMT
0.9.166
- Added 1x morphine to FIA player - Fixed: FIA was forcing players to join faction
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 21:03:28 GMT
- Last Modified
- Sun, 31 May 2026 21:04:08 GMT
0.9.165
- Fixed (probably): Passive supply not working due to playable FIA hardcoded radio range - Fixed (probably): Max establish base reached before receiving enemy radio signal in MOB scenarios
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 14:56:32 GMT
- Last Modified
- Sun, 31 May 2026 14:57:52 GMT
0.9.164
- Factions should get 1 new base to build once contact with enemy faction in MOB scenarios. - Adjusted AK-74 recoil pattern. - Adjusted VZ-58 recoil pattern. - Added null check for cleanup in Suppression Manager. - FIA is now excluded from most MSAR - FIA Deployable tent can now be deployed outside radio range - Temporarily removed persistence from scenarios until BI fixes it
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 00:17:52 GMT
- Last Modified
- Sun, 31 May 2026 00:19:02 GMT
0.9.163
- Fixed: Random spawnpoints/caches were not enabled in mission config files
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 14:26:17 GMT
- Last Modified
- Sat, 30 May 2026 14:27:07 GMT
0.9.162
- Commander role enabled for QoL features in Legacy Conflict scenario
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 03:47:56 GMT
- Last Modified
- Sat, 30 May 2026 03:48:57 GMT
0.9.161
- Adjusted reward XP back to vanilla values
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 00:38:37 GMT
- Last Modified
- Sat, 30 May 2026 00:39:21 GMT
0.9.160
- Fixed (probably): seeding status disabled before players had a chance to spawn in once threshold was met - Fixed: UGL's should no longer be heard at 3000 meters - Fixed (probably): Death Info screen should be centered on ultrawide monitors - Fixed (probably): Capture progress not showing if player was already inside the zone when capture started. - Fixed (probably): No XP given during/after seizing base in Legacy conflict - Adjusted respawn screen delay time - Increased friendly-fire suppression forgiveness range to 50 meters (from 15)
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 21:14:09 GMT
- Last Modified
- Fri, 29 May 2026 21:15:13 GMT
0.9.159
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 20:32:18 GMT
- Last Modified
- Fri, 29 May 2026 20:32:30 GMT
0.9.158
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 20:19:13 GMT
- Last Modified
- Fri, 29 May 2026 20:19:27 GMT
0.9.157
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 18:54:18 GMT
- Last Modified
- Fri, 29 May 2026 18:55:01 GMT
0.9.156
- Disabled Persistent Injuries in Capture & Hold Escalation: St. Philippe scenario
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 14:13:23 GMT
- Last Modified
- Thu, 28 May 2026 14:14:06 GMT
0.9.155
- Updated for 1.7 - New feature: Scrambled enemy radio comms. To decode enemy radio comms, the player must acquire an enemy radio backpack and wear it inside a friendly command tent.
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 13:33:42 GMT
- Last Modified
- Thu, 28 May 2026 13:34:44 GMT
0.9.154
- Possible fix for MHQ not seeing supplies unless they were on the ground (works in Workbench and Peer Tool) - Enabled saved session state for various scenarios
- Game Version
- 1.6.0.119
- Created
- Fri, 22 May 2026 23:36:55 GMT
- Last Modified
- Fri, 22 May 2026 23:39:07 GMT
0.9.153
- Rank demotions from dying to enemy should no longer happen if player rank is Private
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 01:37:51 GMT
- Last Modified
- Thu, 21 May 2026 01:40:03 GMT
0.9.152
- MSAR disabled in Full Everon (Classic) scenario
- Game Version
- 1.6.0.119
- Created
- Thu, 21 May 2026 00:31:25 GMT
- Last Modified
- Thu, 21 May 2026 00:32:10 GMT
0.9.151
- Added group randomization for Capture & Hold zones without needing Scenario Framework - Added New Scenario: Capture & Hold Escalation: St. Philippe
- Game Version
- 1.6.0.119
- Created
- Tue, 19 May 2026 17:40:25 GMT
- Last Modified
- Tue, 19 May 2026 17:41:35 GMT
0.9.150
- Fixed Uncon Ragdolls not working
- Game Version
- 1.6.0.119
- Created
- Mon, 18 May 2026 16:24:27 GMT
- Last Modified
- Mon, 18 May 2026 16:25:23 GMT
0.9.149
- Potential fix for saved loadouts not working - Potential fix for being demoted below current rank (if not suicide)
- Game Version
- 1.6.0.119
- Created
- Mon, 18 May 2026 13:45:19 GMT
- Last Modified
- Mon, 18 May 2026 13:46:17 GMT