Conflict Escalation

by Sir.Ironbeard

0.9.156

- Disabled Persistent Injuries in Capture & Hold Escalation: St. Philippe scenario
Game Version
1.7.0.41
Created
Thu, 28 May 2026 14:13:23 GMT
Last Modified
Thu, 28 May 2026 14:14:06 GMT

0.9.155

- Updated for 1.7
- New feature: Scrambled enemy radio comms. To decode enemy radio comms, the player must acquire an enemy radio backpack and wear it inside a friendly command tent.
Game Version
1.7.0.41
Created
Thu, 28 May 2026 13:33:42 GMT
Last Modified
Thu, 28 May 2026 13:34:44 GMT

0.9.154

- Possible fix for MHQ not seeing supplies unless they were on the ground (works in Workbench and Peer Tool)
- Enabled saved session state for various scenarios
Game Version
1.6.0.119
Created
Fri, 22 May 2026 23:36:55 GMT
Last Modified
Fri, 22 May 2026 23:39:07 GMT

0.9.153

- Rank demotions from dying to enemy should no longer happen if player rank is Private
Game Version
1.6.0.119
Created
Thu, 21 May 2026 01:37:51 GMT
Last Modified
Thu, 21 May 2026 01:40:03 GMT

0.9.152

- MSAR disabled in Full Everon (Classic) scenario
Game Version
1.6.0.119
Created
Thu, 21 May 2026 00:31:25 GMT
Last Modified
Thu, 21 May 2026 00:32:10 GMT

0.9.151

- Added group randomization for Capture & Hold zones without needing Scenario Framework
- Added New Scenario: Capture & Hold Escalation: St. Philippe
Game Version
1.6.0.119
Created
Tue, 19 May 2026 17:40:25 GMT
Last Modified
Tue, 19 May 2026 17:41:35 GMT

0.9.150

- Fixed Uncon Ragdolls not working
Game Version
1.6.0.119
Created
Mon, 18 May 2026 16:24:27 GMT
Last Modified
Mon, 18 May 2026 16:25:23 GMT

0.9.149

- Potential fix for saved loadouts not working
- Potential fix for being demoted below current rank (if not suicide)
Game Version
1.6.0.119
Created
Mon, 18 May 2026 13:45:19 GMT
Last Modified
Mon, 18 May 2026 13:46:17 GMT

0.9.148

- Reduced console logging for Ambient AI Battle System
- Adjusted Uncon Ragdoll logic
Game Version
1.6.0.119
Created
Sun, 17 May 2026 21:31:04 GMT
Last Modified
Sun, 17 May 2026 21:31:44 GMT

0.9.147

- Added null check for item when saving loadout
- Added AUTO vehicles to vanilla CampaignFactionManager
Game Version
1.6.0.119
Created
Sat, 16 May 2026 13:55:12 GMT
Last Modified
Sat, 16 May 2026 13:55:51 GMT

0.9.146

- Increased Wave Spawn Timer when MOB is being captured
- Set MHQ Range to 0 for MOB scenarios
Game Version
1.6.0.119
Created
Fri, 15 May 2026 22:21:55 GMT
Last Modified
Fri, 15 May 2026 22:22:45 GMT

0.9.145

- Slipping/tripping temporarily disabled until further tweaks
- Fixed players unable to spawn at MOB while it was under attack
- Fixed Repair truck should allow Unflipping of vehicles
Game Version
1.6.0.119
Created
Fri, 15 May 2026 04:32:50 GMT
Last Modified
Fri, 15 May 2026 04:33:49 GMT

0.9.144

- Added feedback notification (non-localized) for MSAR cost when trying to save loadout that is too expensive, because saved supply cost does not match actual MSAR cost (vanilla?).
Game Version
1.6.0.119
Created
Thu, 14 May 2026 14:20:27 GMT
Last Modified
Thu, 14 May 2026 14:21:07 GMT

0.9.143

- Fixed unable to spawn at MOB if it was being captured (probably)
Game Version
1.6.0.119
Created
Wed, 13 May 2026 16:11:14 GMT
Last Modified
Wed, 13 May 2026 16:12:15 GMT

0.9.142

- Ambient AI Platoons should no longer spawn at MOB while MOB is being captured (probably)
- Added randomized cooldown time for slipping/tripping
- Group XP should no longer be go below current Group Rank
- Auto Seeding Zone radius should be at least 2km
Game Version
1.6.0.119
Created
Wed, 13 May 2026 01:18:39 GMT
Last Modified
Wed, 13 May 2026 01:19:37 GMT

0.9.141

- Added null check for transport vehicle in Ambient AI Battle System
Game Version
1.6.0.119
Created
Tue, 12 May 2026 15:47:35 GMT
Last Modified
Tue, 12 May 2026 15:48:18 GMT

0.9.140

- Adjusted slipping/tripping impulses
- Adjusted slipping/tripping thresholds
- Fixed (probably) getting garbage collected with vehicles from Ambient AI Battle Zones
- Fixed (probably) vehicles getting garbage collected before they are supposed to (probably).
Game Version
1.6.0.119
Created
Mon, 11 May 2026 21:22:53 GMT
Last Modified
Mon, 11 May 2026 21:23:57 GMT

0.9.139

- Added NULL check for Ambient AI Battle System before Ejecting from vehicles
Game Version
1.6.0.119
Created
Sat, 09 May 2026 14:54:35 GMT
Last Modified
Sat, 09 May 2026 14:55:15 GMT

0.9.138

- Removed AUTO MHQs from Vehicle Depots
- Adjusted Recoil for Carbine weapons
Game Version
1.6.0.119
Created
Tue, 24 Feb 2026 03:07:16 GMT
Last Modified
Tue, 24 Feb 2026 03:07:46 GMT

0.9.137

- Re-enabled weapon recoil adjustments
Game Version
1.6.0.119
Created
Sun, 22 Feb 2026 01:24:40 GMT
Last Modified
Sun, 22 Feb 2026 01:25:16 GMT

Showing 31 to 50 of 50 results

Rows per page