Conflict Escalation

by Sir.Ironbeard

0.9.168

- Added null check for group rank check in Arsenal Inventory Slot UI.
- Fixed: AI was diving into prone while standing still.
- Added check for nearby player before spawning in platoons/vehicles for Ambient AI Battle Zone
- Fixed: player received frontline/transport bonus every time player gets in/out of vehicle
- Allow AI to help capture an objective if player is present
Game Version
1.7.0.41
Created
Tue, 02 Jun 2026 19:46:02 GMT
Last Modified
Tue, 02 Jun 2026 19:47:14 GMT

0.9.167

- Removed FIA from being RNGD parent faction in scenarios
- FIA can now spawn on supply bases in scenarios
- Removed Exile Renegade punishment from FIA faction
- Added new scenario: CE: Arland HQC
Game Version
1.7.0.41
Created
Mon, 01 Jun 2026 17:52:26 GMT
Last Modified
Mon, 01 Jun 2026 17:54:02 GMT

0.9.166

- Added 1x morphine to FIA player
- Fixed: FIA was forcing players to join faction
Game Version
1.7.0.41
Created
Sun, 31 May 2026 21:03:28 GMT
Last Modified
Sun, 31 May 2026 21:04:08 GMT

0.9.165

- Fixed (probably): Passive supply not working due to playable FIA hardcoded radio range
- Fixed (probably): Max establish base reached before receiving enemy radio signal in MOB scenarios
Game Version
1.7.0.41
Created
Sun, 31 May 2026 14:56:32 GMT
Last Modified
Sun, 31 May 2026 14:57:52 GMT

0.9.164

- Factions should get 1 new base to build once contact with enemy faction in MOB scenarios.
- Adjusted AK-74 recoil pattern.
- Adjusted VZ-58 recoil pattern.
- Added null check for cleanup in Suppression Manager.
- FIA is now excluded from most MSAR
- FIA Deployable tent can now be deployed outside radio range
- Temporarily removed persistence from scenarios until BI fixes it
Game Version
1.7.0.41
Created
Sun, 31 May 2026 00:17:52 GMT
Last Modified
Sun, 31 May 2026 00:19:02 GMT

0.9.163

- Fixed: Random spawnpoints/caches were not enabled in mission config files
Game Version
1.7.0.41
Created
Sat, 30 May 2026 14:26:17 GMT
Last Modified
Sat, 30 May 2026 14:27:07 GMT

0.9.162

- Commander role enabled for QoL features in Legacy Conflict scenario
Game Version
1.7.0.41
Created
Sat, 30 May 2026 03:47:56 GMT
Last Modified
Sat, 30 May 2026 03:48:57 GMT

0.9.161

- Adjusted reward XP back to vanilla values
Game Version
1.7.0.41
Created
Sat, 30 May 2026 00:38:37 GMT
Last Modified
Sat, 30 May 2026 00:39:21 GMT

0.9.160

- Fixed (probably): seeding status disabled before players had a chance to spawn in once threshold was met
- Fixed: UGL's should no longer be heard at 3000 meters
- Fixed (probably): Death Info screen should be centered on ultrawide monitors
- Fixed (probably): Capture progress not showing if player was already inside the zone when capture started.
- Fixed (probably): No XP given during/after seizing base in Legacy conflict
- Adjusted respawn screen delay time
- Increased friendly-fire suppression forgiveness range to 50 meters (from 15)
Game Version
1.7.0.41
Created
Fri, 29 May 2026 21:14:09 GMT
Last Modified
Fri, 29 May 2026 21:15:13 GMT

0.9.159

Game Version
1.7.0.41
Created
Fri, 29 May 2026 20:32:18 GMT
Last Modified
Fri, 29 May 2026 20:32:30 GMT

0.9.158

Game Version
1.7.0.41
Created
Fri, 29 May 2026 20:19:13 GMT
Last Modified
Fri, 29 May 2026 20:19:27 GMT

0.9.157

Game Version
1.7.0.41
Created
Fri, 29 May 2026 18:54:18 GMT
Last Modified
Fri, 29 May 2026 18:55:01 GMT

0.9.156

- Disabled Persistent Injuries in Capture & Hold Escalation: St. Philippe scenario
Game Version
1.7.0.41
Created
Thu, 28 May 2026 14:13:23 GMT
Last Modified
Thu, 28 May 2026 14:14:06 GMT

0.9.155

- Updated for 1.7
- New feature: Scrambled enemy radio comms. To decode enemy radio comms, the player must acquire an enemy radio backpack and wear it inside a friendly command tent.
Game Version
1.7.0.41
Created
Thu, 28 May 2026 13:33:42 GMT
Last Modified
Thu, 28 May 2026 13:34:44 GMT

0.9.154

- Possible fix for MHQ not seeing supplies unless they were on the ground (works in Workbench and Peer Tool)
- Enabled saved session state for various scenarios
Game Version
1.6.0.119
Created
Fri, 22 May 2026 23:36:55 GMT
Last Modified
Fri, 22 May 2026 23:39:07 GMT

0.9.153

- Rank demotions from dying to enemy should no longer happen if player rank is Private
Game Version
1.6.0.119
Created
Thu, 21 May 2026 01:37:51 GMT
Last Modified
Thu, 21 May 2026 01:40:03 GMT

0.9.152

- MSAR disabled in Full Everon (Classic) scenario
Game Version
1.6.0.119
Created
Thu, 21 May 2026 00:31:25 GMT
Last Modified
Thu, 21 May 2026 00:32:10 GMT

0.9.151

- Added group randomization for Capture & Hold zones without needing Scenario Framework
- Added New Scenario: Capture & Hold Escalation: St. Philippe
Game Version
1.6.0.119
Created
Tue, 19 May 2026 17:40:25 GMT
Last Modified
Tue, 19 May 2026 17:41:35 GMT

0.9.150

- Fixed Uncon Ragdolls not working
Game Version
1.6.0.119
Created
Mon, 18 May 2026 16:24:27 GMT
Last Modified
Mon, 18 May 2026 16:25:23 GMT

0.9.149

- Potential fix for saved loadouts not working
- Potential fix for being demoted below current rank (if not suicide)
Game Version
1.6.0.119
Created
Mon, 18 May 2026 13:45:19 GMT
Last Modified
Mon, 18 May 2026 13:46:17 GMT

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