Conflict Escalation

by Sir.Ironbeard

0.9.193

- Adjusted AK74, AKS74U, RPK, UK59, M16A2, M16A2 Carbine, M21 and SVD recoil patterns
- Fixed: Heal yourself action was not working on cots inside field hospitals
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 22:03:30 GMT
Last Modified
Wed, 01 Jul 2026 22:04:40 GMT

0.9.192

- Added option for chance to skip vehicle spawn for Ambient AI Battle Zone vehicle/group pairs
- Added option to skip checking for winner during seeding
- Fixed: FIA loadout did not have bandage/morphine
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 18:24:23 GMT
Last Modified
Sat, 27 Jun 2026 18:25:46 GMT

0.9.191

- Removed specialized vehicles from AUTO vehicle spawns
- Removed AUTO spawned helicopters in included scenarios
- Added: Arland HQC Lite scenario that does not include seeding mode or milsim features like Persistent Injuries, Curse of Knowledge fix or Automatic RAAS.
- Ambient AI Battle Zone group/vehicle pairs are no longer hardcoded. Set them up in the Faction Manager.
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 20:01:38 GMT
Last Modified
Thu, 25 Jun 2026 20:02:45 GMT

0.9.190

- Fixed (probably) triple cost for building compositions on Everon HQC MOB scenario
- Added: Everon HQC MOB Lite scenario that does not include seeding mode or milsim features like Persistent Injuries, Curse of Knowledge fix or Automatic RAAS.
Game Version
1.7.0.49
Created
Tue, 23 Jun 2026 19:44:42 GMT
Last Modified
Tue, 23 Jun 2026 19:45:57 GMT

0.9.189

- Adjusted vanilla Light vehicle depot price from 400 to 250
- Added personnel to recruit in FIA living quarters (defender & logi transport)
- Engineer and Transport group types can configure AI logistics if faction has no player commander
Game Version
1.7.0.49
Created
Sat, 20 Jun 2026 01:09:57 GMT
Last Modified
Sat, 20 Jun 2026 01:11:35 GMT

0.9.188

- Fixed US heavy vehicle auto spawner direction
- Fixed USSR light vehicle auto spawner direction
Game Version
1.7.0.49
Created
Fri, 19 Jun 2026 15:30:58 GMT
Last Modified
Fri, 19 Jun 2026 15:31:52 GMT

0.9.187

- Added: FIA is now able to capture bases and win!
- Added: Heavy vehicle depot for FIA
- Added: Etool shovel to FIA players
- Randomized Spawnpoints only available to faction that loses their MOB
- Increased default Ambient AI Battlezone disabling threshold from 32 to 48 players
- Ambient AI Battlezone red circle is now hidden by default (was confusing for players)
- Disabled forward spawn positions for Ambient AI Battle Zones in scenarios (was confusing for players)
- Increased helipad service range from 10 to 35 meters
- Updated HQC & MOB scenarios to include FIA as participating faction
- Conflict Winner Check is disabled while seeding is active
- Disabled saved loadouts from Radio Backpack spawns
- Increased saline duration from 90 to 120 seconds
- Respawn available if player is unconscious and no one friendlies are around
- Reduced XP gain from medical assistance from 20 to 5
Game Version
1.7.0.49
Created
Fri, 19 Jun 2026 03:34:50 GMT
Last Modified
Fri, 19 Jun 2026 03:35:47 GMT

0.9.186

- Fixed: Pain effect was not scaling with higher health values.
- Adjusted pain effect pulse delay
Game Version
1.7.0.49
Created
Sat, 13 Jun 2026 00:19:46 GMT
Last Modified
Sat, 13 Jun 2026 00:20:39 GMT

0.9.185

- Fixed: Pain effect was not scaling with higher health values.
Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 21:17:06 GMT
Last Modified
Fri, 12 Jun 2026 21:18:08 GMT

0.9.184

- Fixed: Suppression disabled vanilla LAV-25 periscope use
- Added ability to exclude Persistent Injuries if near an ambulance
- Adjust health resilience thresholds and recovery time
Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 17:17:04 GMT
Last Modified
Fri, 12 Jun 2026 17:18:31 GMT

0.9.183

- Removed listeners for OnSupplyResourcesChanged during graceful server shutdown
- Disabled Persistent Injuries on Legacy Conflict: Everon scenario
Game Version
1.7.0.49
Created
Thu, 11 Jun 2026 17:29:14 GMT
Last Modified
Thu, 11 Jun 2026 17:30:51 GMT

0.9.182

- Fixed: Seizing requirement notification was triggering for owning faction
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 22:38:52 GMT
Last Modified
Wed, 10 Jun 2026 22:40:22 GMT

0.9.181

- Adjusted Field Hospital detection range
- Added notification about seizing requirements inside cap zone
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 17:35:29 GMT
Last Modified
Wed, 10 Jun 2026 17:36:10 GMT

0.9.180

- Fixed: Request personnel was not recognizing Group rank
- Fixed: Sometimes SCR_PlayerSupplyAllocationComponent was divided by zero
- Fixed (probably) OnSupplyResourcesChanged causing recursive ScriptInvoker server crash and the division-by-zero in IsBaseBelowSupplyLimit
- Added re-entry guard for OnSupplyResourcesChanged to protect against server shutdown
- Added division by zero guard in OnSupplyResourcesChanged
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 02:14:31 GMT
Last Modified
Wed, 10 Jun 2026 02:15:05 GMT

0.9.179

- Removed logging from VoN Component
Game Version
1.7.0.49
Created
Tue, 09 Jun 2026 17:29:11 GMT
Last Modified
Tue, 09 Jun 2026 17:30:10 GMT

0.9.178

- Fixed for the 1.7.0.49 update
Game Version
1.7.0.49
Created
Tue, 09 Jun 2026 17:22:39 GMT
Last Modified
Tue, 09 Jun 2026 17:23:21 GMT

0.9.177

- Adjusted logic for setting restricted spawn locations
- Removed AUTO vehicle spawns for bases that are on the front line
- Fixed (probably): Group rank ignored when spawning with a saved loadout
- Adjusted medical/damage/resilience values for player characters
- Players no longer drop their weapon when going uncon (it's in a sling)
Game Version
1.7.0.41
Created
Tue, 09 Jun 2026 01:48:26 GMT
Last Modified
Tue, 09 Jun 2026 01:49:15 GMT

0.9.176

-Enabled seeding mode on Kolguyev HQC
Game Version
1.7.0.41
Created
Sun, 07 Jun 2026 22:25:57 GMT
Last Modified
Sun, 07 Jun 2026 22:27:03 GMT

0.9.175

- Added Hipfire recoil. Now firing from the hip is not as controllable as aiming down sights.
Game Version
1.7.0.41
Created
Sun, 07 Jun 2026 03:51:00 GMT
Last Modified
Sun, 07 Jun 2026 03:51:59 GMT

0.9.174

Game Version
1.7.0.41
Created
Fri, 05 Jun 2026 03:08:45 GMT
Last Modified
Fri, 05 Jun 2026 03:09:42 GMT

0.9.173

- Fixed once and for all (probably) the MHQ not recognizing supplies.
- Fixed mortar was not detecting supplies from transport trucks.
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 20:42:16 GMT
Last Modified
Thu, 04 Jun 2026 20:43:23 GMT

0.9.172

- Adjusted MHQ resource consumer purchase multiplier from 0 to 1
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 16:55:20 GMT
Last Modified
Thu, 04 Jun 2026 16:56:22 GMT

0.9.171

- Fixed: Spawnpoint considered outside seeding range even if seeding range is larger than radio range
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 16:07:35 GMT
Last Modified
Thu, 04 Jun 2026 16:08:42 GMT

0.9.170

- Added null check on deconstruction of supply check for military base component
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 13:46:38 GMT
Last Modified
Thu, 04 Jun 2026 13:48:09 GMT

0.9.169

- Adjusted recoil curve for handguns
- Fixed: Base supply limit for MSAR UI wasn't updating unless opening map first
- Changed seeding zones in Arland HQC scenario to restrict objectives only.
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 04:13:41 GMT
Last Modified
Thu, 04 Jun 2026 04:14:20 GMT

0.9.168

- Added null check for group rank check in Arsenal Inventory Slot UI.
- Fixed: AI was diving into prone while standing still.
- Added check for nearby player before spawning in platoons/vehicles for Ambient AI Battle Zone
- Fixed: player received frontline/transport bonus every time player gets in/out of vehicle
- Allow AI to help capture an objective if player is present
Game Version
1.7.0.41
Created
Tue, 02 Jun 2026 19:46:02 GMT
Last Modified
Tue, 02 Jun 2026 19:47:14 GMT

0.9.167

- Removed FIA from being RNGD parent faction in scenarios
- FIA can now spawn on supply bases in scenarios
- Removed Exile Renegade punishment from FIA faction
- Added new scenario: CE: Arland HQC
Game Version
1.7.0.41
Created
Mon, 01 Jun 2026 17:52:26 GMT
Last Modified
Mon, 01 Jun 2026 17:54:02 GMT

0.9.166

- Added 1x morphine to FIA player
- Fixed: FIA was forcing players to join faction
Game Version
1.7.0.41
Created
Sun, 31 May 2026 21:03:28 GMT
Last Modified
Sun, 31 May 2026 21:04:08 GMT

0.9.165

- Fixed (probably): Passive supply not working due to playable FIA hardcoded radio range
- Fixed (probably): Max establish base reached before receiving enemy radio signal in MOB scenarios
Game Version
1.7.0.41
Created
Sun, 31 May 2026 14:56:32 GMT
Last Modified
Sun, 31 May 2026 14:57:52 GMT

0.9.164

- Factions should get 1 new base to build once contact with enemy faction in MOB scenarios.
- Adjusted AK-74 recoil pattern.
- Adjusted VZ-58 recoil pattern.
- Added null check for cleanup in Suppression Manager.
- FIA is now excluded from most MSAR
- FIA Deployable tent can now be deployed outside radio range
- Temporarily removed persistence from scenarios until BI fixes it
Game Version
1.7.0.41
Created
Sun, 31 May 2026 00:17:52 GMT
Last Modified
Sun, 31 May 2026 00:19:02 GMT

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