Conflict Escalation

by Sir.Ironbeard

0.9.186

- Fixed: Pain effect was not scaling with higher health values.
- Adjusted pain effect pulse delay
Game Version
1.7.0.49
Created
Sat, 13 Jun 2026 00:19:46 GMT
Last Modified
Sat, 13 Jun 2026 00:20:39 GMT

0.9.185

- Fixed: Pain effect was not scaling with higher health values.
Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 21:17:06 GMT
Last Modified
Fri, 12 Jun 2026 21:18:08 GMT

0.9.184

- Fixed: Suppression disabled vanilla LAV-25 periscope use
- Added ability to exclude Persistent Injuries if near an ambulance
- Adjust health resilience thresholds and recovery time
Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 17:17:04 GMT
Last Modified
Fri, 12 Jun 2026 17:18:31 GMT

0.9.183

- Removed listeners for OnSupplyResourcesChanged during graceful server shutdown
- Disabled Persistent Injuries on Legacy Conflict: Everon scenario
Game Version
1.7.0.49
Created
Thu, 11 Jun 2026 17:29:14 GMT
Last Modified
Thu, 11 Jun 2026 17:30:51 GMT

0.9.182

- Fixed: Seizing requirement notification was triggering for owning faction
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 22:38:52 GMT
Last Modified
Wed, 10 Jun 2026 22:40:22 GMT

0.9.181

- Adjusted Field Hospital detection range
- Added notification about seizing requirements inside cap zone
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 17:35:29 GMT
Last Modified
Wed, 10 Jun 2026 17:36:10 GMT

0.9.180

- Fixed: Request personnel was not recognizing Group rank
- Fixed: Sometimes SCR_PlayerSupplyAllocationComponent was divided by zero
- Fixed (probably) OnSupplyResourcesChanged causing recursive ScriptInvoker server crash and the division-by-zero in IsBaseBelowSupplyLimit
- Added re-entry guard for OnSupplyResourcesChanged to protect against server shutdown
- Added division by zero guard in OnSupplyResourcesChanged
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 02:14:31 GMT
Last Modified
Wed, 10 Jun 2026 02:15:05 GMT

0.9.179

- Removed logging from VoN Component
Game Version
1.7.0.49
Created
Tue, 09 Jun 2026 17:29:11 GMT
Last Modified
Tue, 09 Jun 2026 17:30:10 GMT

0.9.178

- Fixed for the 1.7.0.49 update
Game Version
1.7.0.49
Created
Tue, 09 Jun 2026 17:22:39 GMT
Last Modified
Tue, 09 Jun 2026 17:23:21 GMT

0.9.177

- Adjusted logic for setting restricted spawn locations
- Removed AUTO vehicle spawns for bases that are on the front line
- Fixed (probably): Group rank ignored when spawning with a saved loadout
- Adjusted medical/damage/resilience values for player characters
- Players no longer drop their weapon when going uncon (it's in a sling)
Game Version
1.7.0.41
Created
Tue, 09 Jun 2026 01:48:26 GMT
Last Modified
Tue, 09 Jun 2026 01:49:15 GMT

0.9.176

-Enabled seeding mode on Kolguyev HQC
Game Version
1.7.0.41
Created
Sun, 07 Jun 2026 22:25:57 GMT
Last Modified
Sun, 07 Jun 2026 22:27:03 GMT

0.9.175

- Added Hipfire recoil. Now firing from the hip is not as controllable as aiming down sights.
Game Version
1.7.0.41
Created
Sun, 07 Jun 2026 03:51:00 GMT
Last Modified
Sun, 07 Jun 2026 03:51:59 GMT

0.9.174

Game Version
1.7.0.41
Created
Fri, 05 Jun 2026 03:08:45 GMT
Last Modified
Fri, 05 Jun 2026 03:09:42 GMT

0.9.173

- Fixed once and for all (probably) the MHQ not recognizing supplies.
- Fixed mortar was not detecting supplies from transport trucks.
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 20:42:16 GMT
Last Modified
Thu, 04 Jun 2026 20:43:23 GMT

0.9.172

- Adjusted MHQ resource consumer purchase multiplier from 0 to 1
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 16:55:20 GMT
Last Modified
Thu, 04 Jun 2026 16:56:22 GMT

0.9.171

- Fixed: Spawnpoint considered outside seeding range even if seeding range is larger than radio range
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 16:07:35 GMT
Last Modified
Thu, 04 Jun 2026 16:08:42 GMT

0.9.170

- Added null check on deconstruction of supply check for military base component
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 13:46:38 GMT
Last Modified
Thu, 04 Jun 2026 13:48:09 GMT

0.9.169

- Adjusted recoil curve for handguns
- Fixed: Base supply limit for MSAR UI wasn't updating unless opening map first
- Changed seeding zones in Arland HQC scenario to restrict objectives only.
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 04:13:41 GMT
Last Modified
Thu, 04 Jun 2026 04:14:20 GMT

0.9.168

- Added null check for group rank check in Arsenal Inventory Slot UI.
- Fixed: AI was diving into prone while standing still.
- Added check for nearby player before spawning in platoons/vehicles for Ambient AI Battle Zone
- Fixed: player received frontline/transport bonus every time player gets in/out of vehicle
- Allow AI to help capture an objective if player is present
Game Version
1.7.0.41
Created
Tue, 02 Jun 2026 19:46:02 GMT
Last Modified
Tue, 02 Jun 2026 19:47:14 GMT

0.9.167

- Removed FIA from being RNGD parent faction in scenarios
- FIA can now spawn on supply bases in scenarios
- Removed Exile Renegade punishment from FIA faction
- Added new scenario: CE: Arland HQC
Game Version
1.7.0.41
Created
Mon, 01 Jun 2026 17:52:26 GMT
Last Modified
Mon, 01 Jun 2026 17:54:02 GMT

0.9.166

- Added 1x morphine to FIA player
- Fixed: FIA was forcing players to join faction
Game Version
1.7.0.41
Created
Sun, 31 May 2026 21:03:28 GMT
Last Modified
Sun, 31 May 2026 21:04:08 GMT

0.9.165

- Fixed (probably): Passive supply not working due to playable FIA hardcoded radio range
- Fixed (probably): Max establish base reached before receiving enemy radio signal in MOB scenarios
Game Version
1.7.0.41
Created
Sun, 31 May 2026 14:56:32 GMT
Last Modified
Sun, 31 May 2026 14:57:52 GMT

0.9.164

- Factions should get 1 new base to build once contact with enemy faction in MOB scenarios.
- Adjusted AK-74 recoil pattern.
- Adjusted VZ-58 recoil pattern.
- Added null check for cleanup in Suppression Manager.
- FIA is now excluded from most MSAR
- FIA Deployable tent can now be deployed outside radio range
- Temporarily removed persistence from scenarios until BI fixes it
Game Version
1.7.0.41
Created
Sun, 31 May 2026 00:17:52 GMT
Last Modified
Sun, 31 May 2026 00:19:02 GMT

0.9.163

- Fixed: Random spawnpoints/caches were not enabled in mission config files
Game Version
1.7.0.41
Created
Sat, 30 May 2026 14:26:17 GMT
Last Modified
Sat, 30 May 2026 14:27:07 GMT

0.9.162

- Commander role enabled for QoL features in Legacy Conflict scenario
Game Version
1.7.0.41
Created
Sat, 30 May 2026 03:47:56 GMT
Last Modified
Sat, 30 May 2026 03:48:57 GMT

0.9.161

- Adjusted reward XP back to vanilla values
Game Version
1.7.0.41
Created
Sat, 30 May 2026 00:38:37 GMT
Last Modified
Sat, 30 May 2026 00:39:21 GMT

0.9.160

- Fixed (probably): seeding status disabled before players had a chance to spawn in once threshold was met
- Fixed: UGL's should no longer be heard at 3000 meters
- Fixed (probably): Death Info screen should be centered on ultrawide monitors
- Fixed (probably): Capture progress not showing if player was already inside the zone when capture started.
- Fixed (probably): No XP given during/after seizing base in Legacy conflict
- Adjusted respawn screen delay time
- Increased friendly-fire suppression forgiveness range to 50 meters (from 15)
Game Version
1.7.0.41
Created
Fri, 29 May 2026 21:14:09 GMT
Last Modified
Fri, 29 May 2026 21:15:13 GMT

0.9.159

Game Version
1.7.0.41
Created
Fri, 29 May 2026 20:32:18 GMT
Last Modified
Fri, 29 May 2026 20:32:30 GMT

0.9.158

Game Version
1.7.0.41
Created
Fri, 29 May 2026 20:19:13 GMT
Last Modified
Fri, 29 May 2026 20:19:27 GMT

0.9.157

Game Version
1.7.0.41
Created
Fri, 29 May 2026 18:54:18 GMT
Last Modified
Fri, 29 May 2026 18:55:01 GMT

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