Randomized Advance & Secure through Central Everon with 3 objectives, using the ticket system. Bases outside of your radio range are hidden on your map.
Randomized Advance & Secure through Central Everon with 3 objectives, using the scoring system. Bases outside of your radio range are hidden on your map.
Smaller scenario for seeders. Conflict: Escalation version of Capture & Hold with Bases & Supply Points
Scenario ID
{9E61319C5D273588}Missions/CHEStPhilippe.conf
Game mode
Conflict: Escalation
Player count
128
Conflict: Escalation HQC - Arland
Arland HQC with base Conflict: Escalation features. Control-Points are controlled via Capture & Hold zones for a new strategy every time.
Scenario ID
{FC1BBCC60739171D}Missions/FullArlandHQC.conf
Game mode
Conflict: Escalation
Player count
128
CE HQC Lite - Arland
A lite CE: Arland HQC MOB scenario without winnable FIA, seeding mode or milsim features like Persistent Injuries, Curse of Knowledge fix or Automatic RAAS.
Everon HQC with base Conflict: Escalation features. Dozens of starting locations for a new strategy every time.
Scenario ID
{F8685546A617C0DD}Missions/FullEveronHQC_MOB.conf
Game mode
Conflict: Escalation
Player count
128
CE: HQC MOB Lite - Everon
A lite CE: Everon HQC MOB scenario without winnable FIA, seeding mode or milsim features like Persistent Injuries, Curse of Knowledge fix or Automatic RAAS.