MercOut
by wyqydsyq
Contributors
wyqydsyq
1.3.2
- Fix being unable to deploy radio backpacks as temporary spawn - Possible fix for players being put into a new group instead of their persisted one on rejoin
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 09:27:47 GMT
- Last Modified
- Tue, 17 Feb 2026 09:28:26 GMT
1.3.1
- Hotfix free radio backpack at Everon SZ
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 12:19:48 GMT
- Last Modified
- Fri, 13 Feb 2026 12:21:24 GMT
1.3.0
- Add free-roam Group HQ building - Add Vehicle Traders & more item traders hidden across Kolguyev & Everon - Allow building most things from all factions - Allow free-roam building Supply Depot from radio backpack/engineering truck - Allow free-roam building most fortifications again - Fix rank requirements still sometimes applying - Fix unable to disassemble own base structures - Fix unable to build stash after placing antenna - Fix only able to get US gear from arsenals, they will now provide gear from whatever faction their prefab is for - Other misc fixes and tweaks
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 11:55:36 GMT
- Last Modified
- Fri, 13 Feb 2026 11:56:19 GMT
1.2.51
- Fix compile errors introduced in Reforger update - Remove Everon scenario Airport relay due to building being destructible vanilla building and on top of a base - Fix Kolguyev Horn Hill relay tower being destructible
- Game Version
- 1.6.0.119
- Created
- Thu, 29 Jan 2026 12:52:40 GMT
- Last Modified
- Thu, 29 Jan 2026 12:53:33 GMT
1.2.50
- Update LootSystem config for new DL version - Add map markers and rarity providers for new DL version - Update garbage collection rules to keep things like corpses and items around longer when players are nearby
- Game Version
- 1.6.0.108
- Created
- Thu, 15 Jan 2026 17:05:42 GMT
- Last Modified
- Thu, 15 Jan 2026 17:06:12 GMT
1.2.49
- Reduce Conflict Base capture radius (5m military base, 25m source base), should help reduce cases of an AI hiding in some random attic blocking capture - Fix Scavs blocking capture of Conflict Bases - Fix FIA depots not regenerating supplies over time (fix for Source Bases in progress) - Possible fixes for cases where vanilla Conflict budgets that should be disabled weren't - Disable MSAR restrictions - Buff vehicle spawn rates across the board
- Game Version
- 1.6.0.95
- Created
- Sun, 28 Dec 2025 13:18:36 GMT
- Last Modified
- Sun, 28 Dec 2025 13:19:08 GMT
1.2.48
- Add Seeder Rewards (can be configured via override on `MO_GamemodeStateSystem.conf`) - Fix Scavs still trying to path along roads too often
- Game Version
- 1.6.0.95
- Created
- Tue, 23 Dec 2025 11:25:50 GMT
- Last Modified
- Tue, 23 Dec 2025 11:26:31 GMT
1.2.47
- Minor Safe Zone fixes and tweaks - Reduce max loot items scavs can spawn with by 50%, should help reduce performance impact when loading lots of scavs in at once
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 13:35:40 GMT
- Last Modified
- Fri, 12 Dec 2025 13:36:09 GMT
1.2.46
- Fix Scavs prioritizing pathing on roads too much causing them to all conga line down the main street - Fix Scavs sometimes being spawned in the ocean - Slightly improve skill of all Scavs - Increase coordination of Scav Boss groups - Tweak default Scav spawn area weightings more towards urban areas - Hide MSAR UI as MSAR is not used in MercOut! - Increase vehicle despawn timers by skipped spawner retry duration so vehicles don't despawn faster than others will spawn
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 03:25:01 GMT
- Last Modified
- Fri, 12 Dec 2025 03:28:21 GMT
1.2.45
- Fix scav bosses spawning without a weapon - Improved dynamic scav spawning logic for better distribution and weighting towards urban areas - Made dynamic scav spawning system configurable via override on `Configs/Systems/MO_GameModeStateSystem.conf`
- Game Version
- 1.6.0.87
- Created
- Thu, 11 Dec 2025 07:28:03 GMT
- Last Modified
- Thu, 11 Dec 2025 07:28:41 GMT
1.2.44
- Disable some XP penalties such as for killing while disguised - Fix renegade players unable to create new PMC group - Fix group radio network range logic to take additional captured relays into account - Fix some edge cases that could cause player to lose access to their group - Fix radio backpack deploy option being broken - Fix some cases where base or antenna icons showed as wrong colour - Re-enable despawning of vehicles that never get taken for a long time - Increase blocking radius of players/group assets for ambient AI patrols 150m -> 250m - Force group-owned spawns to ignore GetVisibleInDeployMapOnly for owning group (deployed backpacks should show on regular map now) - Fix seizing component not properly tracking defending presence, should be able to contest enemy groups attacking base properly as defenders now - Increase scav spawn limits and radius - Disable unwanted vote types - Misc performance fixes
- Game Version
- 1.6.0.87
- Created
- Wed, 10 Dec 2025 10:58:24 GMT
- Last Modified
- Wed, 10 Dec 2025 10:58:51 GMT
1.2.43
- Fix SafeZone protection sometimes not applying correctly to fresh spawned player characters - Make SafeZone prevent block loot from spawning in area - Make SafeZone prevent ambient AI patrols (scavs) from spawning in area, should also work for any spawner mods that use the vanilla ambient AI patrol logic like Darc missions - Remove deterrent minefields from SZ since there is nothing worth running around there for now anyway - Disable Rank budgets so all Conflict buildings etc can be built regardless of XP/rank - Re-enable XP gain (unused currently due to players getting max rank) in preparation for new character skills system - Set default player rank to Renegade now that rank budget restrictions are removed
- Game Version
- 1.6.0.87
- Created
- Mon, 08 Dec 2025 08:50:03 GMT
- Last Modified
- Mon, 08 Dec 2025 08:50:31 GMT
1.2.42
- Fix broken Everon scenario in new Reforger version - New Everon Safe Zone area
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 18:36:13 GMT
- Last Modified
- Fri, 05 Dec 2025 18:36:44 GMT
1.2.41
- Hotfix for compile error introduced in Reforger 1.6.0.87 update
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 16:54:21 GMT
- Last Modified
- Fri, 05 Dec 2025 16:55:26 GMT
1.2.40
- Fix SCAVs getting teleported onto HMGs sometimes appearing out of thin air in front of players - Decrease vehicle spawn rate - Increase cooldown duration for vehicle spawners that are skipped - Override more FIA squad types to include RTO so radio backpacks are a bit easier to find
- Game Version
- 1.6.0.76
- Created
- Fri, 05 Dec 2025 05:17:46 GMT
- Last Modified
- Fri, 05 Dec 2025 05:18:48 GMT
1.2.39
1.2.39 - Add more ATMs and traders to both Kolguyev and Everon scenarios - Set default session start time 6am->7am so it's not dark at start - Change night time FFWD hrs from 9pm-4am -> 8pm->5am so morning starts sooner - Possible fix for players not being re-added to group correctly when rejoining within 60sec disconnect timer - Fix deploy action sometimes inserting players into terrain, please report any remaining issues when deploying - Fix Kolguyev Safe Zone Tailor not accepting card payment
- Game Version
- 1.6.0.76
- Created
- Thu, 04 Dec 2025 10:26:37 GMT
- Last Modified
- Thu, 04 Dec 2025 10:27:38 GMT
1.2.38
- Hotfix remove AutoHierarchy which caused RPL failures
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 22:56:35 GMT
- Last Modified
- Tue, 02 Dec 2025 22:57:09 GMT
1.2.37
- Add Traders - Add Banking - Add Cash system
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 14:01:00 GMT
- Last Modified
- Tue, 02 Dec 2025 14:01:27 GMT
1.2.36
- Possible fix for "You cannot establish a new base in this area" error when building from radio backpack - Add ability to place stash boxes as a "prop", meaning you can now hide them inside buildings and other (constructed) base parts - Increase capacity of Stash Box by 100x
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 11:24:17 GMT
- Last Modified
- Sun, 23 Nov 2025 11:25:04 GMT
1.2.35
- Fix vehicles not spawning in small garages - Add small car spawns to more house garages - Add vehicle spawns to repair ramps - Add more heli spawns to Everon scenario - Add additional relays to Everon & Kolguyev scenarios - Fix incomplete Arland scenario being available
- Game Version
- 1.6.0.76
- Created
- Sat, 22 Nov 2025 12:04:58 GMT
- Last Modified
- Sat, 22 Nov 2025 12:05:40 GMT