MercOut
by wyqydsyq
Contributors
wyqydsyq
1.2.12
- Hotfix for compile errors introduced by Reforger 1.6.0.68 changes
- Game Version
- 1.6.0.68
- Created
- Tue, 11 Nov 2025 12:46:00 GMT
- Last Modified
- Tue, 11 Nov 2025 12:47:02 GMT
1.2.11
- RLM vs DL load order crash hotfix
- Game Version
- 1.6.0.54
- Created
- Tue, 11 Nov 2025 06:34:28 GMT
- Last Modified
- Tue, 11 Nov 2025 06:35:22 GMT
1.2.10
- Group persistence fixes, should no longer lose access to your group after leaving / rejoining the server. Please report any remaining edge-cases you find!
- Game Version
- 1.6.0.54
- Created
- Mon, 10 Nov 2025 15:16:45 GMT
- Last Modified
- Mon, 10 Nov 2025 15:17:35 GMT
1.2.9
- Re-enable reconnect component
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 15:18:13 GMT
- Last Modified
- Fri, 07 Nov 2025 15:19:05 GMT
1.2.8
- Disable campaign reconnect component as it seemed to clash with persistent groups logic - Disable group "delete on empty" logic
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 15:12:09 GMT
- Last Modified
- Fri, 07 Nov 2025 15:12:51 GMT
1.2.7
- Rewrite of remaining group logic to use new persistence system - Fix a heap of persistence bugs - Fix a heap of replication bugs
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 14:42:59 GMT
- Last Modified
- Fri, 07 Nov 2025 14:44:04 GMT
1.2.6
- Set (practically) unlimited GM budgets - Fixes for ambient patrol spawning logic to improve long-term server performance - Scav AI tweaks, they will now spread out more and only return fire instead of firing at will (soon will aggro if you get too close as well)
- Game Version
- 1.6.0.54
- Created
- Tue, 04 Nov 2025 04:29:48 GMT
- Last Modified
- Tue, 04 Nov 2025 04:30:29 GMT
1.2.5
- Turn down radio music a bit
- Game Version
- 1.6.0.54
- Created
- Mon, 03 Nov 2025 14:05:05 GMT
- Last Modified
- Mon, 03 Nov 2025 14:05:52 GMT
1.2.4
- Add ability to build Spawn Antenna and Stash box from Radio Backpacks (and construction trucks) - Add faction perception override making unarmed players be perceived as CIV so AIs no longer commit warcrimes against unarmed players - Allow AI to despawn again, should help prevent too much AIs accumulating over time in unused areas or trying to spawn at once on session load
- Game Version
- 1.6.0.54
- Created
- Mon, 03 Nov 2025 13:49:29 GMT
- Last Modified
- Mon, 03 Nov 2025 13:50:15 GMT
1.2.3
- Tweak AI spawning to be less rapid and not spawn as closely to players to try and make it more playable on consoles which seem to struggle with loading a lot of gear textures/models all at once
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 15:48:51 GMT
- Last Modified
- Sun, 02 Nov 2025 15:50:55 GMT
1.2.2
- Add Mineraly Deploy Area - Add Random Coastal Spawn option for deploying - Update splash screen + fix buggy splash fade
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 10:13:53 GMT
- Last Modified
- Sun, 02 Nov 2025 10:14:51 GMT
1.2.1
- Fix enemy group nametags being visible
- Game Version
- 1.6.0.54
- Created
- Sat, 01 Nov 2025 16:14:23 GMT
- Last Modified
- Sat, 01 Nov 2025 16:15:07 GMT
1.2.0
Kolguyev Update - Kolguyev map scenario by default, Everon will be returning shortly and other maps to follow - Ability to build Stash Boxes and Spawn Antennas from Radio Backpacks temporarily removed, working on re-adding them now - Traders and banking removed temporarily, will be returning better than ever soon - Almost a complete rewrite of the mod for compatibility with new vanilla persistence system instead of EPF, almost all dependency mods are removed - As a side-effect of being updated for the new persistence system, pretty much everything should be persisted now including things that weren't with EPF like supplies stored in any Conflict base buildings - New Loot spawning system, should have better scarcity of high value loot (no more fully kitted guns in the first box you check) - New SCAV spawning system, they should now spawn more clustered around major cities and towns
- Game Version
- 1.6.0.54
- Created
- Sat, 01 Nov 2025 12:49:36 GMT
- Last Modified
- Sat, 01 Nov 2025 12:50:22 GMT
1.1.6
- Fix NPC Manage Equipment action being available when they are dead, causing player to get stuck possessing their corpse - Increase AI spawn rate and max radius from players - Add dynamic SCAV spawning system that doesn't rely on pre-placed map spawnpoints - Give every FIA squad a radio backpack - Revert vanilla FIA patrols back from SCAV -> FIA now that SCAVS have tons of their own spawns - Fix inability to build Spawn Antenna - Brought back SCAV bosses
- Game Version
- 1.4.0.55
- Created
- Wed, 22 Oct 2025 21:50:53 GMT
- Last Modified
- Wed, 22 Oct 2025 21:51:42 GMT
1.1.5
- Hotfix for hired NPCs being scared of friendly gunshots and reporting friendly vehicles as enemy
- Game Version
- 1.4.0.55
- Created
- Wed, 22 Oct 2025 06:05:43 GMT
- Last Modified
- Wed, 22 Oct 2025 06:06:40 GMT
1.1.4
- Bump mission version
- Game Version
- 1.4.0.55
- Created
- Wed, 22 Oct 2025 05:10:19 GMT
- Last Modified
- Wed, 22 Oct 2025 05:11:23 GMT
1.1.3
- Fix RPC bug when managing equipment that could cause players to get stuck possessing
- Game Version
- 1.4.0.55
- Created
- Wed, 22 Oct 2025 05:02:20 GMT
- Last Modified
- Wed, 22 Oct 2025 05:03:30 GMT
1.1.2
- Hotfix for incomplete custom budgets preventing players from building
- Game Version
- 1.4.0.55
- Created
- Tue, 21 Oct 2025 14:41:18 GMT
- Last Modified
- Tue, 21 Oct 2025 14:42:37 GMT
1.1.1
- Update license
- Game Version
- 1.4.0.55
- Created
- Tue, 21 Oct 2025 10:42:33 GMT
- Last Modified
- Tue, 21 Oct 2025 10:43:24 GMT
1.1.0
Too much to list here without formatting, check the discord for patch notes: https://discord.gg/ZaH5bdr4Zp
- Game Version
- 1.4.0.55
- Created
- Tue, 21 Oct 2025 10:35:32 GMT
- Last Modified
- Tue, 21 Oct 2025 10:36:24 GMT




