MercOut
by wyqydsyq
Contributors
wyqydsyq
1.2.47
- Minor Safe Zone fixes and tweaks - Reduce max loot items scavs can spawn with by 50%, should help reduce performance impact when loading lots of scavs in at once
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 13:35:40 GMT
- Last Modified
- Fri, 12 Dec 2025 13:36:09 GMT
1.2.46
- Fix Scavs prioritizing pathing on roads too much causing them to all conga line down the main street - Fix Scavs sometimes being spawned in the ocean - Slightly improve skill of all Scavs - Increase coordination of Scav Boss groups - Tweak default Scav spawn area weightings more towards urban areas - Hide MSAR UI as MSAR is not used in MercOut! - Increase vehicle despawn timers by skipped spawner retry duration so vehicles don't despawn faster than others will spawn
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 03:25:01 GMT
- Last Modified
- Fri, 12 Dec 2025 03:28:21 GMT
1.2.45
- Fix scav bosses spawning without a weapon - Improved dynamic scav spawning logic for better distribution and weighting towards urban areas - Made dynamic scav spawning system configurable via override on `Configs/Systems/MO_GameModeStateSystem.conf`
- Game Version
- 1.6.0.87
- Created
- Thu, 11 Dec 2025 07:28:03 GMT
- Last Modified
- Thu, 11 Dec 2025 07:28:41 GMT
1.2.44
- Disable some XP penalties such as for killing while disguised - Fix renegade players unable to create new PMC group - Fix group radio network range logic to take additional captured relays into account - Fix some edge cases that could cause player to lose access to their group - Fix radio backpack deploy option being broken - Fix some cases where base or antenna icons showed as wrong colour - Re-enable despawning of vehicles that never get taken for a long time - Increase blocking radius of players/group assets for ambient AI patrols 150m -> 250m - Force group-owned spawns to ignore GetVisibleInDeployMapOnly for owning group (deployed backpacks should show on regular map now) - Fix seizing component not properly tracking defending presence, should be able to contest enemy groups attacking base properly as defenders now - Increase scav spawn limits and radius - Disable unwanted vote types - Misc performance fixes
- Game Version
- 1.6.0.87
- Created
- Wed, 10 Dec 2025 10:58:24 GMT
- Last Modified
- Wed, 10 Dec 2025 10:58:51 GMT
1.2.43
- Fix SafeZone protection sometimes not applying correctly to fresh spawned player characters - Make SafeZone prevent block loot from spawning in area - Make SafeZone prevent ambient AI patrols (scavs) from spawning in area, should also work for any spawner mods that use the vanilla ambient AI patrol logic like Darc missions - Remove deterrent minefields from SZ since there is nothing worth running around there for now anyway - Disable Rank budgets so all Conflict buildings etc can be built regardless of XP/rank - Re-enable XP gain (unused currently due to players getting max rank) in preparation for new character skills system - Set default player rank to Renegade now that rank budget restrictions are removed
- Game Version
- 1.6.0.87
- Created
- Mon, 08 Dec 2025 08:50:03 GMT
- Last Modified
- Mon, 08 Dec 2025 08:50:31 GMT
1.2.42
- Fix broken Everon scenario in new Reforger version - New Everon Safe Zone area
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 18:36:13 GMT
- Last Modified
- Fri, 05 Dec 2025 18:36:44 GMT
1.2.41
- Hotfix for compile error introduced in Reforger 1.6.0.87 update
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 16:54:21 GMT
- Last Modified
- Fri, 05 Dec 2025 16:55:26 GMT
1.2.40
- Fix SCAVs getting teleported onto HMGs sometimes appearing out of thin air in front of players - Decrease vehicle spawn rate - Increase cooldown duration for vehicle spawners that are skipped - Override more FIA squad types to include RTO so radio backpacks are a bit easier to find
- Game Version
- 1.6.0.76
- Created
- Fri, 05 Dec 2025 05:17:46 GMT
- Last Modified
- Fri, 05 Dec 2025 05:18:48 GMT
1.2.39
1.2.39 - Add more ATMs and traders to both Kolguyev and Everon scenarios - Set default session start time 6am->7am so it's not dark at start - Change night time FFWD hrs from 9pm-4am -> 8pm->5am so morning starts sooner - Possible fix for players not being re-added to group correctly when rejoining within 60sec disconnect timer - Fix deploy action sometimes inserting players into terrain, please report any remaining issues when deploying - Fix Kolguyev Safe Zone Tailor not accepting card payment
- Game Version
- 1.6.0.76
- Created
- Thu, 04 Dec 2025 10:26:37 GMT
- Last Modified
- Thu, 04 Dec 2025 10:27:38 GMT
1.2.38
- Hotfix remove AutoHierarchy which caused RPL failures
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 22:56:35 GMT
- Last Modified
- Tue, 02 Dec 2025 22:57:09 GMT
1.2.37
- Add Traders - Add Banking - Add Cash system
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 14:01:00 GMT
- Last Modified
- Tue, 02 Dec 2025 14:01:27 GMT
1.2.36
- Possible fix for "You cannot establish a new base in this area" error when building from radio backpack - Add ability to place stash boxes as a "prop", meaning you can now hide them inside buildings and other (constructed) base parts - Increase capacity of Stash Box by 100x
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 11:24:17 GMT
- Last Modified
- Sun, 23 Nov 2025 11:25:04 GMT
1.2.35
- Fix vehicles not spawning in small garages - Add small car spawns to more house garages - Add vehicle spawns to repair ramps - Add more heli spawns to Everon scenario - Add additional relays to Everon & Kolguyev scenarios - Fix incomplete Arland scenario being available
- Game Version
- 1.6.0.76
- Created
- Sat, 22 Nov 2025 12:04:58 GMT
- Last Modified
- Sat, 22 Nov 2025 12:05:40 GMT
1.2.34
- Add custom time logic that sets speed multipler to 128x between 9pm-4am, should result in significantly shorter nights of ~10min while keeping the day/night cycle so NVGs and thermals have some value but aren't necessary for hours at a time - Set base daytime scale to 8x since nights are a lot faster now - Decrease respawn cooldown timers - Change suicide respawn timer penalty 30sec -> 5sec - Set starting rank to General temporarily to bypass any vanilla rank requirements
- Game Version
- 1.6.0.76
- Created
- Sat, 22 Nov 2025 09:48:40 GMT
- Last Modified
- Sat, 22 Nov 2025 09:49:20 GMT
1.2.33
- Remove old scenario files - Set XP mult to 0
- Game Version
- 1.6.0.68
- Created
- Fri, 21 Nov 2025 06:43:53 GMT
- Last Modified
- Fri, 21 Nov 2025 06:44:17 GMT
1.2.32
- Add Everon scenario - Remake Kolguyev scenario file to inherit from Conflict header class properly - Split static assets into separate mod, should result in faster and smaller updates to main game mode mod
- Game Version
- 1.6.0.68
- Created
- Fri, 21 Nov 2025 06:35:36 GMT
- Last Modified
- Fri, 21 Nov 2025 06:36:19 GMT
1.2.31
- Fix Relay Tower and Supply Depot icons not showing on map for players - Fix Service Buildings not showing on hover for player-owned bases - Possible fix for players being re-added to wrong group on rejoin, may need a wipe if players already have wrong group ID saved to persistence - Fix some server logic running on clients unnecessarily and some stuff being streamable that shouldn't, might help performance a bit
- Game Version
- 1.6.0.68
- Created
- Thu, 20 Nov 2025 06:29:59 GMT
- Last Modified
- Thu, 20 Nov 2025 06:31:01 GMT
1.2.30
- Increase max of encumberance stamina penalty curve 30kg -> 40kg - Increase encumberance stamina penalty -0.125 -> -0.155 - Fix manually created groups being deleted when last player disconnects - Fix manually created groups having their name reset when player rejoins after restart - Possible fix for players being re-added to wrong group on rejoin - Sort player groups by score descending
- Game Version
- 1.6.0.68
- Created
- Tue, 18 Nov 2025 07:05:37 GMT
- Last Modified
- Tue, 18 Nov 2025 07:06:32 GMT
1.2.29
- Fix broken Manage Equipment action on hired PMC NPCs - Fix Conflict Base service building icons not showing - Fix PMCs unable to build structures from Conflict Bases (can now build all US structures)
- Game Version
- 1.6.0.68
- Created
- Tue, 18 Nov 2025 02:01:57 GMT
- Last Modified
- Tue, 18 Nov 2025 02:03:15 GMT
1.2.28
- Fix group score persistence - Another possible fix for group membership not being restored after rejoin
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 15:10:23 GMT
- Last Modified
- Mon, 17 Nov 2025 15:11:24 GMT
1.2.27
- Another possible fix for group membership not being restored after rejoin
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 13:32:48 GMT
- Last Modified
- Mon, 17 Nov 2025 13:33:31 GMT
1.2.26
- Another possible fix for group membership not being restored after rejoin
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 12:51:09 GMT
- Last Modified
- Mon, 17 Nov 2025 12:52:21 GMT
1.2.25
- Another possible fix for group membership not being restored after rejoin
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 11:19:54 GMT
- Last Modified
- Mon, 17 Nov 2025 11:20:55 GMT
1.2.24
- Fix player group membership not being correctly persisted for disconnected members which prevented re-adding them to their previous group on rejoin after a serer restart
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 08:55:54 GMT
- Last Modified
- Mon, 17 Nov 2025 08:57:08 GMT
1.2.23
- Re-enabled ability to directly deploy Radio Backpacks as temporary limited spawn point, max 3 spawn tickets, +1 ticket per 10min. - Increase start of encumberance stamina penalty 0kg -> 20kg, you can now carry up to 20kg before your stamina is penalized but the penalty curve will be steeper once exceeded - Increase base stamina regen - Decrease run stamina drain - Decrease sprint stamina drain - Increase max encumberance stamina penalty - Disable some irrelevant vanilla Conflict hints - Add getting started hint
- Game Version
- 1.6.0.68
- Created
- Sun, 16 Nov 2025 12:55:40 GMT
- Last Modified
- Sun, 16 Nov 2025 12:56:37 GMT
1.2.22
1.2.22 (hotfix) - Possible fix for players sometimes not being correctly re-added to their persisted group - Apply Vehicle GC fix in correct place, should actually prevent taken vehicles despawning this time
- Game Version
- 1.6.0.68
- Created
- Sat, 15 Nov 2025 09:43:11 GMT
- Last Modified
- Sat, 15 Nov 2025 09:44:05 GMT
1.2.21
- Override garbage system logic to only delete vehicles when they are destroyed, as vehicles should be a reliable form of persistent storage in MO
- Game Version
- 1.6.0.68
- Created
- Sat, 15 Nov 2025 01:44:01 GMT
- Last Modified
- Sat, 15 Nov 2025 01:44:46 GMT
1.2.20
- Fix restored group ID not properly being replicated to client, causing clients to not recognize themselves as being in their own group
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 12:23:06 GMT
- Last Modified
- Fri, 14 Nov 2025 12:24:18 GMT
1.2.19
- Hotfix for another reconnect component logic bug
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 10:17:48 GMT
- Last Modified
- Fri, 14 Nov 2025 10:18:48 GMT
1.2.18
- Hotfix for bug in reconnect logic that didn't properly store ID of disconnected player character
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 09:50:40 GMT
- Last Modified
- Fri, 14 Nov 2025 09:51:38 GMT




