MercOut

by wyqydsyq

Contributors

wyqydsyq

1.2.47

- Minor Safe Zone fixes and tweaks
- Reduce max loot items scavs can spawn with by 50%, should help reduce performance impact when loading lots of scavs in at once
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 13:35:40 GMT
Last Modified
Fri, 12 Dec 2025 13:36:09 GMT

1.2.46

- Fix Scavs prioritizing pathing on roads too much causing them to all conga line down the main street
 - Fix Scavs sometimes being spawned in the ocean
 - Slightly improve skill of all Scavs
 - Increase coordination of Scav Boss groups
 - Tweak default Scav spawn area weightings more towards urban areas
 - Hide MSAR UI as MSAR is not used in MercOut!
 - Increase vehicle despawn timers by skipped spawner retry duration so vehicles don't despawn faster than others will spawn
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 03:25:01 GMT
Last Modified
Fri, 12 Dec 2025 03:28:21 GMT

1.2.45

- Fix scav bosses spawning without a weapon
 - Improved dynamic scav spawning logic for better distribution and weighting towards urban areas
 - Made dynamic scav spawning system configurable via override on `Configs/Systems/MO_GameModeStateSystem.conf`
Game Version
1.6.0.87
Created
Thu, 11 Dec 2025 07:28:03 GMT
Last Modified
Thu, 11 Dec 2025 07:28:41 GMT

1.2.44

- Disable some XP penalties such as for killing while disguised
 - Fix renegade players unable to create new PMC group
 - Fix group radio network range logic to take additional captured relays into account
 - Fix some edge cases that could cause player to lose access to their group
 - Fix radio backpack deploy option being broken
 - Fix some cases where base or antenna icons showed as wrong colour
 - Re-enable despawning of vehicles that never get taken for a long time
 - Increase blocking radius of players/group assets for ambient AI patrols 150m -> 250m
 - Force group-owned spawns to ignore GetVisibleInDeployMapOnly for owning group (deployed backpacks should show on regular map now)
 - Fix seizing component not properly tracking defending presence, should be able to contest enemy groups attacking base properly as defenders now 
 - Increase scav spawn limits and radius
 - Disable unwanted vote types
 - Misc performance fixes
Game Version
1.6.0.87
Created
Wed, 10 Dec 2025 10:58:24 GMT
Last Modified
Wed, 10 Dec 2025 10:58:51 GMT

1.2.43

- Fix SafeZone protection sometimes not applying correctly to fresh spawned player characters
 - Make SafeZone prevent block loot from spawning in area
 - Make SafeZone prevent ambient AI patrols (scavs) from spawning in area, should also work for any spawner mods that use the vanilla ambient AI patrol logic like Darc missions
 - Remove deterrent minefields from SZ since there is nothing worth running around there for now anyway
 - Disable Rank budgets so all Conflict buildings etc can be built regardless of XP/rank
 - Re-enable XP gain (unused currently due to players getting max rank) in preparation for new character skills system
 - Set default player rank to Renegade now that rank budget restrictions are removed
Game Version
1.6.0.87
Created
Mon, 08 Dec 2025 08:50:03 GMT
Last Modified
Mon, 08 Dec 2025 08:50:31 GMT

1.2.42

- Fix broken Everon scenario in new Reforger version
- New Everon Safe Zone area
Game Version
1.6.0.87
Created
Fri, 05 Dec 2025 18:36:13 GMT
Last Modified
Fri, 05 Dec 2025 18:36:44 GMT

1.2.41

- Hotfix for compile error introduced in Reforger 1.6.0.87 update
Game Version
1.6.0.87
Created
Fri, 05 Dec 2025 16:54:21 GMT
Last Modified
Fri, 05 Dec 2025 16:55:26 GMT

1.2.40

- Fix SCAVs getting teleported onto HMGs sometimes appearing out of thin air in front of players
- Decrease vehicle spawn rate
- Increase cooldown duration for vehicle spawners that are skipped
- Override more FIA squad types to include RTO so radio backpacks are a bit easier to find
Game Version
1.6.0.76
Created
Fri, 05 Dec 2025 05:17:46 GMT
Last Modified
Fri, 05 Dec 2025 05:18:48 GMT

1.2.39

1.2.39
- Add more ATMs and traders to both Kolguyev and Everon scenarios
- Set default session start time 6am->7am so it's not dark at start
- Change night time FFWD hrs from 9pm-4am -> 8pm->5am so morning starts sooner
- Possible fix for players not being re-added to group correctly when rejoining within 60sec disconnect timer
- Fix deploy action sometimes inserting players into terrain, please report any remaining issues when deploying
- Fix Kolguyev Safe Zone Tailor not accepting card payment
Game Version
1.6.0.76
Created
Thu, 04 Dec 2025 10:26:37 GMT
Last Modified
Thu, 04 Dec 2025 10:27:38 GMT

1.2.38

- Hotfix remove AutoHierarchy which caused RPL failures
Game Version
1.6.0.76
Created
Tue, 02 Dec 2025 22:56:35 GMT
Last Modified
Tue, 02 Dec 2025 22:57:09 GMT

1.2.37

- Add Traders
- Add Banking
- Add Cash system
Game Version
1.6.0.76
Created
Tue, 02 Dec 2025 14:01:00 GMT
Last Modified
Tue, 02 Dec 2025 14:01:27 GMT

1.2.36

- Possible fix for "You cannot establish a new base in this area" error when building from radio backpack
 - Add ability to place stash boxes as a "prop", meaning you can now hide them inside buildings and other (constructed) base parts
 - Increase capacity of Stash Box by 100x
Game Version
1.6.0.76
Created
Sun, 23 Nov 2025 11:24:17 GMT
Last Modified
Sun, 23 Nov 2025 11:25:04 GMT

1.2.35

- Fix vehicles not spawning in small garages
 - Add small car spawns to more house garages
 - Add vehicle spawns to repair ramps
 - Add more heli spawns to Everon scenario
 - Add additional relays to Everon & Kolguyev scenarios
 - Fix incomplete Arland scenario being available
Game Version
1.6.0.76
Created
Sat, 22 Nov 2025 12:04:58 GMT
Last Modified
Sat, 22 Nov 2025 12:05:40 GMT

1.2.34

- Add custom time logic that sets speed multipler to 128x between 9pm-4am, should result in significantly shorter nights of ~10min while keeping the day/night cycle so NVGs and thermals have some value but aren't necessary for hours at a time
 - Set base daytime scale to 8x since nights are a lot faster now 
 - Decrease respawn cooldown timers
 - Change suicide respawn timer penalty 30sec -> 5sec 
 - Set starting rank to General temporarily to bypass any vanilla rank requirements
Game Version
1.6.0.76
Created
Sat, 22 Nov 2025 09:48:40 GMT
Last Modified
Sat, 22 Nov 2025 09:49:20 GMT

1.2.33

- Remove old scenario files
 - Set XP mult to 0
Game Version
1.6.0.68
Created
Fri, 21 Nov 2025 06:43:53 GMT
Last Modified
Fri, 21 Nov 2025 06:44:17 GMT

1.2.32

- Add Everon scenario
 - Remake Kolguyev scenario file to inherit from Conflict header class properly
 - Split static assets into separate mod, should result in faster and smaller updates to main game mode mod
Game Version
1.6.0.68
Created
Fri, 21 Nov 2025 06:35:36 GMT
Last Modified
Fri, 21 Nov 2025 06:36:19 GMT

1.2.31

- Fix Relay Tower and Supply Depot icons not showing on map for players
 - Fix Service Buildings not showing on hover for player-owned bases
 - Possible fix for players being re-added to wrong group on rejoin, may need a wipe if players already have wrong group ID saved to persistence
 - Fix some server logic running on clients unnecessarily and some stuff being streamable that shouldn't, might help performance a bit
Game Version
1.6.0.68
Created
Thu, 20 Nov 2025 06:29:59 GMT
Last Modified
Thu, 20 Nov 2025 06:31:01 GMT

1.2.30

- Increase max of encumberance stamina penalty curve 30kg -> 40kg
 - Increase encumberance stamina penalty -0.125 -> -0.155
 - Fix manually created groups being deleted when last player disconnects
 - Fix manually created groups having their name reset when player rejoins after restart
 - Possible fix for players being re-added to wrong group on rejoin
 - Sort player groups by score descending
Game Version
1.6.0.68
Created
Tue, 18 Nov 2025 07:05:37 GMT
Last Modified
Tue, 18 Nov 2025 07:06:32 GMT

1.2.29

- Fix broken Manage Equipment action on hired PMC NPCs
 - Fix Conflict Base service building icons not showing
 - Fix PMCs unable to build structures from Conflict Bases (can now build all US structures)
Game Version
1.6.0.68
Created
Tue, 18 Nov 2025 02:01:57 GMT
Last Modified
Tue, 18 Nov 2025 02:03:15 GMT

1.2.28

- Fix group score persistence
 - Another possible fix for group membership not being restored after rejoin
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 15:10:23 GMT
Last Modified
Mon, 17 Nov 2025 15:11:24 GMT

1.2.27

- Another possible fix for group membership not being restored after rejoin
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 13:32:48 GMT
Last Modified
Mon, 17 Nov 2025 13:33:31 GMT

1.2.26

- Another possible fix for group membership not being restored after rejoin
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 12:51:09 GMT
Last Modified
Mon, 17 Nov 2025 12:52:21 GMT

1.2.25

- Another possible fix for group membership not being restored after rejoin
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 11:19:54 GMT
Last Modified
Mon, 17 Nov 2025 11:20:55 GMT

1.2.24

- Fix player group membership not being correctly persisted for disconnected members which prevented re-adding them to their previous group on rejoin after a serer restart
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 08:55:54 GMT
Last Modified
Mon, 17 Nov 2025 08:57:08 GMT

1.2.23

- Re-enabled ability to directly deploy Radio Backpacks as temporary limited spawn point, max 3 spawn tickets, +1 ticket per 10min.
 - Increase start of encumberance stamina penalty 0kg -> 20kg, you can now carry up to 20kg before your stamina is penalized but the penalty curve will be steeper once exceeded
 - Increase base stamina regen
 - Decrease run stamina drain
 - Decrease sprint stamina drain
 - Increase max encumberance stamina penalty
 - Disable some irrelevant vanilla Conflict hints
 - Add getting started hint
Game Version
1.6.0.68
Created
Sun, 16 Nov 2025 12:55:40 GMT
Last Modified
Sun, 16 Nov 2025 12:56:37 GMT

1.2.22

1.2.22 (hotfix)
 - Possible fix for players sometimes not being correctly re-added to their persisted group
 - Apply Vehicle GC fix in correct place, should actually prevent taken vehicles despawning this time
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 09:43:11 GMT
Last Modified
Sat, 15 Nov 2025 09:44:05 GMT

1.2.21

- Override garbage system logic to only delete vehicles when they are destroyed, as vehicles should be a reliable form of persistent storage in MO
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 01:44:01 GMT
Last Modified
Sat, 15 Nov 2025 01:44:46 GMT

1.2.20

- Fix restored group ID not properly being replicated to client, causing clients to not recognize themselves as being in their own group
Game Version
1.6.0.68
Created
Fri, 14 Nov 2025 12:23:06 GMT
Last Modified
Fri, 14 Nov 2025 12:24:18 GMT

1.2.19

- Hotfix for another reconnect component logic bug
Game Version
1.6.0.68
Created
Fri, 14 Nov 2025 10:17:48 GMT
Last Modified
Fri, 14 Nov 2025 10:18:48 GMT

1.2.18

- Hotfix for bug in reconnect logic that didn't properly store ID of disconnected player character
Game Version
1.6.0.68
Created
Fri, 14 Nov 2025 09:50:40 GMT
Last Modified
Fri, 14 Nov 2025 09:51:38 GMT

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