MercOut

by wyqydsyq

Contributors

wyqydsyq

1.2.50

- Update LootSystem config for new DL version
- Add map markers and rarity providers for new DL version
- Update garbage collection rules to keep things like corpses and items around longer when players are nearby
Game Version
1.6.0.108
Created
Thu, 15 Jan 2026 17:05:42 GMT
Last Modified
Thu, 15 Jan 2026 17:06:12 GMT

1.2.49

- Reduce Conflict Base capture radius (5m military base, 25m source base), should help reduce cases of an AI hiding in some random attic blocking capture
 - Fix Scavs blocking capture of Conflict Bases
 - Fix FIA depots not regenerating supplies over time (fix for Source Bases in progress)
 - Possible fixes for cases where vanilla Conflict budgets that should be disabled weren't
 - Disable MSAR restrictions
 - Buff vehicle spawn rates across the board
Game Version
1.6.0.95
Created
Sun, 28 Dec 2025 13:18:36 GMT
Last Modified
Sun, 28 Dec 2025 13:19:08 GMT

1.2.48

- Add Seeder Rewards (can be configured via override on `MO_GamemodeStateSystem.conf`)
 - Fix Scavs still trying to path along roads too often
Game Version
1.6.0.95
Created
Tue, 23 Dec 2025 11:25:50 GMT
Last Modified
Tue, 23 Dec 2025 11:26:31 GMT

1.2.47

- Minor Safe Zone fixes and tweaks
- Reduce max loot items scavs can spawn with by 50%, should help reduce performance impact when loading lots of scavs in at once
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 13:35:40 GMT
Last Modified
Fri, 12 Dec 2025 13:36:09 GMT

1.2.46

- Fix Scavs prioritizing pathing on roads too much causing them to all conga line down the main street
 - Fix Scavs sometimes being spawned in the ocean
 - Slightly improve skill of all Scavs
 - Increase coordination of Scav Boss groups
 - Tweak default Scav spawn area weightings more towards urban areas
 - Hide MSAR UI as MSAR is not used in MercOut!
 - Increase vehicle despawn timers by skipped spawner retry duration so vehicles don't despawn faster than others will spawn
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 03:25:01 GMT
Last Modified
Fri, 12 Dec 2025 03:28:21 GMT

1.2.45

- Fix scav bosses spawning without a weapon
 - Improved dynamic scav spawning logic for better distribution and weighting towards urban areas
 - Made dynamic scav spawning system configurable via override on `Configs/Systems/MO_GameModeStateSystem.conf`
Game Version
1.6.0.87
Created
Thu, 11 Dec 2025 07:28:03 GMT
Last Modified
Thu, 11 Dec 2025 07:28:41 GMT

1.2.44

- Disable some XP penalties such as for killing while disguised
 - Fix renegade players unable to create new PMC group
 - Fix group radio network range logic to take additional captured relays into account
 - Fix some edge cases that could cause player to lose access to their group
 - Fix radio backpack deploy option being broken
 - Fix some cases where base or antenna icons showed as wrong colour
 - Re-enable despawning of vehicles that never get taken for a long time
 - Increase blocking radius of players/group assets for ambient AI patrols 150m -> 250m
 - Force group-owned spawns to ignore GetVisibleInDeployMapOnly for owning group (deployed backpacks should show on regular map now)
 - Fix seizing component not properly tracking defending presence, should be able to contest enemy groups attacking base properly as defenders now 
 - Increase scav spawn limits and radius
 - Disable unwanted vote types
 - Misc performance fixes
Game Version
1.6.0.87
Created
Wed, 10 Dec 2025 10:58:24 GMT
Last Modified
Wed, 10 Dec 2025 10:58:51 GMT

1.2.43

- Fix SafeZone protection sometimes not applying correctly to fresh spawned player characters
 - Make SafeZone prevent block loot from spawning in area
 - Make SafeZone prevent ambient AI patrols (scavs) from spawning in area, should also work for any spawner mods that use the vanilla ambient AI patrol logic like Darc missions
 - Remove deterrent minefields from SZ since there is nothing worth running around there for now anyway
 - Disable Rank budgets so all Conflict buildings etc can be built regardless of XP/rank
 - Re-enable XP gain (unused currently due to players getting max rank) in preparation for new character skills system
 - Set default player rank to Renegade now that rank budget restrictions are removed
Game Version
1.6.0.87
Created
Mon, 08 Dec 2025 08:50:03 GMT
Last Modified
Mon, 08 Dec 2025 08:50:31 GMT

1.2.42

- Fix broken Everon scenario in new Reforger version
- New Everon Safe Zone area
Game Version
1.6.0.87
Created
Fri, 05 Dec 2025 18:36:13 GMT
Last Modified
Fri, 05 Dec 2025 18:36:44 GMT

1.2.41

- Hotfix for compile error introduced in Reforger 1.6.0.87 update
Game Version
1.6.0.87
Created
Fri, 05 Dec 2025 16:54:21 GMT
Last Modified
Fri, 05 Dec 2025 16:55:26 GMT

1.2.40

- Fix SCAVs getting teleported onto HMGs sometimes appearing out of thin air in front of players
- Decrease vehicle spawn rate
- Increase cooldown duration for vehicle spawners that are skipped
- Override more FIA squad types to include RTO so radio backpacks are a bit easier to find
Game Version
1.6.0.76
Created
Fri, 05 Dec 2025 05:17:46 GMT
Last Modified
Fri, 05 Dec 2025 05:18:48 GMT

1.2.39

1.2.39
- Add more ATMs and traders to both Kolguyev and Everon scenarios
- Set default session start time 6am->7am so it's not dark at start
- Change night time FFWD hrs from 9pm-4am -> 8pm->5am so morning starts sooner
- Possible fix for players not being re-added to group correctly when rejoining within 60sec disconnect timer
- Fix deploy action sometimes inserting players into terrain, please report any remaining issues when deploying
- Fix Kolguyev Safe Zone Tailor not accepting card payment
Game Version
1.6.0.76
Created
Thu, 04 Dec 2025 10:26:37 GMT
Last Modified
Thu, 04 Dec 2025 10:27:38 GMT

1.2.38

- Hotfix remove AutoHierarchy which caused RPL failures
Game Version
1.6.0.76
Created
Tue, 02 Dec 2025 22:56:35 GMT
Last Modified
Tue, 02 Dec 2025 22:57:09 GMT

1.2.37

- Add Traders
- Add Banking
- Add Cash system
Game Version
1.6.0.76
Created
Tue, 02 Dec 2025 14:01:00 GMT
Last Modified
Tue, 02 Dec 2025 14:01:27 GMT

1.2.36

- Possible fix for "You cannot establish a new base in this area" error when building from radio backpack
 - Add ability to place stash boxes as a "prop", meaning you can now hide them inside buildings and other (constructed) base parts
 - Increase capacity of Stash Box by 100x
Game Version
1.6.0.76
Created
Sun, 23 Nov 2025 11:24:17 GMT
Last Modified
Sun, 23 Nov 2025 11:25:04 GMT

1.2.35

- Fix vehicles not spawning in small garages
 - Add small car spawns to more house garages
 - Add vehicle spawns to repair ramps
 - Add more heli spawns to Everon scenario
 - Add additional relays to Everon & Kolguyev scenarios
 - Fix incomplete Arland scenario being available
Game Version
1.6.0.76
Created
Sat, 22 Nov 2025 12:04:58 GMT
Last Modified
Sat, 22 Nov 2025 12:05:40 GMT

1.2.34

- Add custom time logic that sets speed multipler to 128x between 9pm-4am, should result in significantly shorter nights of ~10min while keeping the day/night cycle so NVGs and thermals have some value but aren't necessary for hours at a time
 - Set base daytime scale to 8x since nights are a lot faster now 
 - Decrease respawn cooldown timers
 - Change suicide respawn timer penalty 30sec -> 5sec 
 - Set starting rank to General temporarily to bypass any vanilla rank requirements
Game Version
1.6.0.76
Created
Sat, 22 Nov 2025 09:48:40 GMT
Last Modified
Sat, 22 Nov 2025 09:49:20 GMT

1.2.33

- Remove old scenario files
 - Set XP mult to 0
Game Version
1.6.0.68
Created
Fri, 21 Nov 2025 06:43:53 GMT
Last Modified
Fri, 21 Nov 2025 06:44:17 GMT

1.2.32

- Add Everon scenario
 - Remake Kolguyev scenario file to inherit from Conflict header class properly
 - Split static assets into separate mod, should result in faster and smaller updates to main game mode mod
Game Version
1.6.0.68
Created
Fri, 21 Nov 2025 06:35:36 GMT
Last Modified
Fri, 21 Nov 2025 06:36:19 GMT

1.2.31

- Fix Relay Tower and Supply Depot icons not showing on map for players
 - Fix Service Buildings not showing on hover for player-owned bases
 - Possible fix for players being re-added to wrong group on rejoin, may need a wipe if players already have wrong group ID saved to persistence
 - Fix some server logic running on clients unnecessarily and some stuff being streamable that shouldn't, might help performance a bit
Game Version
1.6.0.68
Created
Thu, 20 Nov 2025 06:29:59 GMT
Last Modified
Thu, 20 Nov 2025 06:31:01 GMT

1.2.30

- Increase max of encumberance stamina penalty curve 30kg -> 40kg
 - Increase encumberance stamina penalty -0.125 -> -0.155
 - Fix manually created groups being deleted when last player disconnects
 - Fix manually created groups having their name reset when player rejoins after restart
 - Possible fix for players being re-added to wrong group on rejoin
 - Sort player groups by score descending
Game Version
1.6.0.68
Created
Tue, 18 Nov 2025 07:05:37 GMT
Last Modified
Tue, 18 Nov 2025 07:06:32 GMT

1.2.29

- Fix broken Manage Equipment action on hired PMC NPCs
 - Fix Conflict Base service building icons not showing
 - Fix PMCs unable to build structures from Conflict Bases (can now build all US structures)
Game Version
1.6.0.68
Created
Tue, 18 Nov 2025 02:01:57 GMT
Last Modified
Tue, 18 Nov 2025 02:03:15 GMT

1.2.28

- Fix group score persistence
 - Another possible fix for group membership not being restored after rejoin
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 15:10:23 GMT
Last Modified
Mon, 17 Nov 2025 15:11:24 GMT

1.2.27

- Another possible fix for group membership not being restored after rejoin
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 13:32:48 GMT
Last Modified
Mon, 17 Nov 2025 13:33:31 GMT

1.2.26

- Another possible fix for group membership not being restored after rejoin
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 12:51:09 GMT
Last Modified
Mon, 17 Nov 2025 12:52:21 GMT

1.2.25

- Another possible fix for group membership not being restored after rejoin
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 11:19:54 GMT
Last Modified
Mon, 17 Nov 2025 11:20:55 GMT

1.2.24

- Fix player group membership not being correctly persisted for disconnected members which prevented re-adding them to their previous group on rejoin after a serer restart
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 08:55:54 GMT
Last Modified
Mon, 17 Nov 2025 08:57:08 GMT

1.2.23

- Re-enabled ability to directly deploy Radio Backpacks as temporary limited spawn point, max 3 spawn tickets, +1 ticket per 10min.
 - Increase start of encumberance stamina penalty 0kg -> 20kg, you can now carry up to 20kg before your stamina is penalized but the penalty curve will be steeper once exceeded
 - Increase base stamina regen
 - Decrease run stamina drain
 - Decrease sprint stamina drain
 - Increase max encumberance stamina penalty
 - Disable some irrelevant vanilla Conflict hints
 - Add getting started hint
Game Version
1.6.0.68
Created
Sun, 16 Nov 2025 12:55:40 GMT
Last Modified
Sun, 16 Nov 2025 12:56:37 GMT

1.2.22

1.2.22 (hotfix)
 - Possible fix for players sometimes not being correctly re-added to their persisted group
 - Apply Vehicle GC fix in correct place, should actually prevent taken vehicles despawning this time
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 09:43:11 GMT
Last Modified
Sat, 15 Nov 2025 09:44:05 GMT

1.2.21

- Override garbage system logic to only delete vehicles when they are destroyed, as vehicles should be a reliable form of persistent storage in MO
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 01:44:01 GMT
Last Modified
Sat, 15 Nov 2025 01:44:46 GMT

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