MercOut
by wyqydsyq
Contributors
wyqydsyq
1.3.19
- Add overrides to force persistence system to overwrite a single save to fix player persistence issues with incremental saves - Update time acceleration logic to be less aggressive - Misc group ID fixes - Tidy scripts
- Game Version
- 1.6.0.119
- Created
- Fri, 27 Feb 2026 17:23:24 GMT
- Last Modified
- Fri, 27 Feb 2026 17:24:21 GMT
1.3.18
- Rework persistence config to fix some player controller/character/group issues - Add more open-world ATM locations to Everon & Kolguyev - Add more open-world vehicle spawn locations to Kolguyev
- Game Version
- 1.6.0.119
- Created
- Thu, 26 Feb 2026 02:37:37 GMT
- Last Modified
- Thu, 26 Feb 2026 02:38:08 GMT
1.3.17
- Fix recently added CIV vehicle spawners being able to spawn helis and APCs
- Game Version
- 1.6.0.119
- Created
- Wed, 25 Feb 2026 05:14:49 GMT
- Last Modified
- Wed, 25 Feb 2026 05:15:33 GMT
1.3.16
- Make ambient patrol spawners created by Scav spawn system configurable (can spawn other factions) with default small chance to spawn US or USSR squad instead of SCAV - Override base ambient patrol spawnpoint to use SCAV roaming defend waypoint with 1km radius so other ambient patrol types roam - Make vehicle spawner logic more configurable - Fix vehicles all despawning at same time - Disable AI patrol despawning since AIs can potentially loot player items, they should still be there when player comes back for revenge - Add tons of open world vehicle spawn locations to Everon scenario (more will be added to Kolguyev soon but it already has a lot more vanilla spawns than Everon)
- Game Version
- 1.6.0.119
- Created
- Wed, 25 Feb 2026 04:57:29 GMT
- Last Modified
- Wed, 25 Feb 2026 04:58:29 GMT
1.3.15
- Fix unbundled player persistence data breaking player persistence - Fix edge-case where players couldn't build at their own HQ
- Game Version
- 1.6.0.119
- Created
- Tue, 24 Feb 2026 11:18:46 GMT
- Last Modified
- Tue, 24 Feb 2026 11:19:19 GMT
1.3.14
- Fix Conflict bases not showing on map
- Game Version
- 1.6.0.119
- Created
- Tue, 24 Feb 2026 07:07:47 GMT
- Last Modified
- Tue, 24 Feb 2026 07:08:37 GMT
1.3.13
- Update persistence config to use split json instead of bundled binary - Fix bug with deployed radio giving access to random map spawn
- Game Version
- 1.6.0.119
- Created
- Tue, 24 Feb 2026 06:49:45 GMT
- Last Modified
- Tue, 24 Feb 2026 06:51:40 GMT
1.3.12
- Increase hours of night time acceleration being applied, nights will be shorter
- Game Version
- 1.6.0.119
- Created
- Sun, 22 Feb 2026 05:38:01 GMT
- Last Modified
- Sun, 22 Feb 2026 05:38:54 GMT
1.3.11
- Hotfix server errors
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 16:21:21 GMT
- Last Modified
- Sat, 21 Feb 2026 16:22:38 GMT
1.3.10
- Change SCAVs from return fire to fire at will - Decrease base skill of SCAVs - Increase skill of SCAV bosses
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 15:38:33 GMT
- Last Modified
- Sat, 21 Feb 2026 15:39:13 GMT
1.3.9
- Normalize all ambient patrol spawns (FIA and SCAV) to 30min respawn timer - Add small chance for AI spawner to skip spawning so not every spawn is always populated - Slightly reduce size of SCAV squads to reduce performance impact of loading lots of uniquely geared characters at once - Revert DL scarcity mult 15 -> 25 - Decrease attachment multiplier override 0.35 -> 0.25
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 14:21:05 GMT
- Last Modified
- Sat, 21 Feb 2026 14:21:56 GMT
1.3.8
- Fix surplus gear dealer selling attachments
- Game Version
- 1.6.0.119
- Created
- Thu, 19 Feb 2026 11:04:49 GMT
- Last Modified
- Thu, 19 Feb 2026 11:06:32 GMT
1.3.7
- Expand variety of items sold by most item traders - Add more Black Market Arms Dealer traders that sell weapons and explosives to Everon & Kolguyev - Add Surplus Gear Dealer traders that sell equipment and clothes to Everon & Kolguyev - Add override supply/rep costs for jerry cans and radio backpacks
- Game Version
- 1.6.0.119
- Created
- Thu, 19 Feb 2026 09:55:56 GMT
- Last Modified
- Thu, 19 Feb 2026 09:56:58 GMT
1.3.6
- Fix player groups getting deleted upon last member disconnecting - Fix unbuilt building preview ghost of Group HQ appearing on top of built ones after server restart
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Feb 2026 08:54:26 GMT
- Last Modified
- Wed, 18 Feb 2026 08:55:13 GMT
1.3.5
- Hotfix player not being added to previous group on rejoin
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Feb 2026 05:51:28 GMT
- Last Modified
- Wed, 18 Feb 2026 05:51:58 GMT
1.3.4
- Hotfix player not being added to previous group on rejoin
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Feb 2026 05:26:15 GMT
- Last Modified
- Wed, 18 Feb 2026 05:27:54 GMT
1.3.3
- Hotfix ReconnectComponent error when unable to find group on player leave
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Feb 2026 04:58:50 GMT
- Last Modified
- Wed, 18 Feb 2026 04:59:49 GMT
1.3.2
- Fix being unable to deploy radio backpacks as temporary spawn - Possible fix for players being put into a new group instead of their persisted one on rejoin
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 09:27:47 GMT
- Last Modified
- Tue, 17 Feb 2026 09:28:26 GMT
1.3.1
- Hotfix free radio backpack at Everon SZ
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 12:19:48 GMT
- Last Modified
- Fri, 13 Feb 2026 12:21:24 GMT
1.3.0
- Add free-roam Group HQ building - Add Vehicle Traders & more item traders hidden across Kolguyev & Everon - Allow building most things from all factions - Allow free-roam building Supply Depot from radio backpack/engineering truck - Allow free-roam building most fortifications again - Fix rank requirements still sometimes applying - Fix unable to disassemble own base structures - Fix unable to build stash after placing antenna - Fix only able to get US gear from arsenals, they will now provide gear from whatever faction their prefab is for - Other misc fixes and tweaks
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 11:55:36 GMT
- Last Modified
- Fri, 13 Feb 2026 11:56:19 GMT
1.2.51
- Fix compile errors introduced in Reforger update - Remove Everon scenario Airport relay due to building being destructible vanilla building and on top of a base - Fix Kolguyev Horn Hill relay tower being destructible
- Game Version
- 1.6.0.119
- Created
- Thu, 29 Jan 2026 12:52:40 GMT
- Last Modified
- Thu, 29 Jan 2026 12:53:33 GMT
1.2.50
- Update LootSystem config for new DL version - Add map markers and rarity providers for new DL version - Update garbage collection rules to keep things like corpses and items around longer when players are nearby
- Game Version
- 1.6.0.108
- Created
- Thu, 15 Jan 2026 17:05:42 GMT
- Last Modified
- Thu, 15 Jan 2026 17:06:12 GMT
1.2.49
- Reduce Conflict Base capture radius (5m military base, 25m source base), should help reduce cases of an AI hiding in some random attic blocking capture - Fix Scavs blocking capture of Conflict Bases - Fix FIA depots not regenerating supplies over time (fix for Source Bases in progress) - Possible fixes for cases where vanilla Conflict budgets that should be disabled weren't - Disable MSAR restrictions - Buff vehicle spawn rates across the board
- Game Version
- 1.6.0.95
- Created
- Sun, 28 Dec 2025 13:18:36 GMT
- Last Modified
- Sun, 28 Dec 2025 13:19:08 GMT
1.2.48
- Add Seeder Rewards (can be configured via override on `MO_GamemodeStateSystem.conf`) - Fix Scavs still trying to path along roads too often
- Game Version
- 1.6.0.95
- Created
- Tue, 23 Dec 2025 11:25:50 GMT
- Last Modified
- Tue, 23 Dec 2025 11:26:31 GMT
1.2.47
- Minor Safe Zone fixes and tweaks - Reduce max loot items scavs can spawn with by 50%, should help reduce performance impact when loading lots of scavs in at once
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 13:35:40 GMT
- Last Modified
- Fri, 12 Dec 2025 13:36:09 GMT
1.2.46
- Fix Scavs prioritizing pathing on roads too much causing them to all conga line down the main street - Fix Scavs sometimes being spawned in the ocean - Slightly improve skill of all Scavs - Increase coordination of Scav Boss groups - Tweak default Scav spawn area weightings more towards urban areas - Hide MSAR UI as MSAR is not used in MercOut! - Increase vehicle despawn timers by skipped spawner retry duration so vehicles don't despawn faster than others will spawn
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 03:25:01 GMT
- Last Modified
- Fri, 12 Dec 2025 03:28:21 GMT
1.2.45
- Fix scav bosses spawning without a weapon - Improved dynamic scav spawning logic for better distribution and weighting towards urban areas - Made dynamic scav spawning system configurable via override on `Configs/Systems/MO_GameModeStateSystem.conf`
- Game Version
- 1.6.0.87
- Created
- Thu, 11 Dec 2025 07:28:03 GMT
- Last Modified
- Thu, 11 Dec 2025 07:28:41 GMT
1.2.44
- Disable some XP penalties such as for killing while disguised - Fix renegade players unable to create new PMC group - Fix group radio network range logic to take additional captured relays into account - Fix some edge cases that could cause player to lose access to their group - Fix radio backpack deploy option being broken - Fix some cases where base or antenna icons showed as wrong colour - Re-enable despawning of vehicles that never get taken for a long time - Increase blocking radius of players/group assets for ambient AI patrols 150m -> 250m - Force group-owned spawns to ignore GetVisibleInDeployMapOnly for owning group (deployed backpacks should show on regular map now) - Fix seizing component not properly tracking defending presence, should be able to contest enemy groups attacking base properly as defenders now - Increase scav spawn limits and radius - Disable unwanted vote types - Misc performance fixes
- Game Version
- 1.6.0.87
- Created
- Wed, 10 Dec 2025 10:58:24 GMT
- Last Modified
- Wed, 10 Dec 2025 10:58:51 GMT
1.2.43
- Fix SafeZone protection sometimes not applying correctly to fresh spawned player characters - Make SafeZone prevent block loot from spawning in area - Make SafeZone prevent ambient AI patrols (scavs) from spawning in area, should also work for any spawner mods that use the vanilla ambient AI patrol logic like Darc missions - Remove deterrent minefields from SZ since there is nothing worth running around there for now anyway - Disable Rank budgets so all Conflict buildings etc can be built regardless of XP/rank - Re-enable XP gain (unused currently due to players getting max rank) in preparation for new character skills system - Set default player rank to Renegade now that rank budget restrictions are removed
- Game Version
- 1.6.0.87
- Created
- Mon, 08 Dec 2025 08:50:03 GMT
- Last Modified
- Mon, 08 Dec 2025 08:50:31 GMT
1.2.42
- Fix broken Everon scenario in new Reforger version - New Everon Safe Zone area
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 18:36:13 GMT
- Last Modified
- Fri, 05 Dec 2025 18:36:44 GMT