MercOut
by wyqydsyq
Contributors
wyqydsyq
1.2.42
- Fix broken Everon scenario in new Reforger version - New Everon Safe Zone area
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 18:36:13 GMT
- Last Modified
- Fri, 05 Dec 2025 18:36:44 GMT
1.2.41
- Hotfix for compile error introduced in Reforger 1.6.0.87 update
- Game Version
- 1.6.0.87
- Created
- Fri, 05 Dec 2025 16:54:21 GMT
- Last Modified
- Fri, 05 Dec 2025 16:55:26 GMT
1.2.40
- Fix SCAVs getting teleported onto HMGs sometimes appearing out of thin air in front of players - Decrease vehicle spawn rate - Increase cooldown duration for vehicle spawners that are skipped - Override more FIA squad types to include RTO so radio backpacks are a bit easier to find
- Game Version
- 1.6.0.76
- Created
- Fri, 05 Dec 2025 05:17:46 GMT
- Last Modified
- Fri, 05 Dec 2025 05:18:48 GMT
1.2.39
1.2.39 - Add more ATMs and traders to both Kolguyev and Everon scenarios - Set default session start time 6am->7am so it's not dark at start - Change night time FFWD hrs from 9pm-4am -> 8pm->5am so morning starts sooner - Possible fix for players not being re-added to group correctly when rejoining within 60sec disconnect timer - Fix deploy action sometimes inserting players into terrain, please report any remaining issues when deploying - Fix Kolguyev Safe Zone Tailor not accepting card payment
- Game Version
- 1.6.0.76
- Created
- Thu, 04 Dec 2025 10:26:37 GMT
- Last Modified
- Thu, 04 Dec 2025 10:27:38 GMT
1.2.38
- Hotfix remove AutoHierarchy which caused RPL failures
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 22:56:35 GMT
- Last Modified
- Tue, 02 Dec 2025 22:57:09 GMT
1.2.37
- Add Traders - Add Banking - Add Cash system
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 14:01:00 GMT
- Last Modified
- Tue, 02 Dec 2025 14:01:27 GMT
1.2.36
- Possible fix for "You cannot establish a new base in this area" error when building from radio backpack - Add ability to place stash boxes as a "prop", meaning you can now hide them inside buildings and other (constructed) base parts - Increase capacity of Stash Box by 100x
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 11:24:17 GMT
- Last Modified
- Sun, 23 Nov 2025 11:25:04 GMT
1.2.35
- Fix vehicles not spawning in small garages - Add small car spawns to more house garages - Add vehicle spawns to repair ramps - Add more heli spawns to Everon scenario - Add additional relays to Everon & Kolguyev scenarios - Fix incomplete Arland scenario being available
- Game Version
- 1.6.0.76
- Created
- Sat, 22 Nov 2025 12:04:58 GMT
- Last Modified
- Sat, 22 Nov 2025 12:05:40 GMT
1.2.34
- Add custom time logic that sets speed multipler to 128x between 9pm-4am, should result in significantly shorter nights of ~10min while keeping the day/night cycle so NVGs and thermals have some value but aren't necessary for hours at a time - Set base daytime scale to 8x since nights are a lot faster now - Decrease respawn cooldown timers - Change suicide respawn timer penalty 30sec -> 5sec - Set starting rank to General temporarily to bypass any vanilla rank requirements
- Game Version
- 1.6.0.76
- Created
- Sat, 22 Nov 2025 09:48:40 GMT
- Last Modified
- Sat, 22 Nov 2025 09:49:20 GMT
1.2.33
- Remove old scenario files - Set XP mult to 0
- Game Version
- 1.6.0.68
- Created
- Fri, 21 Nov 2025 06:43:53 GMT
- Last Modified
- Fri, 21 Nov 2025 06:44:17 GMT
1.2.32
- Add Everon scenario - Remake Kolguyev scenario file to inherit from Conflict header class properly - Split static assets into separate mod, should result in faster and smaller updates to main game mode mod
- Game Version
- 1.6.0.68
- Created
- Fri, 21 Nov 2025 06:35:36 GMT
- Last Modified
- Fri, 21 Nov 2025 06:36:19 GMT
1.2.31
- Fix Relay Tower and Supply Depot icons not showing on map for players - Fix Service Buildings not showing on hover for player-owned bases - Possible fix for players being re-added to wrong group on rejoin, may need a wipe if players already have wrong group ID saved to persistence - Fix some server logic running on clients unnecessarily and some stuff being streamable that shouldn't, might help performance a bit
- Game Version
- 1.6.0.68
- Created
- Thu, 20 Nov 2025 06:29:59 GMT
- Last Modified
- Thu, 20 Nov 2025 06:31:01 GMT
1.2.30
- Increase max of encumberance stamina penalty curve 30kg -> 40kg - Increase encumberance stamina penalty -0.125 -> -0.155 - Fix manually created groups being deleted when last player disconnects - Fix manually created groups having their name reset when player rejoins after restart - Possible fix for players being re-added to wrong group on rejoin - Sort player groups by score descending
- Game Version
- 1.6.0.68
- Created
- Tue, 18 Nov 2025 07:05:37 GMT
- Last Modified
- Tue, 18 Nov 2025 07:06:32 GMT
1.2.29
- Fix broken Manage Equipment action on hired PMC NPCs - Fix Conflict Base service building icons not showing - Fix PMCs unable to build structures from Conflict Bases (can now build all US structures)
- Game Version
- 1.6.0.68
- Created
- Tue, 18 Nov 2025 02:01:57 GMT
- Last Modified
- Tue, 18 Nov 2025 02:03:15 GMT
1.2.28
- Fix group score persistence - Another possible fix for group membership not being restored after rejoin
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 15:10:23 GMT
- Last Modified
- Mon, 17 Nov 2025 15:11:24 GMT
1.2.27
- Another possible fix for group membership not being restored after rejoin
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 13:32:48 GMT
- Last Modified
- Mon, 17 Nov 2025 13:33:31 GMT
1.2.26
- Another possible fix for group membership not being restored after rejoin
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 12:51:09 GMT
- Last Modified
- Mon, 17 Nov 2025 12:52:21 GMT
1.2.25
- Another possible fix for group membership not being restored after rejoin
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 11:19:54 GMT
- Last Modified
- Mon, 17 Nov 2025 11:20:55 GMT
1.2.24
- Fix player group membership not being correctly persisted for disconnected members which prevented re-adding them to their previous group on rejoin after a serer restart
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 08:55:54 GMT
- Last Modified
- Mon, 17 Nov 2025 08:57:08 GMT
1.2.23
- Re-enabled ability to directly deploy Radio Backpacks as temporary limited spawn point, max 3 spawn tickets, +1 ticket per 10min. - Increase start of encumberance stamina penalty 0kg -> 20kg, you can now carry up to 20kg before your stamina is penalized but the penalty curve will be steeper once exceeded - Increase base stamina regen - Decrease run stamina drain - Decrease sprint stamina drain - Increase max encumberance stamina penalty - Disable some irrelevant vanilla Conflict hints - Add getting started hint
- Game Version
- 1.6.0.68
- Created
- Sun, 16 Nov 2025 12:55:40 GMT
- Last Modified
- Sun, 16 Nov 2025 12:56:37 GMT
1.2.22
1.2.22 (hotfix) - Possible fix for players sometimes not being correctly re-added to their persisted group - Apply Vehicle GC fix in correct place, should actually prevent taken vehicles despawning this time
- Game Version
- 1.6.0.68
- Created
- Sat, 15 Nov 2025 09:43:11 GMT
- Last Modified
- Sat, 15 Nov 2025 09:44:05 GMT
1.2.21
- Override garbage system logic to only delete vehicles when they are destroyed, as vehicles should be a reliable form of persistent storage in MO
- Game Version
- 1.6.0.68
- Created
- Sat, 15 Nov 2025 01:44:01 GMT
- Last Modified
- Sat, 15 Nov 2025 01:44:46 GMT
1.2.20
- Fix restored group ID not properly being replicated to client, causing clients to not recognize themselves as being in their own group
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 12:23:06 GMT
- Last Modified
- Fri, 14 Nov 2025 12:24:18 GMT
1.2.19
- Hotfix for another reconnect component logic bug
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 10:17:48 GMT
- Last Modified
- Fri, 14 Nov 2025 10:18:48 GMT
1.2.18
- Hotfix for bug in reconnect logic that didn't properly store ID of disconnected player character
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 09:50:40 GMT
- Last Modified
- Fri, 14 Nov 2025 09:51:38 GMT
1.2.17
- Hotfix for bug in anti combat-log logic that could despawn a player's character after they already reconnected
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 09:15:29 GMT
- Last Modified
- Fri, 14 Nov 2025 09:16:19 GMT
1.2.16
- Change persistence to binary blob storage, should give better performance and smaller filesizes so less likely to run into 16mb savegame filesize limit - Update reconnect component with possible fixes for some character+group persistence issues. Please report any further related issues e.g. losing your group or access to group assets like a Spawn Antenna - Add custom "anti combat-logging" logic to reconnect component that is compatible with persistence, your character will remain in-world and be vulnerable for 60sec after disconnecting before it gets saved to persistence and despawned - Add custom player character persistence logic in attempt to fix vanilla bug causing saved disconnected player characters to spawn in unpossessed on session load, should help prevent players losing control of their previous character (it was actually taken over by AI after a restart and probably died while they were disconnected)
- Game Version
- 1.6.0.68
- Created
- Fri, 14 Nov 2025 08:01:24 GMT
- Last Modified
- Fri, 14 Nov 2025 08:02:14 GMT
1.2.15
- Slightly decrease heli spawn radius so they can spawn in smaller spots
- Game Version
- 1.6.0.68
- Created
- Thu, 13 Nov 2025 12:00:38 GMT
- Last Modified
- Thu, 13 Nov 2025 12:01:42 GMT
1.2.14
- Rework vehicle logic to categorize spawns based on the area i.e. you will mostly find CIV vehicles except for around military bases and airports where you'll find military faction vehicles - Add a 1/10 chance of a vehicle spawner skipping spawn and going on cooldown, so not every spawn will have a vehicle initially and they will accumulate in areas over time if not taken - Set all vehicle spawns to 1h respawn timer by default - Add vehicle spawns to most sheds and garges - Add more heli spawns to Kolguyev scenario - Increase radius of city+town scav spawner areas so they are a bit more spread out - Slightly decrease scav spawning weighting towards city+town areas so they are a bit more spread out
- Game Version
- 1.6.0.68
- Created
- Thu, 13 Nov 2025 07:38:41 GMT
- Last Modified
- Thu, 13 Nov 2025 07:39:41 GMT
1.2.13
- Hotfix for vanilla weapon info UI bug introduced by 1.6.0.68 (thanks to JohnnyKerner for the patch!)
- Game Version
- 1.6.0.68
- Created
- Wed, 12 Nov 2025 00:07:56 GMT
- Last Modified
- Wed, 12 Nov 2025 00:08:43 GMT




