BlackReign FM-Outbreak
by OgyNeo
0.3.30
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 00:08:06 GMT
- Last Modified
- Wed, 16 Sep 2026 00:08:16 GMT
0.3.29
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 23:23:23 GMT
- Last Modified
- Tue, 15 Sep 2026 23:23:33 GMT
0.3.28
v0.3.28 - Reworked BlackReign ambient zombie spawning to use Project Outbreak native Z_DirectedSpawner. - FMAmbientPatrolSpawnpoint overrides now use the new PO-native spawn controller. - Removed the failed Bacon temporary-anchor/bootstrap path from BlackReign ambient spawning. - Fixed previous liveAgents=0 / <0,0,0> spawn failure path. - Retains weighted Project Outbreak encounter profiles, including Nightingale and Nephilim.
- Game Version
- 1.8.0.13
- Created
- Tue, 15 Sep 2026 00:31:17 GMT
- Last Modified
- Tue, 15 Sep 2026 00:31:24 GMT
0.3.27
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 23:14:14 GMT
- Last Modified
- Mon, 14 Sep 2026 23:14:19 GMT
0.3.26
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 22:26:18 GMT
- Last Modified
- Mon, 14 Sep 2026 22:26:24 GMT
0.3.25
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 14:24:34 GMT
- Last Modified
- Mon, 14 Sep 2026 14:24:39 GMT
0.3.24
v0.3.24 - Bacon/FM Ambient Anchor Fix - Fixed PO 1.3.1 ambient groups remaining at world origin - Restored one PO compatibility member for Bacon/FM placement - Ambient spawn expansion now uses the placed character position instead of raw group origin - Retained PO 1.3.1 Group_Z_SpawnerShell architecture - Retained Nightingale ordinary-pool spawning and Nephilim weighting - Retained world-origin quarantine and safe terrain spawning - No changes to loot noise, zombie cash, DARC or persistence systems
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 14:07:05 GMT
- Last Modified
- Mon, 14 Sep 2026 14:07:08 GMT
0.3.23
v0.3.23 - Project Outbreak 1.3.1 Compatibility & Special Infected Update - Updated BlackReign FM-Outbreak for Project Outbreak 1.3.1 - Migrated BlackReign zombie groups to the new PO 1.3.1 spawner-shell architecture - Fixed issue where zombie groups could exist without actual infected spawning - Added Project Outbreak 1.3.1 infected variants to the BlackReign ambient population - Added Nephilim to normal ambient groups with increased spawn weighting - Added Nightingale to the ordinary zombie pool instead of event-only spawning - Added Crawler and Dragger variants - Added new PO 1.3.1 visual zombie variants - Nightingale remains capped per group to reduce uncontrolled population spikes - Retained existing BlackReign loot mishap, noise, cash, persistence and faction behavior - 15% world-loot mishap chance remains unchanged - 200m loot wake radius remains unchanged - Compile tested successfully in Workbench with Project Outbreak 1.3.1
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 13:42:19 GMT
- Last Modified
- Mon, 14 Sep 2026 13:42:25 GMT
0.3.18
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 18:16:50 GMT
- Last Modified
- Sun, 13 Sep 2026 18:16:54 GMT
0.3.15
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 16:13:48 GMT
- Last Modified
- Sun, 13 Sep 2026 16:13:53 GMT
0.3.14
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 15:57:32 GMT
- Last Modified
- Sun, 13 Sep 2026 15:59:14 GMT
0.3.13
BlackReign FM-Outbreak v0.3.13 — Change Notes Added suppressed-weapon threat reduction Suppressed shots now reduce threat by -1 Minimum threat remains 1 Adjusted unknown/modded weapon fallback Fallback threat changed from 2 → 1 Added diagnostic logging for unidentified/modded weapon cases Loot noise remains at: 15% chance Threat 3 180 m infected wake radius Added randomized loot mishap sounds when loot noise triggers: Glass crash Metal crash Wood crash Added player-only popup: YOU MADE NOISE! Something crashed while you were looting. Nearby infected may have heard you. Preserved existing: Rapid-fire logic Infected wake logic Existing threat processing
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 15:33:38 GMT
- Last Modified
- Sun, 13 Sep 2026 15:33:43 GMT
0.3.12
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 13:05:55 GMT
- Last Modified
- Sat, 12 Sep 2026 13:05:58 GMT
0.3.11
V0.3.11 Strengthened silent loot noise pressure Loot noise chance remains 15% Loot alert threat increased from 1 → 3 Wake/activation radius increased from 100 m → 180 m Loot noise remains map-wide, including military bases and other POIs Noise reinforcement spacing reduced from 15s → 10s Local surge AI cap increased from 10 → 14 Global surge AI cap increased from 20 → 28 Spawn distance remains 80–120 m Existing cleanup and performance safeguards retained Ambient FM spawn timers unchanged
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 11:51:36 GMT
- Last Modified
- Sat, 12 Sep 2026 11:51:40 GMT
0.3.10
v0.3.10 Rebalanced zombie cash rewards. Zombie corpses retain a 65% chance to contain Foggy Dollars. Cash reward reduced from $10–$100 to $5–$30. Possible rewards: $5, $10, $15, $20, $25 or $30. Cash remains inside searchable zombie corpses. Retains the latest noise-response and cleanup/performance improvements. No changes to zombie health or damage.
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 12:15:49 GMT
- Last Modified
- Fri, 11 Sep 2026 12:15:53 GMT
0.3.8
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 09:52:25 GMT
- Last Modified
- Fri, 11 Sep 2026 09:52:29 GMT
0.3.7
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 05:41:15 GMT
- Last Modified
- Fri, 11 Sep 2026 05:41:19 GMT
0.3.6
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 04:38:19 GMT
- Last Modified
- Fri, 11 Sep 2026 04:38:30 GMT
0.3.5
Completely Remove all ballien creatures
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 03:43:58 GMT
- Last Modified
- Fri, 11 Sep 2026 03:44:02 GMT
0.3.4
Noise Escalation Upgrade Added improved noise-based zombie escalation. Suppressed weapons now reduce threat instead of making the player effectively silent. Suppressed handguns generate low threat. Suppressed rifles remain relatively loud and can still trigger escalation with repeated fire. Unsuppressed rifles, shotguns and automatic fire generate much higher threat. Explosions and grenades are the strongest escalation triggers. Sustained gunfire continues building threat over time. Controlled Zombie Surge System Noise-triggered surge zombies now spawn approximately 80–120 m from the player/noise source. Surge zombies arrive progressively instead of spawning all at once. Added local and global surge limits to prevent uncontrolled AI overflow. Maximum additional live surge AI is limited per fight and globally. Excess threat remains queued and can continue feeding new infected as existing surge AI are killed. Threat gradually decays after the area becomes quiet. No temporary unlimited-AI mode is used, helping protect server FPS. Special AI / Ballien Respawn Handling Special AI respawn logic is now based on the death event, not corpse deletion. Once a Ballien/special AI entity is killed, its FM spawn slot is released immediately. Respawn countdown can begin even if the dead body remains. Corpse deletion failure will no longer block the next special AI spawn. Existing corpse-cleanup systems such as STW can continue handling dead bodies separately. Preserved Behaviour Existing encounter weighting remains unchanged. Existing FM spawn timers remain unchanged. Existing BlackReign v0.3.3 functionality is retained.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 16:04:20 GMT
- Last Modified
- Wed, 09 Sep 2026 16:04:26 GMT